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    Autoloot bug!.

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    1default Autoloot bug!. Mar Jun 08, 2021 12:07 pm

    Psycho

    Psycho
    Moderador
    Moderador
    Descripcion escribió:Tengo un systema autoloot funciona todo bien solo que cuando se separa los items se junta para todos los items.
    Antes de lotear!:
    Autoloot bug!. Imagen11
    Despues de lotear!:
    Autoloot bug!. Imagen12

    uso este script: en la carpeta lib
    Código:

    AutoLoot = {
     Min_Level = 50, -- Level minimo pra utilizar o auto loot.
     Max_Slots = 5, -- Máximo de slots permitidos.
     Boost_Actived = true,
     
     -- Nao mexa daqui pra baixo caso nao entenda --
     Storage_Boost = 45000,
     Storage_On_Items = 45001,
     Storage_On_Gold = 45002,
     Storages = {
     Count_Gold = 45003,
     Count_Items = 45004,
     Count_Table = 45005,
     Slots = {45006, 45007, 45008, 45009, 45010} -- Storage pra cada slot.
     }
    }

    AutoLoot_Boost = {
     -- [ID do item] = Valor,
     [2138] = 1200,  
     [8126] = 180000
    }

    function AutoLoot.CountTable(table)
        local Count = 0
        if type(table) == "table" then
            for index in pairs(table) do
                Count = Count + 1
            end
            return Count
        end
        return false
    end

    function AutoLoot.getContainerItemsInfo(ContainerUID)
        local Table = {}
        if ContainerUID and ContainerUID > 0 then
            local Index = 0  
            for i = 0, getContainerSize(ContainerUID) - 1 do
                local item = getContainerItem(ContainerUID, i)
                Index = Index + 1
                Table[Index] = {UID = item.uid, ItemID = item.itemid, Count = item.type}
            end
            return Table
        end
        return false
    end

    function AutoLoot.String(String)
     local Table = {}
     local x, old, last = 0, 0, 0
     local first, second, final = 0, 0, 0
     if type(String) ~= "string" then
     return Table
     end
     for i = 2, #String - 1 do
     if string.byte(String:sub(i,i)) == string.byte(':') then
     x, second, last = x + 1, i - 1, i + 2
     for t = last, #String - 1 do
     if string.byte(String:sub(t,t)) == string.byte(',') then
     first = x == 1 and 2 or old
     old, final = t + 2, t - 1
     local Index = String:sub(first, second)
     local Var = String:sub(last, final)
     Table[tonumber(Index) or tostring(Index)] = tonumber(Var) or tostring(Var)
     break
     end
     end
     end
     end
     return Table
    end

    function AutoLoot.TranslateString(Table)
     local String = ""
     if type(Table) ~= "table" then
     return String
     end
     for i, last in pairs(Table) do
     String = String..i..": ".. last ..", "
     end
     String = "a"..String.."a"
     return tostring(String)
    end

    function AutoLoot.getPlayerStorageZero(cid, key)
        return getPlayerStorageValue(cid, key) > 0 and getPlayerStorageValue(cid, key) or 0
    end

    function AutoLoot.getStorageZero(key)
        return getGlobalStorageValue(key) > 0 and getGlobalStorageValue(key) or 0
    end

    function AutoLoot.setPlayerTableStorage(cid, key, value)
     return doPlayerSetStorageValue(cid, key, AutoLoot.TranslateString(value))
    end

    function AutoLoot.setGlobalTableStorage(key, value)
     return setGlobalStorageValue(key, AutoLoot.TranslateString(value))
    end

    function AutoLoot.getPlayerTableStorage(cid, key)
     return AutoLoot.String(getPlayerStorageValue(cid, key))
    end

    function AutoLoot.getGlobalTableStorage(key)
     return AutoLoot.String(getGlobalStorageValue(key))
    end

    function AutoLoot.getPlayerList(cid)
     local Table = {}
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) ~= -1 then
     table.insert(Table, getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]))
     end
     end
     return Table
    end

    function AutoLoot.ExistItemByName(name)
     local Items = io.open("data/items/items.xml", "r"):read("*all")
     local GetITEM = Items:match('name="' .. name ..'"')
     if GetITEM == nil or GetITEM == "" then
     return false
     end
     return true
    end

    function AutoLoot.addToList(cid, name)
     local ItemID = getItemIdByName(name)
     if AutoLoot.getPlayerList(cid) and isInArray(AutoLoot.getPlayerList(cid), ItemID) then
     return false
     end
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) == -1 then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], ItemID)
     return true
     end
     end
    end

    function AutoLoot.removeFromList(cid, name)
     local ItemID = getItemIdByName(name)
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) == ItemID then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], -1)
     return true
     end
     end
     return false
    end

    function AutoLoot.Boost(cid)
     return tonumber(getPlayerStorageValue(cid, AutoLoot.Storage_Boost)) >= os.time()
    end

    function AutoLoot.Items(cid, position)
     if not isPlayer(cid) then
     return true
     end
     local Check, String, Position = false, "", {}
     for i = 1, 255 do
     position.stackpos = i
     if getThingFromPos(position).uid and getThingFromPos(position).uid > 0 and isContainer(getThingFromPos(position).uid) then
     Position = position
     Check = true
     break
     end
     end
     if Check then
     local CorpseUID = AutoLoot.getContainerItemsInfo(getThingFromPos(Position).uid)
     if CorpseUID then
     for Index, Item in pairs(CorpseUID) do
     if Index < AutoLoot.CountTable(CorpseUID) then
     if Item.UID and Item.ItemID then
     if isContainer(Item.UID) then
     local Bag = AutoLoot.getContainerItemsInfo(Item.UID)
     for i = 1, AutoLoot.CountTable(Bag) do
     if isInArray(AutoLoot.getPlayerList(cid), Bag[i].ItemID) then
     if Bag[i].Count > 1 then
     doRemoveItem(Bag[i].uid, Bag[i].Count)
     doPlayerAddItemStacking(cid, Bag[i].ItemID, Bag[i].Count)
     String = String.." ".. Bag[i].Count .." ".. getItemNameById(Bag[i].ItemID) .." +"
     else
     doRemoveItem(Bag[i].uid)
     if AutoLoot.Boost_Actived and AutoLoot.Boost(cid) then
     if AutoLoot_Boost[Bag[i].ItemID] then
     doPlayerSetBalance(cid, getPlayerBalance(cid) + AutoLoot_Boost[Bag[i].ItemID])
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." (".. AutoLoot_Boost[Bag[i].ItemID] .."gp no banco) +"
     else
     doPlayerAddItemStacking(cid, Bag[i].ItemID, 1)
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." +"
     end
     else
     doPlayerAddItemStacking(cid, Bag[i].ItemID, 1)
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." +"
     end
     end
     end
     end
     end
     end
     end
     if isInArray(AutoLoot.getPlayerList(cid), Item.ItemID) then
     if Item.Count > 1 then
     doRemoveItem(Item.UID, Item.Count)
     doPlayerAddItemStacking(cid, Item.ItemID, Item.Count)
     String = String.." ".. Item.Count .." ".. getItemNameById(Item.ItemID) .." +"
     else
     doRemoveItem(Item.UID)
     if AutoLoot.Boost_Actived and AutoLoot.Boost(cid) then
     if AutoLoot_Boost[Item.ItemID] then
     doPlayerSetBalance(cid,getPlayerBalance(cid) + AutoLoot_Boost[Item.ItemID])
     String = String.." 1 "..getItemNameById(Item.ItemID).." ("..AutoLoot_Boost[Item.ItemID].."gps no banco) +"
     else
     doPlayerAddItemStacking(cid, Item.ItemID, 1)
     String = String.." 1 "..getItemNameById(Item.ItemID).." +"
     end
     else
     doPlayerAddItemStacking(cid, Item.ItemID, 1)
     String = String.." 1 "..getItemNameById(Item.ItemID).." +"
     end
     end
     end
     end
     end
     end
     AutoLoot.setPlayerTableStorage(cid, AutoLoot.Storages.Count_Table, {[1] = String, [2] = 0})
    end

    function AutoLoot.Gold(cid, position)
     if not isPlayer(cid) then
     return true
     end
     local Check = false
     local Total_Gold = 0
     local Position = {}
     for i = 1, 255 do
     position.stackpos = i
     if getThingFromPos(position).uid and getThingFromPos(position).uid > 0 and isContainer(getThingFromPos(position).uid) then
     Position = position
     Check = true
     break
     end
     end
     if Check then
     local CorpseUID = AutoLoot.getContainerItemsInfo(getThingFromPos(Position).uid)
     if CorpseUID then
     for Index, Item in pairs(CorpseUID) do
     if Item.UID and Item.ItemID then
     if Index < AutoLoot.CountTable(CorpseUID) then
     if isContainer(Item.UID) then
     local Bag = AutoLoot.getContainerItemsInfo(Item.UID)
     for i = 1, AutoLoot.CountTable(Bag) do
     if isInArray({2148, 2152, 2160}, Bag[i].ItemID) then
     local Multiplier = 1
     if Bag[i].ItemID == 2148 then
     Multiplier = 1
     elseif Bag[i].ItemID == 2152 then
     Multiplier = 100
     elseif Bag[i].ItemID == 2160 then
     Multiplier = 10000
     end
     doRemoveItem(Bag[i].uid, Bag[i].Count)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + tonumber(Bag[i].Count) * Multiplier)
     Total_Gold = Total_Gold + Bag[i].Count * Multiplier
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Gold, tonumber(AutoLoot.getPlayerStorageZero(cid, AutoLoot.Storages.Count_Gold)) + tonumber(Item.Count) * tonumber(Multiplier))
     end
     end
     end
     end
     if isInArray({2148, 2152, 2160}, Item.ItemID) then
     local Multiplier = 1
     if Item.ItemID == 2148 then
     Multiplier = 1
     elseif Item.ItemID == 2152 then
     Multiplier = 100
     elseif Item.ItemID == 2160 then
     Multiplier = 10000
     end
     doRemoveItem(Item.UID, Item.Count)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + Item.Count * Multiplier)
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Gold, tonumber(AutoLoot.getPlayerStorageZero(cid, AutoLoot.Storages.Count_Gold)) + tonumber(Item.Count) * tonumber(Multiplier))
     Total_Gold = Total_Gold + Item.Count * Multiplier
     end
     end
     end
     end
     end
     if Total_Gold > 0 then
     Total_Gold = Total_Gold - (Total_Gold * 0.2)
     Total_Gold = math.ceil(Total_Gold)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + Total_Gold)
     local Table = AutoLoot.getPlayerTableStorage(cid, AutoLoot.Storages.Count_Table)
     Table[2] = Total_Gold
     AutoLoot.setPlayerTableStorage(cid, AutoLoot.Storages.Count_Table, Table)
     end
    end

    function AutoLoot.Message(cid)
     if not isPlayer(cid) then
     return true
     end
     local Table = AutoLoot.getPlayerTableStorage(cid, AutoLoot.Storages.Count_Table)
     if AutoLoot.CountTable(Table) >= 1 then
     if Table[1] then
     if Table[2] and Table[2] > 0 then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: ".. Table[1] .." ".. Table[2] .." gold coins.")
     else
     if type(Table[1]) == "string" and string.len(Table[1]) > 1 then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: "..Table[1])
     end
     end
     elseif not Table[1] then
     if Table[2] then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: "..Table[2].." gold coins.")
     end
     end
     end
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Table, -1)
    end

    Captura del Error escribió:Imagen del error: Autoloot bug!. Empty
    El error radica en: Otro Problema



    AFC By Psycho & Alfa Server
    [Tienes que estar registrado y conectado para ver este vínculo]
    2 participantes
    http://digidarkss.com

    2default Re: Autoloot bug!. Mar Jun 08, 2021 12:11 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    A ver ordenando tu pregunta dices que se separa al lotear no se junta automaticamente



    Autoloot bug!. YNU5B25
    2 participantes
    https://www.tibiaface.com

    3default Re: Autoloot bug!. Mar Jun 08, 2021 3:29 pm

    Psycho

    Psycho
    Moderador
    Moderador
    No viste la imagen? Lo qhace es juntar pero en todos los separados



    AFC By Psycho & Alfa Server
    [Tienes que estar registrado y conectado para ver este vínculo]
    2 participantes
    http://digidarkss.com

    4default Re: Autoloot bug!. Mar Jun 08, 2021 3:31 pm

    Psycho

    Psycho
    Moderador
    Moderador
    Osea duplica el item coge 1 y ese 1 se suma en los 3



    AFC By Psycho & Alfa Server
    [Tienes que estar registrado y conectado para ver este vínculo]
    2 participantes
    http://digidarkss.com

    5default Re: Autoloot bug!. Mar Jun 08, 2021 8:57 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    tu problema esta en el creaturescrits pues te comento que el mismo autoloot es este

    [Tienes que estar registrado y conectado para ver este vínculo]

    y yo le solucione aquello en el creaturescripts



    Autoloot bug!. YNU5B25
    2 participantes
    https://www.tibiaface.com

    6default Re: Autoloot bug!. Miér Jun 09, 2021 1:34 am

    Psycho

    Psycho
    Moderador
    Moderador
    maya no es la misma version de autoloot es este:
    [Tienes que estar registrado y conectado para ver este vínculo]

    te agradecería mucho si me ayudas a solucionarlo!.



    AFC By Psycho & Alfa Server
    [Tienes que estar registrado y conectado para ver este vínculo]
    2 participantes
    http://digidarkss.com

    7default Re: Autoloot bug!. Miér Jun 09, 2021 8:04 am

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    [Tienes que estar registrado y conectado para ver este vínculo] escribió:maya no es la misma version de autoloot es este:
    [Tienes que estar registrado y conectado para ver este vínculo]

    te agradecería mucho si me ayudas a solucionarlo!.

    aqui tienes la solucion

    Código:

    --[[
     Auto Loot System by Danyel Varejão
    ]]

    AutoLoot = {
     Min_Level = 100, -- Level minimo pra utilizar o auto loot.
     Max_Slots = 5, -- Máximo de slots permitidos.
     Boost_Actived = true,
     
     -- Nao mexa daqui pra baixo caso nao entenda --
     Storage_Boost = 45000,
     Storage_On_Items = 45001,
     Storage_On_Gold = 45002,
     Storages = {
     Count_Gold = 45003,
     Count_Items = 45004,
     Count_Table = 45005,
     Slots = {45006, 45007, 45008, 45009, 45010} -- Storage pra cada slot.
     }
    }

    AutoLoot_Boost = {
     -- [ID do item] = Valor,
     [2406] = 36,
     [2537] = 4800,
     [2377] = 480,
     [2663] = 600,
     [2472] = 240000,
     [2398] = 36,
     [2475] = 7200,
     [2519] = 6000,
     [2497] = 10800,
     [2523] = 180000,
     [2494] = 108000,
     [2400] = 144000,
     [2491] = 6000,
     [2421] = 108000,
     [2646] = 240000,
     [2477] = 7200,
     [2413] = 84,
     [2656] = 18000,
     [2498] = 48000,
     [2647] = 600,
     [2534] = 30000,
     [7402] = 24000,
     [2466] = 36000,
     [2465] = 240,
     [2408] = 120000,
     [2518] = 1800,
     [2500] = 3000,
     [2376] = 30,
     [2470] = 96000,
     [2388] = 24,
     [2645] = 48000,
     [2434] = 2400,
     [2463] = 480,
     [2536] = 9600,
     [2387] = 240,
     [2396] = 4800,
     [2381] = 240,
     [2528] = 4800,
     [2409] = 1800,
     [2414] = 12000,
     [2427] = 9000,
     [2407] = 7200,
     [2458] = 42,
     [2383] = 960,
     [2392] = 3600,
     [2488] = 18000,
     [2525] = 120,
     [2423] = 240,
     [2462] = 4800,
     [2520] = 48000,
     [2390] = 180000,
     [2417] = 72,
     [2436] = 1200,
     [5741] = 42000,
     [2378] = 120,
     [2487] = 24000,
     [2476] = 6000,
     [8891] = 36000,
     [2459] = 36,
     [2195] = 48000,
     [2391] = 7200,
     [2464] = 120,
     [8889] = 72000,
     [2432] = 12000,
     [2431] = 108000,
     [2492] = 72000,
     [2515] = 240,
     [2430] = 2400,
     [2393] = 12000,
     [7419] = 36000,
     [2522] = 120000,
     [2514] = 180000
    }

    function AutoLoot.CountTable(table)
        local Count = 0
        if type(table) == "table" then
            for index in pairs(table) do
                Count = Count + 1
            end
            return Count
        end
        return false
    end

    function AutoLoot.getContainerItemsInfo(ContainerUID)
        local Table = {}
        if ContainerUID and ContainerUID > 0 then
            local Index = 0 
            for i = 0, getContainerSize(ContainerUID) - 1 do
                local item = getContainerItem(ContainerUID, i)
                Index = Index + 1
                Table[Index] = {UID = item.uid, ItemID = item.itemid, Count = item.type}
            end
            return Table
        end
        return false
    end

    function AutoLoot.String(String)
     local Table = {}
     local x, old, last = 0, 0, 0
     local first, second, final = 0, 0, 0
     if type(String) ~= "string" then
     return Table
     end
     for i = 2, #String - 1 do
     if string.byte(String:sub(i,i)) == string.byte(':') then
     x, second, last = x + 1, i - 1, i + 2
     for t = last, #String - 1 do
     if string.byte(String:sub(t,t)) == string.byte(',') then
     first = x == 1 and 2 or old
     old, final = t + 2, t - 1
     local Index = String:sub(first, second)
     local Var = String:sub(last, final)
     Table[tonumber(Index) or tostring(Index)] = tonumber(Var) or tostring(Var)
     break
     end
     end
     end
     end
     return Table
    end

    function AutoLoot.TranslateString(Table)
     local String = ""
     if type(Table) ~= "table" then
     return String
     end
     for i, last in pairs(Table) do
     String = String..i..": ".. last ..", "
     end
     String = "a"..String.."a"
     return tostring(String)
    end

    function AutoLoot.getPlayerStorageZero(cid, key)
        return getPlayerStorageValue(cid, key) > 0 and getPlayerStorageValue(cid, key) or 0
    end

    function AutoLoot.getStorageZero(key)
        return getGlobalStorageValue(key) > 0 and getGlobalStorageValue(key) or 0
    end

    function AutoLoot.setPlayerTableStorage(cid, key, value)
     return doPlayerSetStorageValue(cid, key, AutoLoot.TranslateString(value))
    end

    function AutoLoot.setGlobalTableStorage(key, value)
     return setGlobalStorageValue(key, AutoLoot.TranslateString(value))
    end

    function AutoLoot.getPlayerTableStorage(cid, key)
     return AutoLoot.String(getPlayerStorageValue(cid, key))
    end

    function AutoLoot.getGlobalTableStorage(key)
     return AutoLoot.String(getGlobalStorageValue(key))
    end

    function AutoLoot.getPlayerList(cid)
     local Table = {}
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) ~= -1 then
     table.insert(Table, getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]))
     end
     end
     return Table
    end

    function AutoLoot.ExistItemByName(name)
     local Items = io.open("data/items/items.xml", "r"):read("*all")
     local GetITEM = Items:match('name="' .. name ..'"')
     if GetITEM == nil or GetITEM == "" then
     return false
     end
     return true
    end

    function AutoLoot.addToList(cid, name)
     local ItemID = getItemIdByName(name)
     if AutoLoot.getPlayerList(cid) and isInArray(AutoLoot.getPlayerList(cid), ItemID) then
     return false
     end
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) == -1 then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], ItemID)
     return true
     end
     end
    end

    function AutoLoot.removeFromList(cid, name)
     local ItemID = getItemIdByName(name)
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) == ItemID then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], -1)
     return true
     end
     end
     return false
    end

    function AutoLoot.Boost(cid)
     return tonumber(getPlayerStorageValue(cid, AutoLoot.Storage_Boost)) >= os.time()
    end

    function AutoLoot.Items(cid, position)
     if not isPlayer(cid) then
     return true
     end
     local Check, String, Position = false, "", {}
     for i = 1, 255 do
     position.stackpos = i
     if getThingFromPos(position).uid and getThingFromPos(position).uid > 0 and isContainer(getThingFromPos(position).uid) then
     Position = position
     Check = true
     break
     end
     end
     if Check then
     local CorpseUID = AutoLoot.getContainerItemsInfo(getThingFromPos(Position).uid)
     if CorpseUID then
     for Index, Item in pairs(CorpseUID) do
     if Index < AutoLoot.CountTable(CorpseUID) then
     if Item.UID and Item.ItemID then
     if isContainer(Item.UID) then
     local Bag = AutoLoot.getContainerItemsInfo(Item.UID)
     for i = 1, AutoLoot.CountTable(Bag) do
     if isInArray(AutoLoot.getPlayerList(cid), Bag[i].ItemID) then
     if Bag[i].Count > 1 then
     doRemoveItem(Bag[i].uid, Bag[i].Count)
     doPlayerAddItem(cid, Bag[i].ItemID, Bag[i].Count)
     String = String.." ".. Bag[i].Count .." ".. getItemNameById(Bag[i].ItemID) .." +"
     else
     doRemoveItem(Bag[i].uid)
     if AutoLoot.Boost_Actived and AutoLoot.Boost(cid) then
     if AutoLoot_Boost[Bag[i].ItemID] then
     doPlayerSetBalance(cid, getPlayerBalance(cid) + AutoLoot_Boost[Bag[i].ItemID])
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." (".. AutoLoot_Boost[Bag[i].ItemID] .."gp no banco) +"
     else
     doPlayerAddItem(cid, Bag[i].ItemID, 1)
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." +"
     end
     else
     doPlayerAddItem(cid, Bag[i].ItemID, 1)
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." +"
     end
     end
     end
     end
     end
     end
     end
     if isInArray(AutoLoot.getPlayerList(cid), Item.ItemID) then
     if Item.Count > 1 then
     doRemoveItem(Item.UID, Item.Count)
     doPlayerAddItem(cid, Item.ItemID, Item.Count)
     String = String.." ".. Item.Count .." ".. getItemNameById(Item.ItemID) .." +"
     else
     doRemoveItem(Item.UID)
     if AutoLoot.Boost_Actived and AutoLoot.Boost(cid) then
     if AutoLoot_Boost[Item.ItemID] then
     doPlayerSetBalance(cid,getPlayerBalance(cid) + AutoLoot_Boost[Item.ItemID])
     String = String.." 1 "..getItemNameById(Item.ItemID).." ("..AutoLoot_Boost[Item.ItemID].."gps no banco) +"
     else
     doPlayerAddItem(cid, Item.ItemID, 1)
     String = String.." 1 "..getItemNameById(Item.ItemID).." +"
     end
     else
     doPlayerAddItem(cid, Item.ItemID, 1)
     String = String.." 1 "..getItemNameById(Item.ItemID).." +"
     end
     end
     end
     end
     end
     end
     AutoLoot.setPlayerTableStorage(cid, AutoLoot.Storages.Count_Table, {[1] = String, [2] = 0})
    end

    function AutoLoot.Gold(cid, position)
     if not isPlayer(cid) then
     return true
     end
     local Check = false
     local Total_Gold = 0
     local Position = {}
     for i = 1, 255 do
     position.stackpos = i
     if getThingFromPos(position).uid and getThingFromPos(position).uid > 0 and isContainer(getThingFromPos(position).uid) then
     Position = position
     Check = true
     break
     end
     end
     if Check then
     local CorpseUID = AutoLoot.getContainerItemsInfo(getThingFromPos(Position).uid)
     if CorpseUID then
     for Index, Item in pairs(CorpseUID) do
     if Item.UID and Item.ItemID then
     if Index < AutoLoot.CountTable(CorpseUID) then
     if isContainer(Item.UID) then
     local Bag = AutoLoot.getContainerItemsInfo(Item.UID)
     for i = 1, AutoLoot.CountTable(Bag) do
     if isInArray({2148, 2152, 2160}, Bag[i].ItemID) then
     local Multiplier = 1
     if Bag[i].ItemID == 2148 then
     Multiplier = 1
     elseif Bag[i].ItemID == 2152 then
     Multiplier = 100
     elseif Bag[i].ItemID == 2160 then
     Multiplier = 10000
     end
     doRemoveItem(Bag[i].uid, Bag[i].Count)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + tonumber(Bag[i].Count) * Multiplier)
     Total_Gold = Total_Gold ---------+ Bag[i].Count * Multiplier  removido por que clona
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Gold, tonumber(AutoLoot.getPlayerStorageZero(cid, AutoLoot.Storages.Count_Gold)) + tonumber(Item.Count) * tonumber(Multiplier))
     end
     end
     end
     end
     if isInArray({2148, 2152, 2160}, Item.ItemID) then
     local Multiplier = 1
     if Item.ItemID == 2148 then
     Multiplier = 1
     elseif Item.ItemID == 2152 then
     Multiplier = 100
     elseif Item.ItemID == 2160 then
     Multiplier = 10000
     end
     doRemoveItem(Item.UID, Item.Count)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + Item.Count * Multiplier)
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Gold, tonumber(AutoLoot.getPlayerStorageZero(cid, AutoLoot.Storages.Count_Gold)) + tonumber(Item.Count) * tonumber(Multiplier))
     Total_Gold = Total_Gold --------+ Item.Count * Multiplier  removido por que clona
     end
     end
     end
     end
     end
     if Total_Gold > 0 then
     Total_Gold = Total_Gold - (Total_Gold * 0.2)
     Total_Gold = math.ceil(Total_Gold)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + Total_Gold)
     local Table = AutoLoot.getPlayerTableStorage(cid, AutoLoot.Storages.Count_Table)
     Table[2] = Total_Gold
     AutoLoot.setPlayerTableStorage(cid, AutoLoot.Storages.Count_Table, Table)
     end
    end

    function AutoLoot.Message(cid)
     if not isPlayer(cid) then
     return true
     end
     local Table = AutoLoot.getPlayerTableStorage(cid, AutoLoot.Storages.Count_Table)
     if AutoLoot.CountTable(Table) >= 1 then
     if Table[1] then
     if Table[2] and Table[2] > 0 then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: ".. Table[1] .." ".. Table[2] .." gold coins.")
     else
     if type(Table[1]) == "string" and string.len(Table[1]) > 1 then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: "..Table[1])
     end
     end
     elseif not Table[1] then
     if Table[2] then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: "..Table[2].." gold coins.")
     end
     end
     end
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Table, -1)
    end



    Autoloot bug!. YNU5B25
    2 participantes
    https://www.tibiaface.com

    8default Re: Autoloot bug!. Miér Jun 09, 2021 1:22 pm

    Psycho

    Psycho
    Moderador
    Moderador
    Sigue igual maya en el doPlayerAddItem yo le cambie por doPlayerAddItemStacking para que los items se junten.

    Código:
    --[[
       Auto Loot System by Danyel Varejão
    ]]

    AutoLoot = {
     Min_Level = 100, -- Level minimo pra utilizar o auto loot.
     Max_Slots = 5, -- Máximo de slots permitidos.
     Boost_Actived = true,
     
     -- Nao mexa daqui pra baixo caso nao entenda --
     Storage_Boost = 45000,
     Storage_On_Items = 45001,
     Storage_On_Gold = 45002,
     Storages = {
     Count_Gold = 45003,
     Count_Items = 45004,
     Count_Table = 45005,
     Slots = {45006, 45007, 45008, 45009, 45010} -- Storage pra cada slot.
     }
    }


    AutoLoot_Boost = {
       -- [ID do item] = Valor,
       [2138] = 1200, 
       [8126] = 180000
    }

    function AutoLoot.CountTable(table)
        local Count = 0
        if type(table) == "table" then
            for index in pairs(table) do
                Count = Count + 1
            end
            return Count
        end
        return false
    end

    function AutoLoot.getContainerItemsInfo(ContainerUID)
        local Table = {}
        if ContainerUID and ContainerUID > 0 then
            local Index = 0 
            for i = 0, getContainerSize(ContainerUID) - 1 do
                local item = getContainerItem(ContainerUID, i)
                Index = Index + 1
                Table[Index] = {UID = item.uid, ItemID = item.itemid, Count = item.type}
            end
            return Table
        end
        return false
    end

    function AutoLoot.String(String)
     local Table = {}
     local x, old, last = 0, 0, 0
     local first, second, final = 0, 0, 0
     if type(String) ~= "string" then
     return Table
     end
     for i = 2, #String - 1 do
     if string.byte(String:sub(i,i)) == string.byte(':') then
     x, second, last = x + 1, i - 1, i + 2
     for t = last, #String - 1 do
     if string.byte(String:sub(t,t)) == string.byte(',') then
     first = x == 1 and 2 or old
     old, final = t + 2, t - 1
     local Index = String:sub(first, second)
     local Var = String:sub(last, final)
     Table[tonumber(Index) or tostring(Index)] = tonumber(Var) or tostring(Var)
     break
     end
     end
     end
     end
     return Table
    end

    function AutoLoot.TranslateString(Table)
     local String = ""
     if type(Table) ~= "table" then
     return String
     end
     for i, last in pairs(Table) do
     String = String..i..": ".. last ..", "
     end
     String = "a"..String.."a"
     return tostring(String)
    end

    function AutoLoot.getPlayerStorageZero(cid, key)
        return getPlayerStorageValue(cid, key) > 0 and getPlayerStorageValue(cid, key) or 0
    end

    function AutoLoot.getStorageZero(key)
        return getGlobalStorageValue(key) > 0 and getGlobalStorageValue(key) or 0
    end

    function AutoLoot.setPlayerTableStorage(cid, key, value)
     return doPlayerSetStorageValue(cid, key, AutoLoot.TranslateString(value))
    end

    function AutoLoot.setGlobalTableStorage(key, value)
     return setGlobalStorageValue(key, AutoLoot.TranslateString(value))
    end

    function AutoLoot.getPlayerTableStorage(cid, key)
     return AutoLoot.String(getPlayerStorageValue(cid, key))
    end

    function AutoLoot.getGlobalTableStorage(key)
     return AutoLoot.String(getGlobalStorageValue(key))
    end

    function AutoLoot.getPlayerList(cid)
     local Table = {}
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) ~= -1 then
     table.insert(Table, getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]))
     end
     end
     return Table
    end

    function AutoLoot.ExistItemByName(name)
     local Items = io.open("data/items/items.xml", "r"):read("*all")
     local GetITEM = Items:match('name="' .. name ..'"')
     if GetITEM == nil or GetITEM == "" then
     return false
     end
     return true
    end

    function AutoLoot.addToList(cid, name)
     local ItemID = getItemIdByName(name)
     if AutoLoot.getPlayerList(cid) and isInArray(AutoLoot.getPlayerList(cid), ItemID) then
     return false
     end
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) == -1 then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], ItemID)
     return true
     end
     end
    end

    function AutoLoot.removeFromList(cid, name)
     local ItemID = getItemIdByName(name)
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) == ItemID then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], -1)
     return true
     end
     end
     return false
    end

    function AutoLoot.Boost(cid)
     return tonumber(getPlayerStorageValue(cid, AutoLoot.Storage_Boost)) >= os.time()
    end

    function AutoLoot.Items(cid, position)
     if not isPlayer(cid) then
     return true
     end
     local Check, String, Position = false, "", {}
     for i = 1, 255 do
     position.stackpos = i
     if getThingFromPos(position).uid and getThingFromPos(position).uid > 0 and isContainer(getThingFromPos(position).uid) then
     Position = position
     Check = true
     break
     end
     end
     if Check then
     local CorpseUID = AutoLoot.getContainerItemsInfo(getThingFromPos(Position).uid)
     if CorpseUID then
     for Index, Item in pairs(CorpseUID) do
     if Index < AutoLoot.CountTable(CorpseUID) then
     if Item.UID and Item.ItemID then
     if isContainer(Item.UID) then
     local Bag = AutoLoot.getContainerItemsInfo(Item.UID)
     for i = 1, AutoLoot.CountTable(Bag) do
     if isInArray(AutoLoot.getPlayerList(cid), Bag[i].ItemID) then
     if Bag[i].Count > 1 then
     doRemoveItem(Bag[i].uid, Bag[i].Count)
     doPlayerAddItemStacking(cid, Bag[i].ItemID, Bag[i].Count)
     String = String.." ".. Bag[i].Count .." ".. getItemNameById(Bag[i].ItemID) .." +"
     else
     doRemoveItem(Bag[i].uid)
     if AutoLoot.Boost_Actived and AutoLoot.Boost(cid) then
     if AutoLoot_Boost[Bag[i].ItemID] then
     doPlayerSetBalance(cid, getPlayerBalance(cid) + AutoLoot_Boost[Bag[i].ItemID])
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." (".. AutoLoot_Boost[Bag[i].ItemID] .."gp no banco) +"
     else
     doPlayerAddItemStacking(cid, Bag[i].ItemID, 1)
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." +"
     end
     else
     doPlayerAddItemStacking(cid, Bag[i].ItemID, 1)
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." +"
     end
     end
     end
     end
     end
     end
     end
     if isInArray(AutoLoot.getPlayerList(cid), Item.ItemID) then
     if Item.Count > 1 then
     doRemoveItem(Item.UID, Item.Count)
     doPlayerAddItemStacking(cid, Item.ItemID, Item.Count)
     String = String.." ".. Item.Count .." ".. getItemNameById(Item.ItemID) .." +"
     else
     doRemoveItem(Item.UID)
     if AutoLoot.Boost_Actived and AutoLoot.Boost(cid) then
     if AutoLoot_Boost[Item.ItemID] then
     doPlayerSetBalance(cid,getPlayerBalance(cid) + AutoLoot_Boost[Item.ItemID])
     String = String.." 1 "..getItemNameById(Item.ItemID).." ("..AutoLoot_Boost[Item.ItemID].."gps no banco) +"
     else
     doPlayerAddItemStacking(cid, Item.ItemID, 1)
     String = String.." 1 "..getItemNameById(Item.ItemID).." +"
     end
     else
     doPlayerAddItemStacking(cid, Item.ItemID, 1)
     String = String.." 1 "..getItemNameById(Item.ItemID).." +"
     end
     end
     end
     end
     end
     end
     AutoLoot.setPlayerTableStorage(cid, AutoLoot.Storages.Count_Table, {[1] = String, [2] = 0})
    end

    function AutoLoot.Gold(cid, position)
     if not isPlayer(cid) then
     return true
     end
     local Check = false
     local Total_Gold = 0
     local Position = {}
     for i = 1, 255 do
     position.stackpos = i
     if getThingFromPos(position).uid and getThingFromPos(position).uid > 0 and isContainer(getThingFromPos(position).uid) then
     Position = position
     Check = true
     break
     end
     end
     if Check then
     local CorpseUID = AutoLoot.getContainerItemsInfo(getThingFromPos(Position).uid)
     if CorpseUID then
     for Index, Item in pairs(CorpseUID) do
     if Item.UID and Item.ItemID then
     if Index < AutoLoot.CountTable(CorpseUID) then
     if isContainer(Item.UID) then
     local Bag = AutoLoot.getContainerItemsInfo(Item.UID)
     for i = 1, AutoLoot.CountTable(Bag) do
     if isInArray({2148, 2152, 2160}, Bag[i].ItemID) then
     local Multiplier = 1
     if Bag[i].ItemID == 2148 then
     Multiplier = 1
     elseif Bag[i].ItemID == 2152 then
     Multiplier = 100
     elseif Bag[i].ItemID == 2160 then
     Multiplier = 10000
     end
     doRemoveItem(Bag[i].uid, Bag[i].Count)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + tonumber(Bag[i].Count) * Multiplier)
     Total_Gold = Total_Gold ---------+ Bag[i].Count * Multiplier  removido por que clona
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Gold, tonumber(AutoLoot.getPlayerStorageZero(cid, AutoLoot.Storages.Count_Gold)) + tonumber(Item.Count) * tonumber(Multiplier))
     end
     end
     end
     end
     if isInArray({2148, 2152, 2160}, Item.ItemID) then
     local Multiplier = 1
     if Item.ItemID == 2148 then
     Multiplier = 1
     elseif Item.ItemID == 2152 then
     Multiplier = 100
     elseif Item.ItemID == 2160 then
     Multiplier = 10000
     end
     doRemoveItem(Item.UID, Item.Count)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + Item.Count * Multiplier)
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Gold, tonumber(AutoLoot.getPlayerStorageZero(cid, AutoLoot.Storages.Count_Gold)) + tonumber(Item.Count) * tonumber(Multiplier))
     Total_Gold = Total_Gold --------+ Item.Count * Multiplier  removido por que clona
     end
     end
     end
     end
     end
     if Total_Gold > 0 then
     Total_Gold = Total_Gold - (Total_Gold * 0.2)
     Total_Gold = math.ceil(Total_Gold)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + Total_Gold)
     local Table = AutoLoot.getPlayerTableStorage(cid, AutoLoot.Storages.Count_Table)
     Table[2] = Total_Gold
     AutoLoot.setPlayerTableStorage(cid, AutoLoot.Storages.Count_Table, Table)
     end
    end

    function AutoLoot.Message(cid)
     if not isPlayer(cid) then
     return true
     end
     local Table = AutoLoot.getPlayerTableStorage(cid, AutoLoot.Storages.Count_Table)
     if AutoLoot.CountTable(Table) >= 1 then
     if Table[1] then
     if Table[2] and Table[2] > 0 then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: ".. Table[1] .." ".. Table[2] .." gold coins.")
     else
     if type(Table[1]) == "string" and string.len(Table[1]) > 1 then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: "..Table[1])
     end
     end
     elseif not Table[1] then
     if Table[2] then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: "..Table[2].." gold coins.")
     end
     end
     end
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Table, -1)
    end



    AFC By Psycho & Alfa Server
    [Tienes que estar registrado y conectado para ver este vínculo]
    2 participantes
    http://digidarkss.com

    9default Re: Autoloot bug!. Miér Jun 09, 2021 2:38 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    la solucion definitiva sera esta agregar una pausa en la funcion modifica la funcion principal

    Código:
    function doPlayerAddItemStacking(cid, itemid, quant)

    y cambiala por esta

    Código:

    function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
        local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
        local piles = 0
        if #item > 0 then
            for i,x in pairs(item) do
                if getThing(x).type < 100 then
                    local it = getThing(x)
                    doTransformItem(it.uid, itemid, it.type+quant)
                    if it.type+quant > 100 then
                        doPlayerAddItem(cid, itemid, it.type+quant-100)
                    end
                else
                    piles = piles+1
                end
                break
            end
        else
            return doPlayerAddItem(cid, itemid, quant)
        end
        if piles == #item then
            doPlayerAddItem(cid, itemid, quant)
        end
    end



    Autoloot bug!. YNU5B25
    2 participantes
    https://www.tibiaface.com

    10default Re: Autoloot bug!. Vie Jun 11, 2021 2:41 am

    Psycho

    Psycho
    Moderador
    Moderador
    cierto maya recien me acuerdo que el script la habia puesto en otro archi y no en 50-function



    po este pot resuelto =)

    2 participantes
    http://digidarkss.com

    11default Re: Autoloot bug!. Vie Jun 11, 2021 8:00 am

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    Tema Resuelto



    Autoloot bug!. YNU5B25
    2 participantes
    https://www.tibiaface.com

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