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    [CreatureEvents] al morir vuelve al nivel 8

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    1default [CreatureEvents] al morir vuelve al nivel 8 el Sáb Mayo 23, 2020 9:50 pm

    maper1

    maper1
    Miembro
    Miembro
    Necesito un creaturescript en el que si el jugador cierra la sesión o muere, restablece su cuenta al nivel 8  tfs 1.3

    oirfa.. gracias

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    problema de save del servidor no esta guardando las cuentas



    [CreatureEvents] al morir vuelve al nivel 8 YNU5B25
    https://www.tibiaface.com

    3default Re: [CreatureEvents] al morir vuelve al nivel 8 el Lun Mayo 25, 2020 11:34 am

    maper1

    maper1
    Miembro
    Miembro
    [Tienes que estar registrado y conectado para ver este vínculo] escribió:problema de save del servidor no esta guardando las cuentas
    no maya, desearía tener esto puedes hacer ? Creo que es algo simple..

    4default Re: [CreatureEvents] al morir vuelve al nivel 8 el Lun Mayo 25, 2020 12:04 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    todo en creature scripts

    Código:

    dofile("war_config.lua")

    function onLogin(player)

       local vocation = player:getVocation():getId()
       local promotion = player:getVocation():getPromotion()

       local function getVocationName(player)
          if vocation == 0 then
             return "Newbie"
          end
          if vocation == 1 then
             return "Sorcerer"
          end
          if vocation == 2 then
             return "Druid"
          end
          if vocation == 3 then
             return "Paladin"
          end
          if vocation == 4 then
             return "Knight"
          end
          if vocation == 5 then
             return "Master Sorcerer"
          end
          if vocation == 6 then
             return "Elder Druid"
          end
          if vocation == 7 then
             return "Royal Paladin"
          end
          if vocation == 8 then
             return "Elite Knight"
          end
          return "Unknown"
       end

       local function getExpForLevel(level)
            level = level - 1
              return ((50 * level * level * level) - (150 * level * level) + (400 * level)) / 3
       end

       local function getMinimumLevel(skill)

          if skill == "LEVEL" then
             if player:getStorageValue(minimumLevelUp1Stor) == 1 then
             return minimumLevelUp1
             else
             return minimumLevel
             end
          end   
       
          if vocation == 1 or vocation == 5 then
             if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE or skill == SKILL_DISTANCE then
             return 10
             end
             if skill == SKILL_SHIELD then
                if player:getStorageValue(sorcererShieldUp1Stor) == 1 then
                return sorcererShieldUp1
                else
                return sorcererShield
                end
             end
             if skill == "MAGIC" then
                if player:getStorageValue(sorcererMagicUp1Stor) == 1 then
                return sorcererMagicUp1
                else
                return sorcererMagic
                end
             end
          end
          if vocation == 2 or vocation == 6 then
             if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE or skill == SKILL_DISTANCE then
             return 10
             end
             if skill == SKILL_SHIELD then
                if player:getStorageValue(druidShieldUp1Stor) == 1 then
                return druidShieldUp1
                else
                return druidShield
                end
             end
             if skill == "MAGIC" then
                if player:getStorageValue(druidMagicUp1Stor) == 1 then
                return druidMagicUp1
                else
                return druidMagic
                end
             end
          end
          if vocation == 3 or vocation == 7 then
             if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE then
             return 10
             end
             if skill == SKILL_DISTANCE then
                if player:getStorageValue(paladinDistanceUp1Stor) == 1 then
                return paladinDistanceUp1
                else
                return paladinDistance
                end
             end
             if skill == SKILL_SHIELD then
                if player:getStorageValue(paladinShieldUp1Stor) == 1 then
                return paladinShieldUp1
                else
                return paladinShield
                end
             end
             if skill == "MAGIC" then
                if player:getStorageValue(paladinMagicUp1Stor) == 1 then
                return paladinMagicUp1
                else
                return paladinMagic
                end
             end
          end
          if vocation == 4 or vocation == 8 then
             if skill == SKILL_DISTANCE then
             return 10
             end
             if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE then
                if player:getStorageValue(knightMeleeUp1Stor) == 1 then
                return knightMeleeUp1
                else
                return knightMelee
                end
             end
             if skill == SKILL_SHIELD then
                if player:getStorageValue(knightShieldUp1Stor) == 1 then
                return knightShieldUp1
                else
                return knightShield
                end
             end
             if skill == "MAGIC" then
                if player:getStorageValue(knightMagicUp1Stor) == 1 then
                return knightMagicUp1
                else
                return knightMagic
                end
             end
          end
       end

       local function getRemainingDoubleFragReward(player)
          if player:getStorageValue(doubleFragRewardStor) >= 1 then
          return player:getStorageValue(doubleFragRewardStor)
          else
          return 0
          end
       end

       local function getRemainingExtraExp(player)
          if player:getStorageValue(extraExpStor) >= 1 then
          return player:getStorageValue(extraExpStor)
          else
          return 0
          end
       end

       local temple = getGlobalStorageValue(currentMap)
       player:teleportTo(mapPositions[temple])
       player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, everyLoginMessage)

       if player:getLastLoginSaved() <= 0 then
          if player:getGroup():getId() < 2 then
             player:setStorageValue(fragStor, 0)
             player:setStorageValue(deathStor, 0)
             player:setStorageValue(doubleFragRewardStor, bonusFragReward)
             player:setStorageValue(extraExpStor, bonusExpReward)
             player:addExperience(getExpForLevel(startLevel) - player:getExperience())
          end
          if string.lower(promoteOnLogin) ~= "no" then
             if player:getGroup():getId() < 2 then
                player:setVocation(promotion)
             end
          end
          if string.lower(giveFirstItems) ~= "no" then
             if player:getGroup():getId() < 2 then
                for _, v in ipairs(commonItems) do
                   player:addItem(v.itemid, v.count or 1)
                end

                local giveItems = firstItems[vocation]

                if giveItems ~= nil then
                   for _, v in ipairs(giveItems) do
                      player:addItem(v.itemid, v.count or 1)
                   end
                end
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You have recieved your first items!")
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, newPlayerMessage)
             end
          end
       end

       if string.lower(enableMinimumLevel) ~= "no" then
          if player:getLevel() < getMinimumLevel("LEVEL") then
             if player:getGroup():getId() < 2 then
                player:addExperience(getExpForLevel(getMinimumLevel("LEVEL")) - player:getExperience())
             end
          end
       end

       if string.lower(fullBlessOnLogin) ~= "no" then
          if player:getGroup():getId() < 2 then
             player:addPremiumDays(1)
             player:addBlessing(1)
             player:addBlessing(2)
             player:addBlessing(3)
             player:addBlessing(4)
             player:addBlessing(5)
          end
       end

       if string.lower(displayStatsOnLogin) ~= "no" then
          if player:getGroup():getId() < 2 then
          player:popupFYI("" .. player:getName() .. " the " .. getVocationName(player) .. " " ..
                   "\nKills: " .. player:getStorageValue(fragStor) .. " | Deaths: " .. player:getStorageValue(deathStor) .. " " ..
                   "\n " ..
                   "\nCharacter Stat: Current Level | (Minimum Level) " ..
                   "\n " ..
                   "\nExperience Level: " .. player:getLevel()  .. " | (" .. getMinimumLevel("LEVEL") .. ") " ..
                   "\nMagic Level: " .. player:getMagicLevel() .. " | (" .. getMinimumLevel("MAGIC") .. ") " ..
                   "\nClub Fighting: " .. player:getSkillLevel(SKILL_CLUB) .. " | (" .. getMinimumLevel(SKILL_CLUB) .. ") " ..
                   "\nSword Fighting: " .. player:getSkillLevel(SKILL_SWORD) .. " | (" .. getMinimumLevel(SKILL_SWORD) .. ") " ..
                   "\nAxe Fighting: " .. player:getSkillLevel(SKILL_AXE) .. " | (" .. getMinimumLevel(SKILL_AXE) .. ") " ..
                   "\nDistance Fighting: " .. player:getSkillLevel(SKILL_DISTANCE) .. " | (" .. getMinimumLevel(SKILL_DISTANCE) .. ") " ..
                   "\nShielding: " .. player:getSkillLevel(SKILL_SHIELD) .. " | (" .. getMinimumLevel(SKILL_SHIELD) .. ") " ..
                   "\n " ..
                   "\nBONUS FRAGS REMAINING: " ..
                   "\nDouble GOLD: " .. getRemainingDoubleFragReward(player) .. " " ..
                   "\nExtra EXP: " .. getRemainingExtraExp(player) .. " " ..
                   "\n " ..
                   "\nPurchase upgrades on the website! " ..
                   "\n ")
          end
       end

       if string.lower(enableMinimumSkills) ~= "no" then
       if player:getGroup():getId() < 2 then
          if vocation == 1 or vocation == 5 then
             while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
             end
             while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                  player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
             end
          end
          
          if vocation == 2 or vocation == 6 then
             while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
             end
             while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                  player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
             end
          end
          
          if vocation == 3 or vocation == 7 then
             while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
             end
             while player:getSkillLevel(SKILL_DISTANCE) < getMinimumLevel(SKILL_DISTANCE) do
                player:addSkillTries(SKILL_DISTANCE, player:getVocation():getRequiredSkillTries(SKILL_DISTANCE, player:getSkillLevel(SKILL_DISTANCE) + 1) - player:getSkillTries(SKILL_DISTANCE))
             end
             while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                  player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
             end
          end
       
          if vocation == 4 or vocation == 8 then
             while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
             end
             while player:getSkillLevel(SKILL_SWORD) < getMinimumLevel(SKILL_SWORD) do
                player:addSkillTries(SKILL_SWORD, player:getVocation():getRequiredSkillTries(SKILL_SWORD, player:getSkillLevel(SKILL_SWORD) + 1) - player:getSkillTries(SKILL_SWORD))
             end
             while player:getSkillLevel(SKILL_AXE) < getMinimumLevel(SKILL_AXE) do
                player:addSkillTries(SKILL_AXE, player:getVocation():getRequiredSkillTries(SKILL_AXE, player:getSkillLevel(SKILL_AXE) + 1) - player:getSkillTries(SKILL_AXE))
             end
             while player:getSkillLevel(SKILL_CLUB) < getMinimumLevel(SKILL_CLUB) do
                player:addSkillTries(SKILL_CLUB, player:getVocation():getRequiredSkillTries(SKILL_CLUB, player:getSkillLevel(SKILL_CLUB) + 1) - player:getSkillTries(SKILL_CLUB))
             end
             while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                  player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
             end
          end
       end
       end

       if string.lower(enableStartSkills) ~= "no" then
       if player:getGroup():getId() < 2 then
          if vocation == "sorcerer" or vocation == "master sorcerer" then
             while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
             end
             while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                  player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
             end
          end
          
          if vocation == "druid" or vocation == "elder druid" then
             while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
             end
             while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                  player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
             end
          end
          
          if vocation == "paladin" or vocation == "royal paladin" then
             while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
             end
             while player:getSkillLevel(SKILL_DISTANCE) < getMinimumLevel(SKILL_DISTANCE) do
                player:addSkillTries(SKILL_DISTANCE, player:getVocation():getRequiredSkillTries(SKILL_DISTANCE, player:getSkillLevel(SKILL_DISTANCE) + 1) - player:getSkillTries(SKILL_DISTANCE))
             end
             while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                  player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
             end
          end
       
          if vocation == "knight" or vocation == "elite knight" then
             while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
             end
             while player:getSkillLevel(SKILL_SWORD) < getMinimumLevel(SKILL_SWORD) do
                player:addSkillTries(SKILL_SWORD, player:getVocation():getRequiredSkillTries(SKILL_SWORD, player:getSkillLevel(SKILL_SWORD) + 1) - player:getSkillTries(SKILL_SWORD))
             end
             while player:getSkillLevel(SKILL_AXE) < getMinimumLevel(SKILL_AXE) do
                player:addSkillTries(SKILL_AXE, player:getVocation():getRequiredSkillTries(SKILL_AXE, player:getSkillLevel(SKILL_AXE) + 1) - player:getSkillTries(SKILL_AXE))
             end
             while player:getSkillLevel(SKILL_CLUB) < getMinimumLevel(SKILL_CLUB) do
                player:addSkillTries(SKILL_CLUB, player:getVocation():getRequiredSkillTries(SKILL_CLUB, player:getSkillLevel(SKILL_CLUB) + 1) - player:getSkillTries(SKILL_CLUB))
             end
             while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                  player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
             end
          end
       end
       end
       
    return true
    end



    Código:
    <event type="login" name="WarLogin" script="warlogin.lua"/>



    [CreatureEvents] al morir vuelve al nivel 8 YNU5B25
    https://www.tibiaface.com

    5default Re: [CreatureEvents] al morir vuelve al nivel 8 el Lun Mayo 25, 2020 12:36 pm

    maper1

    maper1
    Miembro
    Miembro
    tengo eso  https://prnt.sc/snj84q  gracias

    6default Re: [CreatureEvents] al morir vuelve al nivel 8 el Lun Mayo 25, 2020 12:44 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    test

    Código:


            dofile("war_config.lua")

            function onLogin(player)

              local vocation = player:getVocation():getId()
              local promotion = player:getVocation():getPromotion()

              local function getVocationName(player)
                  if vocation == 0 then
                    return "Newbie"
                  end
                  if vocation == 1 then
                    return "Sorcerer"
                  end
                  if vocation == 2 then
                    return "Druid"
                  end
                  if vocation == 3 then
                    return "Paladin"
                  end
                  if vocation == 4 then
                    return "Knight"
                  end
                  if vocation == 5 then
                    return "Master Sorcerer"
                  end
                  if vocation == 6 then
                    return "Elder Druid"
                  end
                  if vocation == 7 then
                    return "Royal Paladin"
                  end
                  if vocation == 8 then
                    return "Elite Knight"
                  end
                  return "Unknown"
              end

              local function getExpForLevel(level)
                    level = level - 1
                      return ((50 * level * level * level) - (150 * level * level) + (400 * level)) / 3
              end

              local function getMinimumLevel(skill)

                  if skill == "LEVEL" then
                    if player:getStorageValue(minimumLevelUp1Stor) == 1 then
                    return minimumLevelUp1
                    else
                    return minimumLevel
                    end
                  end 
             
                  if vocation == 1 or vocation == 5 then
                    if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE or skill == SKILL_DISTANCE then
                    return 10
                    end
                    if skill == SKILL_SHIELD then
                        if player:getStorageValue(sorcererShieldUp1Stor) == 1 then
                        return sorcererShieldUp1
                        else
                        return sorcererShield
                        end
                    end
                    if skill == "MAGIC" then
                        if player:getStorageValue(sorcererMagicUp1Stor) == 1 then
                        return sorcererMagicUp1
                        else
                        return sorcererMagic
                        end
                    end
                  end
                  if vocation == 2 or vocation == 6 then
                    if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE or skill == SKILL_DISTANCE then
                    return 10
                    end
                    if skill == SKILL_SHIELD then
                        if player:getStorageValue(druidShieldUp1Stor) == 1 then
                        return druidShieldUp1
                        else
                        return druidShield
                        end
                    end
                    if skill == "MAGIC" then
                        if player:getStorageValue(druidMagicUp1Stor) == 1 then
                        return druidMagicUp1
                        else
                        return druidMagic
                        end
                    end
                  end
                  if vocation == 3 or vocation == 7 then
                    if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE then
                    return 10
                    end
                    if skill == SKILL_DISTANCE then
                        if player:getStorageValue(paladinDistanceUp1Stor) == 1 then
                        return paladinDistanceUp1
                        else
                        return paladinDistance
                        end
                    end
                    if skill == SKILL_SHIELD then
                        if player:getStorageValue(paladinShieldUp1Stor) == 1 then
                        return paladinShieldUp1
                        else
                        return paladinShield
                        end
                    end
                    if skill == "MAGIC" then
                        if player:getStorageValue(paladinMagicUp1Stor) == 1 then
                        return paladinMagicUp1
                        else
                        return paladinMagic
                        end
                    end
                  end
                  if vocation == 4 or vocation == 8 then
                    if skill == SKILL_DISTANCE then
                    return 10
                    end
                    if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE then
                        if player:getStorageValue(knightMeleeUp1Stor) == 1 then
                        return knightMeleeUp1
                        else
                        return knightMelee
                        end
                    end
                    if skill == SKILL_SHIELD then
                        if player:getStorageValue(knightShieldUp1Stor) == 1 then
                        return knightShieldUp1
                        else
                        return knightShield
                        end
                    end
                    if skill == "MAGIC" then
                        if player:getStorageValue(knightMagicUp1Stor) == 1 then
                        return knightMagicUp1
                        else
                        return knightMagic
                        end
                    end
                  end
              end

              local function getRemainingDoubleFragReward(player)
                  if player:getStorageValue(doubleFragRewardStor) >= 1 then
                  return player:getStorageValue(doubleFragRewardStor)
                  else
                  return 0
                  end
              end

              local function getRemainingExtraExp(player)
                  if player:getStorageValue(extraExpStor) >= 1 then
                  return player:getStorageValue(extraExpStor)
                  else
                  return 0
                  end
              end

             
              player:teleportTo(player:getTown():getTemplePosition())
              player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, everyLoginMessage)

              if player:getLastLoginSaved() <= 0 then
                  if player:getGroup():getId() < 2 then
                    player:setStorageValue(fragStor, 0)
                    player:setStorageValue(deathStor, 0)
                    player:setStorageValue(doubleFragRewardStor, bonusFragReward)
                    player:setStorageValue(extraExpStor, bonusExpReward)
                    player:addExperience(getExpForLevel(startLevel) - player:getExperience())
                  end
                  if string.lower(promoteOnLogin) ~= "no" then
                    if player:getGroup():getId() < 2 then
                        player:setVocation(promotion)
                    end
                  end
                  if string.lower(giveFirstItems) ~= "no" then
                    if player:getGroup():getId() < 2 then
                        for _, v in ipairs(commonItems) do
                          player:addItem(v.itemid, v.count or 1)
                        end

                        local giveItems = firstItems[vocation]

                        if giveItems ~= nil then
                          for _, v in ipairs(giveItems) do
                              player:addItem(v.itemid, v.count or 1)
                          end
                        end
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You have recieved your first items!")
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, newPlayerMessage)
                    end
                  end
              end

              if string.lower(enableMinimumLevel) ~= "no" then
                  if player:getLevel() < getMinimumLevel("LEVEL") then
                    if player:getGroup():getId() < 2 then
                        player:addExperience(getExpForLevel(getMinimumLevel("LEVEL")) - player:getExperience())
                    end
                  end
              end

              if string.lower(fullBlessOnLogin) ~= "no" then
                  if player:getGroup():getId() < 2 then
                    player:addPremiumDays(1)
                    player:addBlessing(1)
                    player:addBlessing(2)
                    player:addBlessing(3)
                    player:addBlessing(4)
                    player:addBlessing(5)
                  end
              end

              if string.lower(displayStatsOnLogin) ~= "no" then
                  if player:getGroup():getId() < 2 then
                  player:popupFYI("" .. player:getName() .. " the " .. getVocationName(player) .. " " ..
                          "\nKills: " .. player:getStorageValue(fragStor) .. " | Deaths: " .. player:getStorageValue(deathStor) .. " " ..
                          "\n " ..
                          "\nCharacter Stat: Current Level | (Minimum Level) " ..
                          "\n " ..
                          "\nExperience Level: " .. player:getLevel()  .. " | (" .. getMinimumLevel("LEVEL") .. ") " ..
                          "\nMagic Level: " .. player:getMagicLevel() .. " | (" .. getMinimumLevel("MAGIC") .. ") " ..
                          "\nClub Fighting: " .. player:getSkillLevel(SKILL_CLUB) .. " | (" .. getMinimumLevel(SKILL_CLUB) .. ") " ..
                          "\nSword Fighting: " .. player:getSkillLevel(SKILL_SWORD) .. " | (" .. getMinimumLevel(SKILL_SWORD) .. ") " ..
                          "\nAxe Fighting: " .. player:getSkillLevel(SKILL_AXE) .. " | (" .. getMinimumLevel(SKILL_AXE) .. ") " ..
                          "\nDistance Fighting: " .. player:getSkillLevel(SKILL_DISTANCE) .. " | (" .. getMinimumLevel(SKILL_DISTANCE) .. ") " ..
                          "\nShielding: " .. player:getSkillLevel(SKILL_SHIELD) .. " | (" .. getMinimumLevel(SKILL_SHIELD) .. ") " ..
                          "\n " ..
                          "\nBONUS FRAGS REMAINING: " ..
                          "\nDouble GOLD: " .. getRemainingDoubleFragReward(player) .. " " ..
                          "\nExtra EXP: " .. getRemainingExtraExp(player) .. " " ..
                          "\n " ..
                          "\nPurchase upgrades on the website! " ..
                          "\n ")
                  end
              end

              if string.lower(enableMinimumSkills) ~= "no" then
              if player:getGroup():getId() < 2 then
                  if vocation == 1 or vocation == 5 then
                    while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                        player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
                    end
                    while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                          player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
                    end
                  end
                 
                  if vocation == 2 or vocation == 6 then
                    while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                        player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
                    end
                    while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                          player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
                    end
                  end
                 
                  if vocation == 3 or vocation == 7 then
                    while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                        player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
                    end
                    while player:getSkillLevel(SKILL_DISTANCE) < getMinimumLevel(SKILL_DISTANCE) do
                        player:addSkillTries(SKILL_DISTANCE, player:getVocation():getRequiredSkillTries(SKILL_DISTANCE, player:getSkillLevel(SKILL_DISTANCE) + 1) - player:getSkillTries(SKILL_DISTANCE))
                    end
                    while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                          player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
                    end
                  end
             
                  if vocation == 4 or vocation == 8 then
                    while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                        player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
                    end
                    while player:getSkillLevel(SKILL_SWORD) < getMinimumLevel(SKILL_SWORD) do
                        player:addSkillTries(SKILL_SWORD, player:getVocation():getRequiredSkillTries(SKILL_SWORD, player:getSkillLevel(SKILL_SWORD) + 1) - player:getSkillTries(SKILL_SWORD))
                    end
                    while player:getSkillLevel(SKILL_AXE) < getMinimumLevel(SKILL_AXE) do
                        player:addSkillTries(SKILL_AXE, player:getVocation():getRequiredSkillTries(SKILL_AXE, player:getSkillLevel(SKILL_AXE) + 1) - player:getSkillTries(SKILL_AXE))
                    end
                    while player:getSkillLevel(SKILL_CLUB) < getMinimumLevel(SKILL_CLUB) do
                        player:addSkillTries(SKILL_CLUB, player:getVocation():getRequiredSkillTries(SKILL_CLUB, player:getSkillLevel(SKILL_CLUB) + 1) - player:getSkillTries(SKILL_CLUB))
                    end
                    while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                          player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
                    end
                  end
              end
              end

              if string.lower(enableStartSkills) ~= "no" then
              if player:getGroup():getId() < 2 then
                  if vocation == "sorcerer" or vocation == "master sorcerer" then
                    while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                        player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
                    end
                    while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                          player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
                    end
                  end
                 
                  if vocation == "druid" or vocation == "elder druid" then
                    while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                        player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
                    end
                    while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                          player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
                    end
                  end
                 
                  if vocation == "paladin" or vocation == "royal paladin" then
                    while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                        player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
                    end
                    while player:getSkillLevel(SKILL_DISTANCE) < getMinimumLevel(SKILL_DISTANCE) do
                        player:addSkillTries(SKILL_DISTANCE, player:getVocation():getRequiredSkillTries(SKILL_DISTANCE, player:getSkillLevel(SKILL_DISTANCE) + 1) - player:getSkillTries(SKILL_DISTANCE))
                    end
                    while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                          player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
                    end
                  end
             
                  if vocation == "knight" or vocation == "elite knight" then
                    while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do
                        player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
                    end
                    while player:getSkillLevel(SKILL_SWORD) < getMinimumLevel(SKILL_SWORD) do
                        player:addSkillTries(SKILL_SWORD, player:getVocation():getRequiredSkillTries(SKILL_SWORD, player:getSkillLevel(SKILL_SWORD) + 1) - player:getSkillTries(SKILL_SWORD))
                    end
                    while player:getSkillLevel(SKILL_AXE) < getMinimumLevel(SKILL_AXE) do
                        player:addSkillTries(SKILL_AXE, player:getVocation():getRequiredSkillTries(SKILL_AXE, player:getSkillLevel(SKILL_AXE) + 1) - player:getSkillTries(SKILL_AXE))
                    end
                    while player:getSkillLevel(SKILL_CLUB) < getMinimumLevel(SKILL_CLUB) do
                        player:addSkillTries(SKILL_CLUB, player:getVocation():getRequiredSkillTries(SKILL_CLUB, player:getSkillLevel(SKILL_CLUB) + 1) - player:getSkillTries(SKILL_CLUB))
                    end
                    while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do
                          player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
                    end
                  end
              end
              end
             
            return true
            end




    [CreatureEvents] al morir vuelve al nivel 8 YNU5B25
    https://www.tibiaface.com

    maper1

    maper1
    Miembro
    Miembro
    ahora eso  https://prnt.sc/so1a3a

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    junto a la config.lua cree otro archivo llamado war_config.lua

    y pegue esto dentro

    Código:

    -- The Forgotten [WAR] Server (TFS 1.2 for Tibia 10.77)
    -- This server is the successor to The 8.4-8.6 release Simple War OT
    -- Credit to Mark Samman & all contributers to The Forgotten Server
    -- Credit to Shawak for inspiring this style of configuration
    -- Credit to Ninja & Printer for two scripts that I have adapted for the server (individually credited and referenced in the scripts)


       startLevel = 120          -- What level do players start at?
       maximumLevel = 140         -- What is the maximum level players can reach?
       promoteOnLogin = "yes"      -- Should players be promoted on login?
       fullBlessOnLogin = "yes"      -- Should players get full bless on login? This stops them dropping eq.
       enableStartSkills = "yes"      -- Should players start with preset skills (see lists below)
       enableMinimumSkills = "yes"      -- Ensures players do not fall below the skills set in this file
       enableMinimumLevel = "yes"      -- Ensures players do not fall below the minimum level set in this file
       giveFirstItems = "yes"      -- Should new players receive first items? (see lists below)

       potionsInPz = "no"          -- Can players use Potions in PZ?
       potionsRemoveOnUse = "no"      -- Do potions run out?
       changeCoins = "no"          -- Can players change coins? platinum -> gold etc.
       displayStatsOnLogin = "yes"   -- Should stats and minimum skills display each login?

       expMultiplier = 0.015         -- PVP-E Exp multiplier (enemy experience * expMultiplier)
       rewardItem = 2152         -- What is the item ID of the frag reward? (default: 2152 platinum coin)
       rewardCount = 1            -- How many of the above item should the killer receive?

       bonusFragReward = 5         -- How many bonus frag reward kills should each new player receive?
       bonusExpReward = 5         -- How many bonus exp reward kills should each new player receive?
       bonusExpMultiplier = 0.0075   -- How much extra exp should players get? (enemy experience * this value)

    -- LOGIN MESSAGES
       newPlayerMessage = "Welcome to The Forgotten WAR Server. As a new player you have been gifted 5 bonus gold & exp frags! This server is the successor to the popular 'Simple War OT' release. Please note that the server is still in BETA testing."
       everyLoginMessage = "Please be aware that this server is still in BETA testing. Report all issues directly to [Tienes que estar registrado y conectado para ver este vínculo] - Thank you"

    -- MAP CONFIGURATION
       rotateMaps = "yes"         -- Should the map automatically change? Interval set in globalevents.xml (default 30 minutes)
       numberOfMaps = 5         -- Number of maps to rotate between?
       startMap = 1            -- Which map should the server start on?
       mapChangeText = "The map has been changed! Next change in 30 minutes!"

       mapPositions = {
          [1] = {x=32369, y=32241, z=7},
          [2] = {x=32957, y=32076, z=7},
          [3] = {x=32360, y=31782, z=7},
          [4] = {x=33217, y=31814, z=8},
          [5] = {x=32097, y=32219, z=7},
          [6] = {x=1000, y=1000, z=7}
       }

    ----MINIMUM PLAYER STATS---------------------------------------                     
    --ALL PLAYERS--
       minimumLevel = 120
       minimumLevelUp1 = 140

    --SORCERER--
       sorcererMagic = 70
       sorcererMagicUp1 = 80

       sorcererShield = 25
       sorcererShieldUp1 = 30

    --DRUID--
       druidMagic = 70
       druidMagicUp1 = 80

       druidShield = 25
       druidShieldUp1 = 30

    --PALADIN--
       paladinMagic = 20
       paladinMagicUp1 = 25

       paladinShield = 70
       paladinShieldUp1 = 80

       paladinDistance = 95
       paladinDistanceUp1 = 105

    --KNIGHT--
       knightMagic = 9
       knightMagicUp1 = 10

       knightShield = 85
       knightShieldUp1 = 95

       knightMelee = 90
       KnightMeleeUp1 = 100

    ----POTION RESTORE---------------------------------------------
       smhpL = 60   -- Small health potion. These values are the lowest and highest possible restores.
       smhpH = 90

       hpL = 125   -- Health potion
       hpH = 175

       mpL = 75   -- Mana potion
       mpH = 125

       shpL = 250   -- Strong health potion
       shpH = 350

       smpL = 115   -- Strong mana potion
       smpH = 185

       gsphL = 270   -- Great spirit potion (health)
       gsphH = 330
       gspmL = 130   -- Great spirit potion (mana)
       gspmH = 170

       ghpL = 425   -- Great health potion
       ghpH = 575

       gmpL = 150   -- Great mana potion
       gmpH = 250

       uhpL = 650   -- Ultimate health potion
       uhpH = 850

    ----FIRST ITEMS------------------------------------------------
    commonItems = {
                ---------ALL VOCATIONS---------
      {itemid=1988, count=1},    -- backpack
      {itemid=2120, count=1},    -- rope
      {itemid=5710, count=1},    -- shovel
      {itemid=2420, count=1},    -- machete
      {itemid=2789, count=10},   -- brown mushrooms
      {itemid=2305, count=1},    -- fire bomb rune   
      {itemid=2261, count=1},    -- destroy field rune
    }

    firstItems = {
                
      {             ---------SORCERER ITEMS---------
        {itemid=2323, count=1},    -- hat of the mad           
        {itemid=8871, count=1},    -- focus cape               
        {itemid=7730, count=1},    -- blue legs               
        {itemid=2195, count=1},    -- boots of haste           
        {itemid=8902, count=1},    -- spellbook of mind control
        {itemid=2187, count=1},    -- wand of inferno         
                            
        {itemid=2268, count=1},    -- sd
        {itemid=2273, count=1},    -- uh
        {itemid=7590, count=1},    -- gmp
        {itemid=2293, count=1},    -- mw
      },
      {             ---------DRUID ITEMS---------
        {itemid=2323, count=1},    -- hat of the mad
        {itemid=8871, count=1},    -- focus cape
        {itemid=7730, count=1},    -- blue legs
        {itemid=2195, count=1},    -- boots of haste
        {itemid=8902, count=1},    -- spellbook of mind control
        {itemid=2183, count=1},    -- hailstorm rod 

        {itemid=2268, count=1},    -- sd
        {itemid=2273, count=1},    -- uh
        {itemid=7590, count=1},    -- gmp
        {itemid=2293, count=1},    -- mw
        {itemid=2269, count=1},    -- wg
        {itemid=2278, count=1},    -- para
      },
      {             ---------PALADIN ITEMS---------
        {itemid=2493, count=1},    -- demon helmet
        {itemid=8891, count=1},    -- paladin armor
        {itemid=7730, count=1},    -- blue legs
        {itemid=2195, count=1},    -- boots of haste
        {itemid=2514, count=1},    -- mastermind shield
        {itemid=7368, count=1},    -- assassin stars

        {itemid=2268, count=1},    -- sd
        {itemid=2273, count=1},    -- uh
        {itemid=8472, count=1},    -- gsp
        {itemid=7589, count=1},    -- smp
        {itemid=7588, count=1},    -- shp
        {itemid=2293, count=1},    -- mw
      },
      {             ---------KNIGHT ITEMS---------
        {itemid=2493, count=1},    -- demon helmet
        {itemid=2472, count=1},    -- magic plate armor
        {itemid=2470, count=1},    -- golden legs
        {itemid=2195, count=1},    -- boots of haste
        {itemid=2514, count=1},    -- mastermind shield
        {itemid=2400, count=1},    -- magic sword

        {itemid=7620, count=1},    -- mp
        {itemid=7591, count=1},    -- ghp
        {itemid=8473, count=1},    -- uhp
        {itemid=2273, count=1},    -- uh
        {itemid=2293, count=1},    -- mw
      }
    }

    -- PLAYER STORAGES
       doubleFragRewardStor = 24021
       extraExpStor = 24022
       minimumLevelUp1Stor = 24023
       sorcererMagicUp1Stor = 24024
       sorcererShieldUp1Stor = 24025
       druidMagicUp1Stor = 24026
       druidShieldUp1Stor = 24027
       paladinMagicUp1Stor = 24028
       paladinShieldUp1Stor = 24029
       paladinDistanceUp1Stor = 24030
       knightMagicUp1Stor = 24031
       knightShieldUp1Stor = 24032
       knightMeleeUp1Stor = 24033
       fragStor = 24034
       deathStor = 24035
    -- GLOBAL STORAGES
       currentMap = 34021



    [CreatureEvents] al morir vuelve al nivel 8 YNU5B25
    https://www.tibiaface.com

    9default Re: [CreatureEvents] al morir vuelve al nivel 8 el Miér Mayo 27, 2020 8:29 am

    maper1

    maper1
    Miembro
    Miembro
    muchas gracias maya s2

    10default Re: [CreatureEvents] al morir vuelve al nivel 8 el Miér Mayo 27, 2020 11:02 am

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    tema resuelto



    [CreatureEvents] al morir vuelve al nivel 8 YNU5B25
    https://www.tibiaface.com

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