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[MoveEvent] Map marks el Sáb Sep 28, 2013 11:09 am
[Admin] God Maya
![[Admin] God Maya](https://2img.net/u/2712/30/40/04/avatars/1-92.jpg)
Administrador

~~ INSTALLATION ~~
![[MoveEvent] Map marks Mapmarksexample](https://2img.net/r/ihimizer/img209/3535/mapmarksexample.jpg)
crear un nuevo archivo:
movements/scripts/mapmarks.lua
pegar esto dentro:
- Código:
local config = {
storage = 9432,
version = 1, -- Increase this value after adding new marks, so player can step again and receive new map marks
marks = {
{mark = 5, pos = {x = 166, y = 439, z = 7}, desc = "Main City Temple"},
{mark = 7, pos = {x = 300, y = 200, z = 7}, desc = "NPC with tools!"},
{mark = 1, pos = {x = 666, y = 666, z = 6}}
}
}
local f_addMark = doPlayerAddMapMark
if(not f_addMark) then f_addMark = doAddMapMark end
function onStepIn(cid, item, position, fromPosition)
if(isPlayer(cid) ~= TRUE or getPlayerStorageValue(cid, config.storage) == config.version) then
return
end
for _, m in pairs(config.marks) do
f_addMark(cid, m.pos, m.mark, m.desc ~= nil and m.desc or "")
end
setPlayerStorageValue(cid, config.storage, config.version)
return TRUE
end
movements/movements.xml
* TFS 0.2
- Código:
<movevent event="StepIn" actionid="YOUR_ACTION_ID" script="mapmarks.lua"/>
<movevent type="StepIn" actionid="YOUR_ACTION_ID" event="script" value="mapmarks.lua"/>
![[MoveEvent] Map marks Mapmarks](https://2img.net/r/ihimizer/img837/1742/mapmarks.png)
cualquier consulta hacermela saver god maya

![[MoveEvent] Map marks YNU5B25](https://i.imgur.com/yNU5B25.png)