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    1Resuelto Error Npc Hjaern resuelvalo porfavor Lun Jul 27, 2015 1:40 pm

    Humox

    Humox
    Miembro
    Miembro
    Descripcion de mi problema:
    Este error me sale con el npc, cuando el jugador pide el premio del addon al hablar con el npc sale ese mensaje en console


    Imagen de mi Error:
    Error Npc Hjaern resuelvalo porfavor 168zh2q

    Mi problema esta en:
    Npc

    2 participantes

    2Resuelto Re: Error Npc Hjaern resuelvalo porfavor Lun Jul 27, 2015 1:42 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    podrias colocar tu npc para verlo



    Error Npc Hjaern resuelvalo porfavor YNU5B25
    2 participantes
    http://www.tibiaface.com

    3Resuelto Re: Error Npc Hjaern resuelvalo porfavor Lun Jul 27, 2015 1:44 pm

    Humox

    Humox
    Miembro
    Miembro
    [Tienes que estar registrado y conectado para ver este vínculo] Link <<<

    2 participantes

    4Resuelto Re: Error Npc Hjaern resuelvalo porfavor Lun Jul 27, 2015 1:46 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    prueba


    Código:
       

        local keywordHandler = KeywordHandler:new()
        local npcHandler = NpcHandler:new(keywordHandler)
        NpcSystem.parseParameters(npcHandler)
       
        function onCreatureAppear(cid)                  npcHandler:onCreatureAppear(cid)                        end
        function onCreatureDisappear(cid)              npcHandler:onCreatureDisappear(cid)                    end
        function onCreatureSay(cid, type, msg)          npcHandler:onCreatureSay(cid, type, msg)                end
        function onThink()              npcHandler:onThink()            end
       
        local function creatureSayCallback(cid, type, msg)
                if not npcHandler:isFocused(cid) then
                        return false
                end
       
                local player = Player(cid)
       
                if msgcontains(msg, "mission") then
                        if player:getStorageValue(Storage.TheIceIslands.Questline) == 3 then
                                if player:getStorageValue(Storage.TheIceIslands.Mission02) < 1 then
                                npcHandler:say({
                                        "We could indeed need some help. These are very cold times. The ice is growing and becoming thicker everywhere ...",
                                        "The problem is that the chakoyas may use the ice for a passage to the west and attack Svargrond ...",
                                        "We need you to get a pick and to destroy the ice at certain places to the east. You will quickly recognise those spots by their unstable look ...",
                                        "Use the pickaxe on at least three of these places and the chakoyas probably won't be able to pass the ice. Once you are done, return here and report about your mission."
                                }, cid)
                                player:setStorageValue(Storage.TheIceIslands.Mission02, 1) -- Questlog The Ice Islands Quest, Nibelor 1: Breaking the Ice
                                npcHandler.topic[cid] = 0
                                end
                        elseif player:getStorageValue(Storage.TheIceIslands.Questline) == 4 then
                                npcHandler:say("The spirits are at peace now. The threat of the chakoyas is averted for now. I thank you for your help. Perhaps you should ask Silfind if you can help her in some matters. ", cid)
                                player:setStorageValue(Storage.TheIceIslands.Questline, 5)
                                player:setStorageValue(Storage.TheIceIslands.Mission02, 5) -- Questlog The Ice Islands Quest, Nibelor 1: Breaking the Ice
                                npcHandler.topic[cid] = 0
                        elseif player:getStorageValue(Storage.TheIceIslands.Questline) == 29 then
                                npcHandler:say({
                                        "There is indeed an important mission. For a long time, the spirits have been worried and have called us for help. It seems that some of our dead have not reached the happy hunting grounds of after life ...",
                                        "Everything we were able to find out leads to a place where none of our people is allowed to go. Just like we would never allow a stranger to go to that place ...",
                                        "But you, you are different. You are not one of our people, yet you have proven worthy to be one us. You are special, the child of two worlds ...",
                                        "We will grant you permission to travel to that isle of Helheim. Our legends say that this is the entrance to the dark world. The dark world is the place where the evil and lost souls roam in eternal torment ...",
                                        "There you find for sure the cause for the unrest of the spirits. Find someone in Svargrond who can give you a passage to Helheim and seek for the cause. Are you willing to do that?"
                                }, cid)
                                npcHandler.topic[cid] = 1
                        elseif player:getStorageValue(Storage.TheIceIslands.Questline) == 31 then
                                npcHandler:say({
                                        "There is no need to report about your mission. To be honest, Ive sent a divination spirit with you as well as a couple of destruction spirits that were unleashed when you approached the altar ...",
                                        "Forgive me my secrecy but you are not familiar with the spirits and you might have get frightened. The spirits are at work now, destroying the magic with that those evil creatures have polluted Helheim ...",
                                        "I cant thank you enough for what you have done for the spirits of my people. Still I have to ask: Would you do us another favour?"
                                }, cid)
                                npcHandler.topic[cid] = 2
                        elseif player:getStorageValue(Storage.TheIceIslands.Questline) == 38 then
                                npcHandler:say({
                                        "These are alarming news and we have to act immediately. Take this spirit charm of cold. Travel to the mines and find four special obelisks to mark them with the charm ...",
                                        "I can feel their resonance in the spirits world but we cant reach them with our magic yet. They have to get into contact with us in a spiritual way first ...",
                                        "This will help us to concentrate all our frost magic on this place. I am sure this will prevent to melt any significant number of demons from the ice ...",
                                        "Report about your mission when you are done. Then we can begin with the great ritual of summoning the children of Chyll ...",
                                        "I will also inform Lurik about the events. Now go, fast!"
                                }, cid)
                                player:setStorageValue(Storage.TheIceIslands.Questline, 39)
                                player:setStorageValue(Storage.TheIceIslands.Mission11, 2) -- Questlog The Ice Islands Quest, Formorgar Mines 3: The Secret
                                player:setStorageValue(Storage.TheIceIslands.Mission12, 1) -- Questlog The Ice Islands Quest, Formorgar Mines 4: Retaliation
                                player:addItem(7289, 1)
                                npcHandler.topic[cid] = 0
                        elseif player:getStorageValue(Storage.TheIceIslands.Questline) == 39
                                        and player:getStorageValue(Storage.TheIceIslands.Obelisk01) == 5
                                        and player:getStorageValue(Storage.TheIceIslands.Obelisk02) == 5
                                        and player:getStorageValue(Storage.TheIceIslands.Obelisk03) == 5
                                        and player:getStorageValue(Storage.TheIceIslands.Obelisk04) == 5 then
                                if player:removeItem(7289, 1) then
                                        player:setStorageValue(Storage.TheIceIslands.Questline, 40)
                                        player:setStorageValue(Storage.TheIceIslands.yakchalDoor, 1)
                                        player:setStorageValue(Storage.TheIceIslands.Mission12, 6) -- Questlog The Ice Islands Quest, Formorgar Mines 4: Retaliation
                                        player:setStorageValue(Storage.OutfitQuest.NorsemanAddon, 1) -- Questlog Norseman Outfit Quest
                                        player:setStorageValue(Storage.OutfitQuest.DefaultStart, 1) --this for default start of Outfit and Addon Quests
                                        player:addOutfit(251, 0)
                                        player:addOutfit(252, 0)
                                        player:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
                                        npcHandler:say({
                                                "Yes, I can feel it! The spirits are in touch with the obelisks. We will begin to channel a spell of ice on the caves. That will prevent the melting of the ice there ...",
                                                "If you would like to help us, you can turn in frostheart shards from now on. We use them to fuel our spell with the power of ice. ...",
                                                "Oh, and before I forget it - since you have done a lot to help us and spent such a long time in this everlasting winter, I have a special present for you. ...",
                                                "Take this outfit to keep your warm during your travels in this frozen realm!"
                                        }, cid)
                                end
                                npcHandler.topic[cid] = 0
                        else
                        npcHandler:say("I have now no mission for you.", cid)
                        npcHandler.topic[cid] = 0
                        end
                elseif msgcontains(msg, "shard") then
                        if player:getStorageValue(Storage.TheIceIslands.Questline) == 40 then
                                npcHandler:say("Do you bring frostheart shards for our spell?", cid)
                                npcHandler.topic[cid] = 3
                        elseif player:getStorageValue(Storage.TheIceIslands.Questline) == 42 then
                                npcHandler:say("Do you bring frostheart shards for our spell? ", cid)
                                npcHandler.topic[cid] = 4
                        elseif player:getStorageValue(Storage.TheIceIslands.Questline) == 44 then
                                npcHandler:say("Do you want to sell all your shards for 2000 gold coins per each? ", cid)
                                npcHandler.topic[cid] = 5
                        end
                elseif msgcontains(msg, "reward") then
                        if player:getStorageValue(Storage.TheIceIslands.Questline) == 41 then
                                npcHandler:say("Take this. It might suit your Nordic outfit fine. ", cid)
                                player:addOutfitAddon(252, 1)
                                player:addOutfitAddon(251, 1)
                                player:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
                                player:setStorageValue(Storage.TheIceIslands.Questline, 42)
                                player:setStorageValue(Storage.OutfitQuest.NorsemanAddon, 2) -- Questlog Norseman Outfit Quest
                                npcHandler.topic[cid] = 3
                        elseif player:getStorageValue(Storage.TheIceIslands.Questline) == 43 then
                                player:addOutfitAddon(252, 2)
                                player:addOutfitAddon(251, 2)
                                player:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
                                npcHandler:say("Take this. It might suit your Nordic outfit fine. From now on we only can give you 2000 gold pieces for each shard. ", cid)
                                player:setStorageValue(Storage.TheIceIslands.Questline, 44)
                                player:setStorageValue(Storage.OutfitQuest.NorsemanAddon, 3) -- Questlog Norseman Outfit Quest
                                npcHandler.topic[cid] = 4
                        end
                elseif msgcontains(msg, "tylaf") then
                        if player:getStorageValue(Storage.TheIceIslands.Questline) == 36 then
                                npcHandler:say({
                                        "You encountered the restless ghost of my apprentice Tylaf in the old mines? We must find out what has happened to him. I enable you to talk to his spirit ...",
                                        "Talk to him and then report to me about your mission."
                                }, cid)
                                player:setStorageValue(Storage.TheIceIslands.Questline, 37)
                                player:setStorageValue(Storage.TheIceIslands.Mission10, 1) -- Questlog The Ice Islands Quest, Formorgar Mines 2: Ghostwhisperer
                                npcHandler.topic[cid] = 0
                        end
                elseif msgcontains(msg, 'cookie') then
                        if player:getStorageValue(Storage.WhatAFoolishQuest.Questline) == 31
                                        and player:getStorageValue(Storage.WhatAFoolishQuest.CookieDelivery.Hjaern) ~= 1 then
                                npcHandler:say('You want to sacrifice a cookie to the spirits?', cid)
                                npcHandler.topic[cid] = 6
                        end
                elseif msgcontains(msg, "yes") then
                        if npcHandler.topic[cid] == 1 then
                                npcHandler:say("This is good news. As I explained, travel to Helheim, seek the reason for the unrest there and then report to me about your mission. ", cid)
                                player:setStorageValue(Storage.TheIceIslands.Questline, 30)
                                player:setStorageValue(Storage.TheIceIslands.Mission07, 2) -- Questlog The Ice Islands Quest, The Secret of Helheim
                                npcHandler.topic[cid] = 0
                        elseif npcHandler.topic[cid] == 2 then
                                npcHandler:say({
                                        "Thank you my friend. The local representative of the explorers society has asked for our help ...",
                                        "You know their ways better than my people do and are probably best suited to represent us in this matter.",
                                        "Search for Lurik and talk to him about aprobable mission he might have for you."
                                }, cid)
                                player:setStorageValue(Storage.TheIceIslands.Questline, 32)
                                player:setStorageValue(Storage.TheIceIslands.Mission08, 1) -- Questlog The Ice Islands Quest, The Contact
                                npcHandler.topic[cid] = 0
                        elseif npcHandler.topic[cid] == 3 then
                                if player:removeItem(7290, 5) then
                                        npcHandler:say("Excellent, you collected 5 of them. If you have collected 5 or more, talk to me about your {reward}. ", cid)
                                        player:setStorageValue(Storage.TheIceIslands.Questline, 41)
                                        npcHandler.topic[cid] = 0
                                end
                        elseif npcHandler.topic[cid] == 4 then
                                if player:removeItem(7290, 10) then
                                        npcHandler:say("Excellent, you collected 10 of them. If you have collected 15 or more, talk to me about your {reward}. ", cid)
                                        player:setStorageValue(Storage.TheIceIslands.Questline, 43)
                                        npcHandler.topic[cid] = 0
                                end
                        elseif npcHandler.topic[cid] == 5 then
                                if player:getItemCount(7290) > 0 then
                                        local count = player:getItemCount(7290)
                                        player:addMoney(count * 2000)
                                        player:removeItem(7290, count)
                                        npcHandler:say("Here your are. " .. count * 2000 .. " gold coins for " .. count .. " shards.", cid)
                                        npcHandler.topic[cid] = 0
                                end
                        elseif npcHandler.topic[cid] == 6 then
                                if not player:removeItem(8111, 1) then
                                        npcHandler:say('You have no cookie that I\'d like.', cid)
                                        npcHandler.topic[cid] = 0
                                        return true
                                end
       
                                player:setStorageValue(Storage.WhatAFoolishQuest.CookieDelivery.Hjaern, 1)
                                if player:getCookiesDelivered() == 10 then
                                        player:addAchievement('Allow Cookies?')
                                end
       
                                Npc():getPosition():sendMagicEffect(CONST_ME_GIFT_WRAPS)
                                npcHandler:say('In the name of the spirits I accept this offer ... UHNGH ... The spirits are not amused!', cid)
                                npcHandler:releaseFocus(cid)
                                npcHandler:resetNpc(cid)
                        end
                elseif msgcontains(msg, 'no') then
                        if npcHandler.topic[cid] == 6 then
                                npcHandler:say('I see.', cid)
                                npcHandler.topic[cid] = 0
                        end
                end
                return true
        end
       
        npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
        npcHandler:addModule(FocusModule:new())



    Error Npc Hjaern resuelvalo porfavor YNU5B25
    2 participantes
    http://www.tibiaface.com

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