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    [Talkaction]!reset

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    1default [Talkaction]!reset el Jue Mar 28, 2013 2:54 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    Bueno aqui encontre lo que el gusta montar servidor pvp enforce o de war aqui les va el systema de reset.

    En data\talkactions\scripts crean un archivo .lua y pegan esto:


    Código:
    function onSay(cid, words, param)

    --[Configuracions de Condiciones]__

    config = { --[[verdadero / Falso]]

    needPa = false, -- Necesitas Premium Account? [true / false]
    needPz = false, -- Necesita estar en Protection Zone? [true / false]
    battle = false, -- Precisa estar sin Batle para Resetar? [true / false]
    withe = true, -- Players PK Withe pueden Resetar? [true / false]
    red = true, -- Players PK Red pueden Resetar? [true / false]
    tp = false, -- Teletransportar para el Templo despues de resetear? [true / false]
    look = true, -- Mostrar Resets en el Look de el Player? [true / false]
    addLimite = true, -- Abilitar Limite de Resets? [true / false]
    setClasse = false, -- Cambiar de vocacion cuando resetie? [true / false]
    storage = 1020, -- Storage [valor]


    --[Configuracion de Reset]__

    resetStatus = {

    player = getPlayerGUID(cid), -- Noo cambiar.
    lvl = 700000 , -- Level Necesario para Resetar. [valor]
    lvlreset = 10000, -- Level con el que apareceras despues del Reset. [valor]
    limite = 100, -- Máximo de resets que un player puede tener. [valor]
    newClasse = 1, -- Id de la vocacion que obtendras despues de la Reset. [valor]
    tempo= 5 -- Tiempo de un Player para deslogear para Resetar. En segundos. [valor]
    },
    }

    --[Funciones]__

    function Reseting(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
    doPlayerSetVocation(cid, config.resetStatus.newClasse)
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    return TRUE
    end

    function noAll(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
    return TRUE
    end

    function noTeleporting(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doPlayerSetVocation(cid, config.resetStatus.newClasse)
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
    return TRUE
    end

    function noLook(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doPlayerSetVocation(cid, config.resetStatus.newClasse)
    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
    return TRUE
    end

    function noClasse(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    return TRUE
    end

    function setClasse(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doPlayerSetVocation(cid, config.resetStatus.newClasse)
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    return TRUE
    end

    function look(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    return TRUE
    end

    function teleporting(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    return TRUE
    end

    function getResets(cid)
    resets = getPlayerStorageValue(cid,config.storage)

    if resets < 0 then
    resets = 0
    end
    return resets

    end


    local resets = getResets(cid)
    local needLvl ="Necesitas mas "..config.resetStatus.lvl-getPlayerLevel(cid).." levels para resetar."
    local msg ="~~[Reset: "..getResets(cid).."]~~ 'Reseteaste! Seras Deslogeado en "..config.resetStatus.tempo.." Segundos."


    --[Condiciones]__

    if(config.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == FALSE) then
    doPlayerSendTextMessage(cid,22,"Necesitas estar en pz wen.")
    return TRUE

    elseif(config.addLimite == true) and (getResets(cid) == config.resetStatus.limite) then
    doPlayerSendTextMessage(cid, 22, "Tienes maximo de resets.")
    return TRUE

    elseif(config.withe == false) and (getCreatureSkullType(cid) == 3) then
    doPlayerSendTextMessage(cid,22,"Estas PK White, por Eso no puedes resetear.")
    return TRUE

    elseif(config.red == false) and (getCreatureSkullType(cid) == 4) then
    doPlayerSendTextMessage(cid,22,"Estas PK Red, por Eso no puedes resetear.")
    return TRUE

    elseif(config.needPa == true) and not isPremium(cid) then
    doPlayerSendTextMessage(cid,22,"Necesitas premi pa resetear.")
    return TRUE

    elseif(config.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then
    doPlayerSendTextMessage(cid,22,"Necesitas estar sin Battle para Resetear.")
    return TRUE

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == true) then
    addEvent(Reseting, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == false) then
    addEvent(noAll, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == true) then
    addEvent(noTeleporting, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == true) then
    addEvent(noLook, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == false) then
    addEvent(noClasse, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == true) then
    addEvent(setClasse, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == false) then
    addEvent(look, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == false) then
    addEvent(teleporting, config.resetStatus.tempo* 1000, cid)

    elseif doPlayerSendCancel(cid, needLvl) then
    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
    return TRUE
    end

    if doPlayerPopupFYI(cid, msg) then

    end
    return TRUE

    end



    y en talkactions.xml pegan estoo:



    Código:
    talkaction words="!reset" event="script" value="reset.lua"/



    99% MarcelloMkez
    1% Maya por Aportarlo

    https://www.tibiaface.com

    2default Re: [Talkaction]!reset el Miér Dic 16, 2015 1:09 am

    Dalinger Uzcategui

    Dalinger Uzcategui
    Nuevo Miembro
    Nuevo Miembro
    Tengo una pregunta si quiero que un item sea el que me de el reset que hago?

    3default Re: [Talkaction]!reset el Miér Dic 16, 2015 3:32 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    [Tienes que estar registrado y conectado para ver este vínculo] escribió:Tengo una pregunta si quiero que un item sea el que me de el reset que hago?

    seria imposible mudar el script



    [Talkaction]!reset YNU5B25
    https://www.tibiaface.com

    4default Re: [Talkaction]!reset el Miér Feb 15, 2017 4:53 am

    victor10

    victor10
    Miembro
    Miembro
    Como hago para que el Gm haga el reset para todo los player con ese script? se puede?

    http://fervidox.wordpress.com/

    5default Re: [Talkaction]!reset el Miér Feb 15, 2017 5:39 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    [Tienes que estar registrado y conectado para ver este vínculo] escribió:Como hago para que el Gm haga el reset para todo los player con ese script? se puede?

    esto es el sistema de reset cuando player llega a cierto level manda reset



    Código:

    function onSay(cid, words, param)

    --[Configuracions de Condiciones]__

    config = { --[[verdadero / Falso]]

    needPa = false, -- Necesitas Premium Account? [true / false]
    needPz = false, -- Necesita estar en Protection Zone? [true / false]
    battle = false, -- Precisa estar sin Batle para Resetar? [true / false]
    withe = true, -- Players PK Withe pueden Resetar? [true / false]
    red = true, -- Players PK Red pueden Resetar? [true / false]
    tp = false, -- Teletransportar para el Templo despues de resetear? [true / false]
    look = true, -- Mostrar Resets en el Look de el Player? [true / false]
    addLimite = true, -- Abilitar Limite de Resets? [true / false]
    setClasse = false, -- Cambiar de vocacion cuando resetie? [true / false]
    storage = 1020, -- Storage [valor]


    --[Configuracion de Reset]__

    resetStatus = {

    player = getPlayerGUID(cid), -- Noo cambiar.
    lvl = 700000 , -- Level Necesario para Resetar. [valor]
    lvlreset = 10000, -- Level con el que apareceras despues del Reset. [valor]
    limite = 100, -- Máximo de resets que un player puede tener. [valor]
    newClasse = 1, -- Id de la vocacion que obtendras despues de la Reset. [valor]
    tempo= 5 -- Tiempo de un Player para deslogear para Resetar. En segundos. [valor]
    },
    }

    --[Funciones]__
    function getPlayerRebirth(cid)
        local Info = db.getResult("SELECT `Rebirths` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1")
            if Info:getID() ~= LUA_ERROR then
            local rebs= Info:getDataInt("Rebirths")
            Info:free()
            return rebs
        end
        return LUA_ERROR
    end

    function doAddRebirth(cid, rebs)
        db.executeQuery("UPDATE `players` SET `Rebirths` = `Rebirths` + " .. rebs .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
    end

    function Reseting(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doAddRebirth(cid,getPlayerRebirth(cid) + 1)
    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
    doPlayerSetVocation(cid, config.resetStatus.newClasse)
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    return TRUE
    end

    function noAll(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
    return TRUE
    end

    function noTeleporting(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doPlayerSetVocation(cid, config.resetStatus.newClasse)
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
    return TRUE
    end

    function noLook(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doPlayerSetVocation(cid, config.resetStatus.newClasse)
    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
    return TRUE
    end

    function noClasse(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    return TRUE
    end

    function setClasse(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doPlayerSetVocation(cid, config.resetStatus.newClasse)
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    return TRUE
    end

    function look(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    return TRUE
    end

    function teleporting(cid)
    resets = getResets(cid)
    setPlayerStorageValue(cid,config.storage,resets+1)
    doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
    doRemoveCreature(cid)
    db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
    db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
    return TRUE
    end

    function getResets(cid)
    resets = getPlayerStorageValue(cid,config.storage)

    if resets < 0 then
    resets = 0
    end
    return resets

    end


    local resets = getResets(cid)
    local needLvl ="Necesitas mas "..config.resetStatus.lvl-getPlayerLevel(cid).." levels para resetar."
    local msg ="~~[Reset: "..getResets(cid).."]~~ 'Reseteaste! Seras Deslogeado en "..config.resetStatus.tempo.." Segundos."


    --[Condiciones]__

    if(config.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == FALSE) then
    doPlayerSendTextMessage(cid,22,"Necesitas estar en pz wen.")
    return TRUE

    elseif(config.addLimite == true) and (getResets(cid) == config.resetStatus.limite) then
    doPlayerSendTextMessage(cid, 22, "Tienes maximo de resets.")
    return TRUE

    elseif(config.withe == false) and (getCreatureSkullType(cid) == 3) then
    doPlayerSendTextMessage(cid,22,"Estas PK White, por Eso no puedes resetear.")
    return TRUE

    elseif(config.red == false) and (getCreatureSkullType(cid) == 4) then
    doPlayerSendTextMessage(cid,22,"Estas PK Red, por Eso no puedes resetear.")
    return TRUE

    elseif(config.needPa == true) and not isPremium(cid) then
    doPlayerSendTextMessage(cid,22,"Necesitas premi pa resetear.")
    return TRUE

    elseif(config.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then
    doPlayerSendTextMessage(cid,22,"Necesitas estar sin Battle para Resetear.")
    return TRUE

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == true) then
    addEvent(Reseting, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == false) then
    addEvent(noAll, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == true) then
    addEvent(noTeleporting, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == true) then
    addEvent(noLook, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == false) then
    addEvent(noClasse, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == true) then
    addEvent(setClasse, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == false) then
    addEvent(look, config.resetStatus.tempo* 1000, cid)

    elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == false) then
    addEvent(teleporting, config.resetStatus.tempo* 1000, cid)

    elseif doPlayerSendCancel(cid, needLvl) then
    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
    return TRUE
    end

    if doPlayerPopupFYI(cid, msg) then

    end
    return TRUE

    end



    Código:
    ALTER TABLE `players` ADD `rebirths` INT NOT NULL DEFAULT 0;


    highscores.php

    Código:

    <?PHP
    $list = $_REQUEST['list'];
    $page = $_REQUEST['page'];
    switch($list)
    {
      case "fist":
      $id = 0;
      $list_name = 'Fist Fighting';
      break;
      case "club":
      $id = 1;
      $list_name = 'Club Fighting';
      break;
      case "sword":
      $id = 2;
      $list_name = 'Sword Fighting';
      break;
      case "axe":
      $id = 3;
      $list_name = 'Axe Fighting';
      break;
      case "distance":
      $id = 4;
      $list_name = 'Distance Fighting';
      break;
      case "shield":
      $id = 5;
      $list_name = 'Shielding';
      break;
      case "fishing":
      $id = 6;
      $list_name = 'Fishing';
      break;
    }
    if(!isset($id))
        if($list == "magic")
            $list_name = "Magic Level";
        elseif($list == "rebirths")
            $list_name = "rebirths";
        else
        {
            $list_name = 'Experience';
            $list = 'experience';
        }
    if(count($config['site']['worlds']) > 1)
    {
        $worlds .= '<i>Select world:</i> ';
        foreach($config['site']['worlds'] as $idd => $world_n)
        {
            if($idd == (int) $_GET['world'])
            {
                $world_id = $idd;
                $world_name = $world_n;
            }
        }
    }
            if($idd == (int) $_GET['world'])
            {
                $world_id = $idd;
                $world_name = $world_n;
            }
    if(!isset($world_id))
    {
        $world_id = 0;
        $world_name = $config['server']['serverName'];
    }
    $offset = $page * 100;
    if(isset($id))
        $skills = $SQL->query('SELECT name,online,value,level,vocation,promotion FROM players,player_skills WHERE players.world_id = '.$world_id.' AND players.deleted = 0 AND players.group_id < '.$config['site']['players_group_id_block'].' AND players.id = player_skills.player_id AND player_skills.skillid = '.$id.' ORDER BY value DESC, count DESC LIMIT 101 OFFSET '.$offset);
    elseif($list == "magic")
        $skills = $SQL->query('SELECT name,online,maglevel,level,vocation,promotion FROM players WHERE players.world_id = '.$world_id.' AND players.deleted = 0 AND players.group_id < '.$config['site']['players_group_id_block'].' AND name != "Account Manager" ORDER BY maglevel DESC, manaspent DESC LIMIT 101 OFFSET '.$offset);
    elseif($list == "rebirths")
        $skills = $SQL->query('SELECT name,online,rebirths,level,vocation,promotion FROM players WHERE players.world_id = '.$world_id.' AND players.deleted = 0 AND players.group_id < '.$config['site']['players_group_id_block'].' AND name != "Account Manager" ORDER BY rebirths DESC LIMIT 101 OFFSET '.$offset);
    elseif($list == "experience")
        $skills = $SQL->query('SELECT name,online,level,experience,vocation,promotion FROM players WHERE players.world_id = '.$world_id.' AND players.deleted = 0 AND players.group_id < '.$config['site']['players_group_id_block'].' AND name != "Account Manager" ORDER BY level DESC, experience DESC LIMIT 101 OFFSET '.$offset);
     
    //wyswietlanie wszystkiego
    $main_content .= '<TABLE BORDER=0 CELLPADDING=0 CELLSPACING=0 WIDTH=100%><TR><TD><IMG SRC="'.$layout_name.'/images/general/blank.gif" WIDTH=10 HEIGHT=1 BORDER=0></TD><TD><CENTER><H2>Ranking for '.$list_name.' on '.$world_name.'</H2></CENTER><BR>';
        $main_content .= '<TABLE BORDER=0 CELLPADDING=0 CELLSPACING=0 WIDTH=100%><TR><TD></TD><TD>
    <FORM ACTION="?subtopic=highscores" METHOD=get><INPUT TYPE=hidden NAME=subtopic VALUE=highscores><INPUT TYPE=hidden NAME=list VALUE=experience>
    <TABLE WIDTH=100% BORDER=0 CELLSPACING=1 CELLPADDING=4><TR><TD BGCOLOR="'.$config['site']['vdarkborder'].'" CLASS=white><B>World Selection</B></TD></TR><TR><TD BGCOLOR="'.$config['site']['lightborder'].'">
        <TABLE BORDER=0 CELLPADDING=1><TR><TD>World: </TD><TD><SELECT SIZE="1" NAME="world"><OPTION VALUE="" SELECTED>(choose world)</OPTION>';
        foreach($config['site']['worlds'] as $id => $world_n)
    {
        $main_content .= '<OPTION VALUE="'.$id.'">'.$world_n.'</OPTION>';
    }
        $main_content .= '</SELECT> </TD><TD><INPUT TYPE=image NAME="Submit" ALT="Submit" SRC="'.$layout_name.'/images/buttons/sbutton_submit.gif" BORDER=0 WIDTH=120 HEIGHT=18>
            </TD></TR></TABLE></TABLE></FORM></TABLE><br><br><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%></TABLE><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD WIDTH=10% CLASS=whites><B>Rank</B></TD><TD WIDTH=75% CLASS=whites><B>Name</B></TD><TD WIDTH=15% CLASS=whites><b><center>Level</center></B></TD><TD WIDTH=5% CLASS=whites><b><center>Vip Status</center></B></TD>';
    if($list == "experience")
        $main_content .= '<TD CLASS=whites><b><center>Points</center></B></TD>';
    $main_content .= '</TR><TR>';
    foreach($skills as $skill)
     
    {
    $player = $ots->createObject('Player');
    $player->find($skill['name']);
    $account = $player->getAccount();
    $ban = '';
    if($account->isBanned())
    $ban = '<font color="red"> [Banished]</font>';
        if($number_of_rows < 100)
        {
            if($list == "magic")
                $skill['value'] = $skill['maglevel'];
            if($list == "rebirths")
                $skill['value'] = $skill['rebirths'];
            if($list == "experience")
                $skill['value'] = $skill['level'];
            if(!is_int($number_of_rows / 2)) { $bgcolor = $config['site']['darkborder']; } else { $bgcolor = $config['site']['lightborder']; } $number_of_rows++;
            $main_content .= '<tr bgcolor="'.$bgcolor.'"><td>'.($offset + $number_of_rows).'.</td><td><a href="?subtopic=characters&name='.urlencode($skill['name']).'">'.($skill['online']>0 ? "<font color="green">".$skill['name']."</font>" : "<font color="red">".$skill['name']."</font>").'</a> '.$ban.'<br><small>'.$skill['level'].' '.$vocation_name[$world_id][$skill['promotion']][$skill['vocation']].'</small></td><td><center>'.$skill['value'].'</center></td><td>'.$vipp.'</td>  ';
            if($list == "experience")
                $main_content .= '<td><center>'.$skill['experience'].'</center></td>';
            $main_content .= '</tr>';
        }
        else
            $show_link_to_next_page = TRUE;
            $vip = $SQL->query('SELECT `player_storage`.`player_id`, `player_storage`.`key`, `players`.`id` FROM `player_storage`, `players` WHERE `player_storage`.`player_id` = '.$player->getId().' AND `key` = 11551;')->fetchall();
    if($vip[0]['key'] == 11551)
        $vipp = '<center><font color="green"><b>VIP</b></font></center>';
    else
        $vipp = '<center><font color="red"><b>Non Vip</b></font></center>';
    }
    $main_content .= '</TABLE><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%>';
    if($page > 0)
        $main_content .= '<TR><TD WIDTH=100% ALIGN=right VALIGN=bottom><A HREF="?subtopic=highscores&list='.$list.'&page='.($page - 1).'" CLASS="size_xxs">Previous Page</A></TD></TR>';
    if($show_link_to_next_page)
        $main_content .= '<TR><TD WIDTH=100% ALIGN=right VALIGN=bottom><A HREF="?subtopic=highscores&list='.$list.'&page='.($page + 1).'" CLASS="size_xxs">Next Page</A></TD></TR>';
    $main_content .= '</TABLE></TD><TD WIDTH=5%><IMG SRC="'.$layout_name.'/images/general/blank.gif" WIDTH=1 HEIGHT=1 BORDER=0></TD><TD WIDTH=15% VALIGN=top ALIGN=right><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=whites><B>Choose a skill</B></TD></TR><TR BGCOLOR="'.$config['site']['lightborder'].'"><TD><A HREF="?subtopic=highscores&list=experience&world='.$world_id.'" CLASS="size_xs">Experience</A><BR><A HREF="?subtopic=highscores&list=magic&world='.$world_id.'" CLASS="size_xs">Magic</A><BR><A HREF="?subtopic=highscores&list=shield&world='.$world_id.'" CLASS="size_xs">Shielding</A><BR><A HREF="?subtopic=highscores&list=distance&world='.$world_id.'" CLASS="size_xs">Distance</A><BR><A HREF="?subtopic=highscores&list=club&world='.$world_id.'" CLASS="size_xs">Club</A><BR><A HREF="?subtopic=highscores&list=sword&world='.$world_id.'" CLASS="size_xs">Sword</A><BR><A HREF="?subtopic=highscores&list=axe&world='.$world_id.'" CLASS="size_xs">Axe</A><BR><A HREF="?subtopic=highscores&list=fist&world='.$world_id.'" CLASS="size_xs">Fist</A><BR><A HREF="?subtopic=highscores&list=fishing&world='.$world_id.'" CLASS="size_xs">Fishing</A><BR><A HREF="?subtopic=highscores&list=rebirths&world='.$world_id.'" CLASS="size_xs">rebirths</A><BR></TD></TR></TABLE></TD><TD><IMG SRC="'.$layout_name.'/images/general/blank.gif" WIDTH=10 HEIGHT=1 BORDER=0></TD></TR></TABLE>';
    $main_content .='autor: <a href="http://otland.net/members/god+batonik/">GoD BaToNiK</a>';
     
    ?>



    aqui lo tienes [Tienes que estar registrado y conectado para ver este vínculo] prueba hacer reset con un nuevo player



    aqui lo encuentra

    [Tienes que estar registrado y conectado para ver este vínculo]



    Última edición por [Admin] God Maya el Mar Jun 11, 2019 2:58 am, editado 1 vez

    https://www.tibiaface.com

    6default Re: [Talkaction]!reset el Mar Jun 11, 2019 2:56 am

    Maracucho2

    Maracucho2
    Nuevo Miembro
    Nuevo Miembro
    quí observa yo quisiera que me ayudaras en que te diga cuantos reset tu tienes a comulado. dándote click en ti mismo. Oh al menos por !comando Por ejemlo !reset rank. no se si me puedas ayudar?

    7default Re: [Talkaction]!reset el Mar Jun 11, 2019 12:01 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    [Tienes que estar registrado y conectado para ver este vínculo] escribió:quí observa yo quisiera que me ayudaras en que te diga cuantos reset tu tienes a comulado. dándote click en ti mismo. Oh al menos por !comando Por ejemlo !reset rank. no se si me puedas ayudar?

    todo esto en crearureescripts

    Código:

    function onLook(cid, thing, position, lookDistance)
            if isPlayer(thing.uid) == false then
                    return true
            end
          
            local name = getCreatureName(cid)
           
          function getPlayerReset()
     local Query = db.getResult("SELECT `resets` FROM `players` WHERE `players`.`name` = '"..name.."';")
    return Query:getDataInt("resets")
     
     
      end

    player = getPlayerReset()
             doPlayerSetSpecialDescription(cid, "  -  Resets: ["..(player).."]")
            return true
    end

    Código:
    <event type="look" name="Look" event="script" value="reset.lua"/>



    [Talkaction]!reset YNU5B25
    https://www.tibiaface.com

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