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[Mods] Fire-Storm event Dom Feb 22, 2015 11:15 pm
[Admin] God Maya
![[Admin] God Maya](https://2img.net/u/2712/30/40/04/avatars/1-92.jpg)
Administrador

hola usuarios de tibiaface
bueno aqui le dejo el famoso evento de fire storm event
primero tienen que ejecutar esta tabla en su phpadmin abren su base de datos y ejecutan esta tabla sql
y luego añaden este mods en su carpeta mod t configuran
zona configurable
bueno aqui le dejo el famoso evento de fire storm event
primero tienen que ejecutar esta tabla en su phpadmin abren su base de datos y ejecutan esta tabla sql
- Código:
DROP TABLE IF EXISTS `events`;
CREATE TABLE IF NOT EXISTS `events` (
`event_name` varchar(255) NOT NULL,
`winner_name` varchar(255) NOT NULL,
`won_item` varchar(255) NOT NULL,
`time_win` bigint(20) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
y luego añaden este mods en su carpeta mod t configuran
- Código:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Fire_Storm_Event" version="3.0" author="CollocorpuseK" contact="otland.net" enabled="yes">
<config name="config_fire_storm_event">
<![CDATA[
configFireStormEvent = {
storages = {
main = '13335', -- set free storage
player = '13336', -- set free storage
joining = '13337', -- set free storage
exhaust = '13338', -- set free storage
countEvent = '13339' -- set free storage
},
position = {x=852 ,y=975,z=7}, -- position which player is teleported to
room = {
from = {x=851,y=974,z=7}, -- left top corner of event room
to = {x=873,y=996,z=7} -- right bottom corner of event room
},
rewards = {2472, 8982, 5785, 2365}, -- reward id which player can win (reward is random)
players = {
max = 50,
min = 2,
minLevel = 100
},
days = {
['Tuesday'] = {'20:00:00'},
['Thursday'] = {'18:37:00'},
['Sunday'] = {'15:00:00'}
},
fireStormDelay = 1000, -- milisecond
delayTime = 5.0, -- time in which players who joined to event are teleporting to teleport position
startEvent = 1, -- time from teleport to start event
text = 'To win and get a Rewards, stay as long as possible in the arena.'
}
fight = createConditionObject(CONDITION_INFIGHT)
setConditionParam(fight, CONDITION_PARAM_TICKS, -1)
y, x = 1, 1 -- don't change it
]]>
</config>
<lib name="lib_fire_storm_event">
<![CDATA[
function doStartFireStormEvent()
doSetStorage(configFireStormEvent.storages.joining, -1)
if configFireStormEvent.players.min <= doCountPlayersFireStormEvent() then
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
doTeleportThing(cid, configFireStormEvent.position)
doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'Get ready. Fire Storm starts in '..configFireStormEvent.startEvent..' seconds.')
end
end
addEvent(doSetStorage, configFireStormEvent.startEvent * 1000, configFireStormEvent.storages.main, 1)
addEvent(doRepeatCheckFireStorm, configFireStormEvent.startEvent * 1000 + 2000)
doBroadcastMessage('Fire Storm has started. LET\'S GO!')
else
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
end
doBroadcastMessage('Fire Storm hasn\'t started beacuse there were not enough players.')
end
end
function doRepeatCheckFireStorm()
if getStorage(configFireStormEvent.storages.main) > 0 then
local xTable, yTable, playerTable = {}, {}, {}
for x = configFireStormEvent.room.from.x, configFireStormEvent.room.to.x do
for y = configFireStormEvent.room.from.y, configFireStormEvent.room.to.y do
table.insert(xTable, x)
table.insert(yTable, y)
local n, i = getTileInfo({x=x, y=y, z=configFireStormEvent.room.to.z}).creatures, 1
if n ~= 0 then
local v = getThingfromPos({x=x, y=y, z=configFireStormEvent.room.to.z, stackpos=i}).uid
while v ~= 0 do
if isPlayer(v) then
table.insert(playerTable, v)
if n == #playerTable then
break
end
end
i = i + 1
v = getThingfromPos({x=x, y=y, z=configFireStormEvent.room.to.z, stackpos=i}).uid
end
end
end
end
if #playerTable == 1 then
local prize = math.random(#configFireStormEvent.rewards)
doCreatureAddHealth(playerTable[1], getCreatureMaxHealth(playerTable[1]) - getCreatureHealth(playerTable[1]))
doCreatureAddMana(playerTable[1], getCreatureMaxMana(playerTable[1]) - getCreatureMana(playerTable[1]))
doTeleportThing(playerTable[1], getTownTemplePosition(getPlayerTown(playerTable[1])), true)
doPlayerAddItem(playerTable[1], configFireStormEvent.rewards[prize], 1)
doPlayerSendTextMessage(playerTable[1], MESSAGE_EVENT_ADVANCE, 'You win! You have received ' .. getItemNameById(configFireStormEvent.rewards[prize]) .. ' as reward.')
doBroadcastMessage('Fire Storm has finished. The winner is ' .. getCreatureName(playerTable[1]) .. '. Congratulations.')
doSetStorage(configFireStormEvent.storages.main, -1)
db.executeQuery("INSERT INTO `events` (`event_name`, `winner_name`, `won_item`, `time_win`) VALUES (\"Fire\", \"" .. getCreatureName(playerTable[1]) .. "\", \"" .. getItemNameById(configFireStormEvent.rewards[prize]) .. "\", " .. getStorage(configFireStormEvent.storages.countEvent) ..");")
doSetStorage(configFireStormEvent.storages.countEvent, getStorage(configFireStormEvent.storages.countEvent) + 1)
x, y = 1, 1
elseif #playerTable > 1 then
for a = 1, y do
addEvent(
function()
local pos = {x=xTable[math.random(#xTable)], y=yTable[math.random(#yTable)], z=7}
for _, player in ipairs(playerTable) do
local pPos = getThingPos(player)
if pPos.x == pos.x and pPos.y == pos.y and pPos.z == pos.z then
doCreatureAddHealth(player, - getCreatureMaxHealth(player))
end
end
doSendDistanceShoot({x = pos.x - math.random(4, 6), y = pos.y - 5, z = pos.z}, pos, CONST_ANI_FIRE)
addEvent(doSendMagicEffect, 150, pos, CONST_ME_HITBYFIRE)
addEvent(doSendMagicEffect, 150, pos, CONST_ME_FIREAREA)
end,
math.random(100,1000)
)
end
if x == 5 * y then
y = y + 1
end
x = x + 1
else
doBroadcastMessage('No one survived the Fire Storm.')
doSetStorage(configFireStormEvent.storages.main, -1)
doSetStorage(configFireStormEvent.storages.countEvent, getStorage(configFireStormEvent.storages.countEvent) + 1)
x, y = 1, 1
end
addEvent(doRepeatCheckFireStorm, configFireStormEvent.fireStormDelay)
end
end
function doCountPlayersFireStormEvent()
local x = 0
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then
x = x + 1
end
end
return x
end
function doStartCountingFireStormEvent(x)
if configFireStormEvent.delayTime-x > 0 then
doBroadcastMessage('Fire Storm will start in '..configFireStormEvent.delayTime-x..' minutes. You can join to the event by say "!fire join".')
addEvent(doStartCountingFireStormEvent, 60*1000, x+1)
end
end
]]>
</lib>
<talkaction words="!fire" event="script">
<![CDATA[
domodlib("config_fire_storm_event")
function onSay(cid, words, param)
if getStorage(configFireStormEvent.storages.joining) ~= 1 then
return doPlayerSendCancel(cid, 'Fire Storm hasn\'t started yet.')
elseif param == '' then
return doPlayerSendCancel(cid, 'Command param required (say: "!fire join" or "!fire leave.").')
elseif getPlayerLevel(cid) < configFireStormEvent.players.minLevel then
return doPlayerSendCancel(cid, 'You can\'t join to the event if you don\'t have a require '..configFireStormEvent.players.minLevel..' level.')
elseif getTileInfo(getThingPos(cid)).protection ~= true then
return doPlayerSendCancel(cid, 'You can\'t join to the event if you aren\'t in protection zone.')
elseif exhaustion.check(cid, configFireStormEvent.storages.exhaust) ~= false then
return doPlayerSendCancel(cid, 'You must wait '..exhaustion.get(cid, configFireStormEvent.storages.exhaust)..' seconds to use this command again.')
end
if param == 'join' then
if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then
return doPlayerSendCancel(cid, 'You have arleady joined to event. Wait patiently for start.')
elseif doCountPlayersFireStormEvent() == configFireStormEvent.players.max then
return doPlayerSendCancel(cid, 'Max players in the event have been reached.')
end
doCreatureSetNoMove(cid, true)
doPlayerPopupFYI(cid, configFireStormEvent.text)
doCreatureSetStorage(cid, configFireStormEvent.storages.player, 1)
doAddCondition(cid, fight)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have joined to Fire Storm Event. You can\'t move until event start. Wait patiently for the event start.')
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have joined to Fire Storm Event.')
elseif param == 'leave' then
if getCreatureStorage(cid, configFireStormEvent.storages.player) <= 0 then
return doPlayerSendCancel(cid, 'You can\'t leave from the event if you don\'t join.')
end
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have left from the Fire Storm Event.')
end
exhaustion.set(cid, configFireStormEvent.storages.exhaust, 5)
return true
end
]]>
</talkaction>
<talkaction words="!startfire" access="5" event="script">
<![CDATA[
domodlib("config_fire_storm_event")
domodlib("lib_fire_storm_event")
function onSay(cid, words, param)
if getStorage(configFireStormEvent.storages.main) > 0 then
return doPlayerSendCancel(cid, 'Fire Storm Event is already running.')
end
doStartCountingFireStormEvent(0)
for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configFireStormEvent.storages.player) > 0 then
doCreatureSetStorage(pid, configFireStormEvent.storages.player, -1)
doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
end
end
doSetStorage(configFireStormEvent.storages.joining, 1)
addEvent(doStartFireStormEvent, configFireStormEvent.delayTime * 60 * 1000)
return true
end
]]>
</talkaction>
<globalevent name="Fire_Storm_Event_Days" interval="1000" event="script">
<![CDATA[
domodlib("config_fire_storm_event")
domodlib("lib_fire_storm_event")
local daysOpen = {}
for k, v in pairs(configFireStormEvent.days) do
table.insert(daysOpen, k)
end
function onThink(interval)
if isInArray(daysOpen, os.date('%A')) then
if isInArray(configFireStormEvent.days[os.date('%A')], os.date('%X', os.time())) then
if getStorage(configFireStormEvent.storages.joining) ~= 1 then
doStartCountingFireStormEvent(0)
for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configFireStormEvent.storages.player) > 0 then
doCreatureSetStorage(pid, configFireStormEvent.storages.player, -1)
doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
end
end
doSetStorage(configFireStormEvent.storages.joining, 1)
addEvent(doStartFireStormEvent, configFireStormEvent.delayTime * 60 * 1000)
end
end
end
return true
end
]]>
</globalevent>
<event type="statschange" name="Fire_Storm_Event_Dead" event="script">
<![CDATA[
domodlib("config_fire_storm_event")
function onStatsChange(cid, attacker, type, combat, value)
if type == 1 and getCreatureHealth(cid) <= value then
if isInRange(getThingPos(cid), configFireStormEvent.room.from, configFireStormEvent.room.to) then
doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid))
doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid))
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You loss.')
return false
end
end
return true
end
]]>
</event>
<event type="login" name="Fire_Storm_Event_Login" event="script">
<![CDATA[
domodlib("config_fire_storm_event")
function onLogin(cid)
if getCreatureStorage(cid, configFireStormEvent.storages.player) > 0 then
doCreatureSetStorage(cid, configFireStormEvent.storages.player, -1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), true)
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
registerCreatureEvent(cid, 'Fire_Storm_Event_Dead')
return true
end
]]>
</event>
<globalevent name="Fire_Storm_Event_Start" type="startup" event="script">
<![CDATA[
domodlib("config_fire_storm_event")
function onStartup()
doSetStorage(configFireStormEvent.storages.main, -1)
doSetStorage(configFireStormEvent.storages.joining, -1)
return true
end
]]>
</globalevent>
</mod>
zona configurable
- Código:
position = {x=852 ,y=975,z=7}, -- position which player is teleported to
room = {
from = {x=851,y=974,z=7}, -- left top corner of event room
to = {x=873,y=996,z=7} -- right bottom corner of event room
},
rewards = {2472, 8982, 5785, 2365}, -- reward id which player can win (reward is random)

![[Mods] Fire-Storm event YNU5B25](https://i.imgur.com/yNU5B25.png)