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    Utito tempo/addon bonus

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    1default Utito tempo/addon bonus Mar Mayo 25, 2021 10:18 am

    ioke

    ioke
    Miembro
    Miembro
    Descripcion escribió:hola buenas hace no mucho puse un script en mi servidor de addon bonus
    es decir depende del outfit y los addons te sube skills,ml...

    el problema viene cuando tienes un addon puesto al knight no le funciona utito tempo pero si se quita el addon si funciona me gustaria que funcionara con el addon puesto si es posible no me da error ninguno en consola solo que al hacer la magia no aumenta nada ni sale el icono del utito tempo

    outfit script

    Código:
    local hunter = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(hunter, CONDITION_PARAM_TICKS, -1)
    setConditionParam(hunter, CONDITION_PARAM_SKILL_DISTANCE, 4)
     
    local knight = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(knight, CONDITION_PARAM_TICKS, -1)
    setConditionParam(knight, CONDITION_PARAM_SKILL_SWORD, 3)
    setConditionParam(knight, CONDITION_PARAM_SKILL_AXE, 3)
    setConditionParam(knight, CONDITION_PARAM_SKILL_CLUB, 3)setConditionParam(knight, CONDITION_PARAM_STAT_MAXHEALTH, 150) --- hp

    local nobleman = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(nobleman, CONDITION_PARAM_TICKS, -1)
    setConditionParam(nobleman, CONDITION_PARAM_STAT_MAXHEALTH, 150) --- hp

    local mage = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(mage, CONDITION_PARAM_TICKS, -1)
    setConditionParam(mage, CONDITION_PARAM_STAT_MAGICLEVEL, 2)

    local summoner = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(summoner, CONDITION_PARAM_TICKS, -1)
    setConditionParam(summoner, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
     
    local warrior = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(warrior, CONDITION_PARAM_TICKS, -1)
    setConditionParam(warrior, CONDITION_PARAM_SKILL_SWORD, 4)

    local barbarian = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(barbarian, CONDITION_PARAM_TICKS, -1)
    setConditionParam(barbarian, CONDITION_PARAM_SKILL_AXE, 4)

    local druid = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(druid, CONDITION_PARAM_TICKS, -1)
    setConditionParam(druid, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
    setConditionParam(druid, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana
     
    local wizard = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(wizard, CONDITION_PARAM_TICKS, -1)
    setConditionParam(wizard, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
    setConditionParam(wizard, CONDITION_PARAM_STAT_MAXHEALTH, 120) --- hp
    setConditionParam(wizard, CONDITION_PARAM_STAT_MAXMANA, 120) --- mana

    local pirate = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(pirate, CONDITION_PARAM_TICKS, -1)
    setConditionParam(pirate, CONDITION_PARAM_SKILL_SWORD, 3)
    setConditionParam(pirate, CONDITION_PARAM_SKILL_AXE, 3)
    setConditionParam(pirate, CONDITION_PARAM_SKILL_CLUB, 3)

    local assassin = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(assassin, CONDITION_PARAM_TICKS, -1)
    setConditionParam(assassin, CONDITION_PARAM_SKILL_DISTANCE, 3)
    setConditionParam(assassin, CONDITION_PARAM_SPEED, 40)
    setConditionParam(assassin, CONDITION_PARAM_STAT_MAXHEALTH, 200)

    local beggar = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam( beggar, CONDITION_PARAM_TICKS, -1)
    setConditionParam(beggar, CONDITION_PARAM_SKILL_CLUB, 4)
     
    local norse = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(norse, CONDITION_PARAM_TICKS, -1)
    setConditionParam(norse, CONDITION_PARAM_SKILL_SHIELD, 2)
    setConditionParam(norse, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp
     
    local nightmare = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(nightmare, CONDITION_PARAM_TICKS, -1)
    setConditionParam(nightmare, CONDITION_PARAM_SKILL_SHIELD, 5)
    setConditionParam(nightmare, CONDITION_PARAM_SKILL_SWORD, 1)
    setConditionParam(nightmare, CONDITION_PARAM_SKILL_AXE, 1)
    setConditionParam(nightmare, CONDITION_PARAM_SKILL_CLUB, 1)
    setConditionParam(nightmare, CONDITION_PARAM_SPEED, 20)
    setConditionParam(nightmare, CONDITION_PARAM_STAT_MAXHEALTH, 200)
    setConditionParam(nightmare, CONDITION_PARAM_STAT_MAXMANA, 100)

    local jester = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(jester, CONDITION_PARAM_TICKS, -1)
    setConditionParam(jester, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
    setConditionParam(jester, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- mana
     
    local brotherhood = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(brotherhood, CONDITION_PARAM_TICKS, -1)
    setConditionParam(brotherhood, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
    setConditionParam(brotherhood, CONDITION_PARAM_STAT_MAXHEALTH, 250) --- hp
    setConditionParam(brotherhood, CONDITION_PARAM_STAT_MAXMANA, 250)

    local yalaharian = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(yalaharian, CONDITION_PARAM_TICKS, -1)
    setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAGICLEVEL, 1)
    setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp
    setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAXMANA, 250) --- mana
     
    local demonhunter = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(demonhunter, CONDITION_PARAM_TICKS, -1)setConditionParam(demonhunter, CONDITION_PARAM_SKILL_SWORD, 3)
    setConditionParam(demonhunter, CONDITION_PARAM_SKILL_AXE, 3)
    setConditionParam(demonhunter, CONDITION_PARAM_SKILL_CLUB, 3)
    setConditionParam(demonhunter, CONDITION_PARAM_STAT_MAXHEALTH, 300) --- hp

    local warmaster = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(warmaster, CONDITION_PARAM_TICKS, -1)setConditionParam(warmaster, CONDITION_PARAM_SKILL_SHIELD, 3)
    setConditionParam(warmaster, CONDITION_PARAM_STAT_MAXHEALTH, 250) --- hp

    local wayfarer = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(wayfarer, CONDITION_PARAM_TICKS, -1)
    setConditionParam(wayfarer, CONDITION_PARAM_STAT_MAXMANA, 250)
    setConditionParam(wayfarer, CONDITION_PARAM_STAT_MAXHEALTH, 250) --- hp

    local husband = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(husband, CONDITION_PARAM_TICKS, -1)setConditionParam(husband, CONDITION_PARAM_SKILL_SHIELD, 8)
     
    local hpmana100 = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(hpmana100, CONDITION_PARAM_TICKS, -1)
    setConditionParam(hpmana100, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp
    setConditionParam(hpmana100, CONDITION_PARAM_STAT_MAXMANA, 100) --- mana
     
    local hpmana200 = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(hpmana200, CONDITION_PARAM_TICKS, -1)
    setConditionParam(hpmana200, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp
    setConditionParam(hpmana200, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana
     
    local mana100 = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(mana100, CONDITION_PARAM_TICKS, -1)
    setConditionParam(mana100, CONDITION_PARAM_STAT_MAXMANA, 100) --- mana
     
    local mana200 = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(mana200, CONDITION_PARAM_TICKS, -1)
    setConditionParam(mana200, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana
     
    local hp30 = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(hp30, CONDITION_PARAM_TICKS, -1)
    setConditionParam(hp30, CONDITION_PARAM_STAT_MAXHEALTH, 30) --- hp

    local hp100 = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(hp100, CONDITION_PARAM_TICKS, -1)
    setConditionParam(hp100, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp
     
    local speed1 = createConditionObject(CONDITION_HASTE)
    setConditionParam(speed1, CONDITION_PARAM_TICKS, -1)
    setConditionParam(speed1, CONDITION_PARAM_SPEED, 10)
     
    local speed2 = createConditionObject(CONDITION_HASTE)
    setConditionParam(speed2, CONDITION_PARAM_TICKS, -1)
    setConditionParam(speed2, CONDITION_PARAM_SPEED, 20)

    local speed3 = createConditionObject(CONDITION_HASTE)
    setConditionParam(speed3, CONDITION_PARAM_TICKS, -1)
    setConditionParam(speed3, CONDITION_PARAM_SPEED, 30)
     
    --- CONDITION_PARAM_STAT_MAXHEALTH, CONDITION_PARAM_STAT_MAXMANA
    --- CONDITION_PARAM_BUFF
    outfitBonusTable = { --- [] = {condition = , typ = }
       [128] = {condition = {speed3, hp30}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, [136] = {condition = {speed3, hp30}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, --Citizen --[maxHealth = 30]
       [129] = {condition = hunter}, [137] = {condition = hunter}, --Hunter
    [130] = {condition = mage, typ = CONDITION_ATTRIBUTES}, [138] = {condition = mage, typ = CONDITION_ATTRIBUTES}, --Mage -- [maxMana = 200]

       [131] = {condition = knight, typ = CONDITION_ATTRIBUTES}, [139] = {condition = knight, typ = CONDITION_ATTRIBUTES}, --Knight
       [132] = {condition = nobleman, typ = CONDITION_ATTRIBUTES}, [140] = {condition = nobleman, typ = CONDITION_ATTRIBUTES}, --Nobleman
    [133] = {condition = summoner, typ = CONDITION_ATTRIBUTES}, [141] = {condition = summoner, typ = CONDITION_ATTRIBUTES}, --Summoner -- [maxMana = 100]
       [134] = {condition = warrior, typ = CONDITION_ATTRIBUTES}, [142] = {condition = warrior, typ = CONDITION_ATTRIBUTES}, --Warrior
       [143] = {condition = barbarian, typ = CONDITION_ATTRIBUTES}, [147] = {condition = barbarian, typ = CONDITION_ATTRIBUTES}, --Barbarian
       [144] = {condition = druid, typ = CONDITION_ATTRIBUTES}, [148] = {condition = druid, typ = CONDITION_ATTRIBUTES}, --Druid
       [145] = {condition = wizard, typ = CONDITION_ATTRIBUTES}, [149] = {condition = wizard, typ = CONDITION_ATTRIBUTES}, --Wizard
       [146] = {condition = {hpmana200}, typ = {CONDITION_ATTRIBUTES}}, [150] = {condition = {hpmana200}, typ = {CONDITION_ATTRIBUTES}}, --Oriental --[maxHealth = 200]
       [155] = {condition = pirate, typ = CONDITION_ATTRIBUTES}, [151] = {condition = pirate, typ = CONDITION_ATTRIBUTES}, --Pirate
       [152] = {condition = assassin, typ = CONDITION_ATTRIBUTES}, [156] = {condition = assassin, typ = CONDITION_ATTRIBUTES}, --Assassin
       [157] = {condition = beggar, typ = CONDITION_ATTRIBUTES}, [153] = {condition = beggar, typ = CONDITION_ATTRIBUTES}, --Beggar
       [154] = {condition = mage, typ = CONDITION_ATTRIBUTES}, [158] = {condition = mage, typ = CONDITION_ATTRIBUTES}, --Shaman
       [251] = {condition = norse, typ = CONDITION_ATTRIBUTES}, [252] = {condition = norse, typ = CONDITION_ATTRIBUTES}, --Norse [maxHealth = 150]
       [268] = {condition = nightmare, typ = CONDITION_ATTRIBUTES}, [269] = {condition = nightmare, typ = CONDITION_ATTRIBUTES}, --Nightmare
       [270] = {condition = jester, typ = CONDITION_ATTRIBUTES}, [273] = {condition = jester, typ = CONDITION_ATTRIBUTES}, --Jester
       [278] = {condition = brotherhood, typ = CONDITION_ATTRIBUTES}, [279] = {condition = brotherhood, typ = CONDITION_ATTRIBUTES}, --Brotherhood
       [288] = {condition = demonhunter, typ = CONDITION_ATTRIBUTES}, [289] = {condition = demonhunter, typ = CONDITION_ATTRIBUTES}, --Demonhunter

       [324] = {condition = yalaharian, typ = CONDITION_ATTRIBUTES}, [325] = {condition = yalaharian, typ = CONDITION_ATTRIBUTES}, --Yalaharian

       [336] = {condition = warmaster, typ = CONDITION_ATTRIBUTES}, [335] = {condition = warmaster, typ = CONDITION_ATTRIBUTES}, --Warmaster

       [366] = {condition = wayfarer, typ = CONDITION_ATTRIBUTES}, [367] = {condition = wayfarer, typ = CONDITION_ATTRIBUTES}, --Wayfarer

       [329] = {condition = husband, typ = CONDITION_ATTRIBUTES}, [328] = {condition = husband, typ = CONDITION_ATTRIBUTES}, --Husband

    }
     
    function onLogin(cid)
       registerCreatureEvent(cid, "Addons")
       --- local current = getCreatureOutfit(cid)
       return onOutfit(cid, {lookAddons = 1}, getCreatureOutfit(cid)) and true
    end
     
    function onOutfit(cid, old, current)
       if getPlayerAccess(cid) >= 6 then
          return print("Staff/support can't get any addon bonus!") and true
       end
       if old.lookAddons == 3 and outfitBonusTable[old.lookType] then --Bonus off
          if (outfitBonusTable[old.lookType]).typ ~= nil then
             if type((outfitBonusTable[old.lookType]).typ) == "table" then
                for _, value in pairs((outfitBonusTable[old.lookType]).typ) do
                   doRemoveCondition(cid, value)
                end
             else
                doRemoveCondition(cid, (outfitBonusTable[old.lookType]).typ)
             end
          end
       end
       if current.lookAddons == 3 and outfitBonusTable[current.lookType] then --Bonus on
          if (outfitBonusTable[current.lookType]).condition ~= nil then
             if type((outfitBonusTable[current.lookType]).condition) == "table" then
                for _, value in pairs((outfitBonusTable[current.lookType]).condition) do
                   doAddCondition(cid, value)
                end
             else
                doAddCondition(cid, (outfitBonusTable[current.lookType]).condition)
             end
          end
       end
       return true
    end


    pongo el.de utito por si acaso

    Código:
    local combat = createCombatObject()
    setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
    setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

    local condition = createConditionObject(CONDITION_ATTRIBUTES)
    setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
    setConditionParam(condition, CONDITION_PARAM_SKILL_MELEEPERCENT, 135)
    setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, -100)
    setConditionParam(condition, CONDITION_PARAM_BUFF, true)
    setCombatCondition(combat, condition)

    function onCastSpell(cid, var)
        return doCombat(cid, combat, var)
    end
    Captura del Error escribió:Imagen del error: Utito tempo/addon bonus Empty
    El error radica en: CreatureScript

    2 participantes
    http://baiakciteron.sytes.net

    2default Re: Utito tempo/addon bonus Miér Mayo 26, 2021 8:11 am

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    pues al parecer hay conflicto con la condiciones no podras usar aquello y ala ves utito tempo

    lo mejor seria añadirlo de esta manera

    Código:

    <?xml version="1.0"?>
    <outfits>
        <outfit id="1">
            <list gender="0" lookType="136" name="Citizen">
            <attribute speed="5"/>
            <stats maxHealth="100"/>
                </list>
            <list gender="1" lookType="128" name="Citizen">
            <attribute speed="5"/>
            <stats maxHealth="100"/>
                </list>
        </outfit>
     
        <outfit id="2">
            <list gender="0" lookType="137" name="Hunter">
            <skills dist="3"/>
            </list>
            <list gender="1" lookType="129" name="Hunter">
            <skills dist="3"/>
            </list>
        </outfit>
     
        <outfit id="3">
            <list gender="0" lookType="138" name="Mage">
            <stats magLevel="2"/>
            <stats maxMana="200"/>
            </list>
            <list gender="1" lookType="130" name="Mage">
            <stats magLevel="2"/>
            <stats maxMana="200"/>
            </list>
        </outfit>
     
        <outfit id="4">
            <list gender="0" lookType="139" name="Knight">
            <skills sword="3"/>
            </list>
            <list gender="1" lookType="131" name="Knight">
            <skills sword="3"/>
            </list>
        </outfit>
     
        <outfit id="5" premium="no">
            <list gender="0" lookType="140" name="Noblewoman">
            <skills club="3"/>
            </list>
            <list gender="1" lookType="132" name="Nobleman">
            <skills club="3"/>
            </list>
        </outfit>
     
        <outfit id="6" premium="no">
            <list gender="0" lookType="141" name="Summoner">
            <stats magLevel="2"/>
            <stats maxMana="100"/>
            </list>
            <list gender="1" lookType="133" name="Summoner">
            <stats magLevel="2"/>
            <stats maxMana="100"/>
            </list>
        </outfit>
     
        <outfit id="7" premium="no">
            <list gender="0" lookType="142" name="Warrior">
            <skills sword="3"/>
            </list>
            <list gender="1" lookType="134" name="Warrior">
            <skills sword="3"/>
            </list>
        </outfit>
     
        <outfit id="8" premium="no">
            <list gender="0" lookType="147" name="Barbarian">
            <skills axe="3"/>
            </list>
            <list gender="1" lookType="143" name="Barbarian">
            <skills axe="3"/>
            </list>
        </outfit>
     
        <outfit id="9" premium="no">
            <list gender="0" lookType="148" name="Druid">
            <stats magLevel="2"/>
            </list>
            <list gender="1" lookType="144" name="Druid">
            <stats magLevel="2"/>
            </list>
        </outfit>
     
        <outfit id="10" premium="no">
            <list gender="0" lookType="149" name="Wizard">
            <stats magLevel="1"/>
            <stats maxMana="100"/>
            </list>
            <list gender="1" lookType="145" name="Wizard">
            <stats magLevel="1"/>
            <stats maxMana="100"/>
            </list>
        </outfit>
     
        <outfit id="11" premium="no">
            <list gender="0" lookType="150" name="Oriental">
            <attribute speed="5"/>
            <stats maxHealth="200"/>
            <stats maxMana="200"/>
                </list>
            <list gender="1" lookType="146" name="Oriental">
            <attribute speed="5"/>
            <stats maxHealth="200"/>
            <stats maxMana="200"/>
                </list>
        </outfit>
     
        <outfit id="12" premium="no">
            <list gender="0" lookType="155" name="Pirate">
            <stats maxHealth="100"/>
            <skills club="3"/>
            </list>
            <list gender="1" lookType="151" name="Pirate">
            <stats maxHealth="100"/>
            <skills club="3"/>
            </list>
        </outfit>
     
        <outfit id="13" premium="no" >
            <list gender="0" lookType="156" name="Assassin">
            <attribute speed="5"/>
            <skills dist="2"/>
                </list>
            <list gender="1" lookType="152" name="Assassin">
            <attribute speed="5"/>
            <skills dist="2"/>
                </list>
        </outfit>
     
        <outfit id="14" premium="no" >
            <list gender="0" lookType="157" name="Beggar">
            <stats maxHealth="200"/>
            </list>
            <list gender="1" lookType="153" name="Beggar">
            <stats maxHealth="200"/>
            </list>
        </outfit>
     
        <outfit id="15" premium="no" >
            <list gender="0" lookType="158" name="Shaman">
            <stats magLevel="2"/>
            </list>
            <list gender="1" lookType="154" name="Shaman">
            <stats magLevel="2"/>
            </list>
        </outfit>
     
        <outfit id="16" premium="no" >
            <list gender="0" lookType="252" name="Norsewoman">
            <skills shielding="2"/>
            <stats maxHealth="200"/>
            </list>
            <list gender="1" lookType="251" name="Norseman">
            <skills shielding="2"/>
            <stats maxHealth="200"/>
            </list>
        </outfit>
     
        <outfit id="17" premium="no" >
            <list gender="0" lookType="269" name="Nightmare">
            <skills shielding="8"/>
            </list>
            <list gender="1" lookType="268" name="Nightmare">
            <skills shielding="8"/>
            </list>
        </outfit>
     
        <outfit id="18" premium="no">
            <list gender="0" lookType="270" name="Jester">
            <stats maxMana="100"/>
            <attribute speed="5"/>
            <stats maxHealth="100"/>
            </list>
            <list gender="1" lookType="273" name="Jester">
            <stats maxMana="100"/>
            <attribute speed="5"/>
            <stats maxHealth="100"/>
            </list>
        </outfit>
     
        <outfit id="19" premium="yes" >
            <list gender="0" lookType="279" name="Brotherhood">
            <stats magLevel="2"/>
            <stats maxHealth="300"/>
            </list>
            <list gender="1" lookType="278" name="Brotherhood">
            <stats magLevel="2"/>
            <stats maxHealth="300"/>
            </list>
        </outfit>
     
        <outfit id="20" premium="yes" >
            <list gender="0" lookType="288" name="Demonhunter">
            <attribute speed="10"/>
            <stats maxHealth="200"/>
            </list>
            <list gender="1" lookType="289" name="Demonhunter">
            <attribute speed="10"/>
            <stats maxHealth="200"/>
            </list>
        </outfit>
     
        <outfit id="21" premium="yes" >
            <list gender="0" lookType="324" name="Yalaharian">
            <attribute speed="5"/>
            <stats magLevel="2"/>
            </list>
            <list gender="1" lookType="325" name="Yalaharian">
            <attribute speed="5"/>
            <stats magLevel="2"/>
            </list>
        </outfit>
     
        <outfit id="22" premium="yes">
            <list gender="0" lookType="336" name="Warmaster">
            <stats maxMana="100"/>
            <attribute speed="15"/>
            <stats maxHealth="100"/>
            <stats magLevel="2"/>
            </list>
            <list gender="1" lookType="335" name="Warmaster">
            <stats maxMana="100"/>
            <attribute speed="15"/>
            <stats maxHealth="100"/>
            <stats magLevel="2"/>
            </list>
        </outfit>
     
        <outfit id="23" premium="yes">
            <list gender="0" lookType="366" name="Wayfarer">
             <attribute speed="15"/>
               <skills dist="5"/>
        </list>
            <list gender="1" lookType="367" name="Wayfarer">
             <attribute speed="15"/>
               <skills dist="5"/>
        </list>
        </outfit>
     
        <outfit id="24" premium="no" >
            <list gender="0" lookType="329" name="Wedding"/>
            <list gender="1" lookType="328" name="Wedding"/>
        </outfit>
     
        <outfit id="25" access="3" premium="no">
            <list gender="0-3" lookType="75" name="Gamemaster"/>
        </outfit>
     
        <outfit id="26" access="4" premium="no">
            <list gender="0-3" lookType="266" name="Community Manager"/>
        </outfit>
     
        <outfit id="27" access="5" premium="no">
            <list gender="0-3" lookType="302" name="God"/>
        </outfit>
    </outfits>



    Utito tempo/addon bonus YNU5B25
    2 participantes
    https://www.tibiaface.com

    3default Re: Utito tempo/addon bonus Miér Mayo 26, 2021 10:04 am

    ioke

    ioke
    Miembro
    Miembro
    genia ya lo he testeado ahora voy a editarlo como lo tenia con la otra configuracion gracias hermano

    2 participantes
    http://baiakciteron.sytes.net

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