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    [NPC] [NPC] Task System 8.6 tfs 1.2

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    1default [NPC] [NPC] Task System 8.6 tfs 1.2 el Lun Mar 30, 2020 6:07 pm

    Trayamen

    Trayamen
    Miembro
    Miembro
    Descripcion escribió:Muy buenas, tengo problemas con mi task system de alguna manera o otra estoy intentando dejar registro en la quest log de las task actuales pero es imposible, y estaba preguntando si alguien tiene algún sistema mejor o si no ayudarme en conseguir registrar las task en el quest log gracias!
    Imagen Explicativa escribió:Imagen Explicativa: [NPC] [NPC] Task System 8.6 tfs 1.2 Tibiaf10
    Version del Scripts: TFs 1.x

    2default Re: [NPC] [NPC] Task System 8.6 tfs 1.2 el Lun Mar 30, 2020 7:19 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    si usa tfs 8.60 tfs 1.2 usa las las task de un tfs 1.2 10.98 y su quest log y ve registrandos segun su storage que tenga tus task



    [NPC] [NPC] Task System 8.6 tfs 1.2 YNU5B25
    https://www.tibiaface.com

    3default Re: [NPC] [NPC] Task System 8.6 tfs 1.2 el Lun Mar 30, 2020 8:41 pm

    Trayamen

    Trayamen
    Miembro
    Miembro
    ya lo hice pero lo unico que consigo visualizar es la quest no sus missiones que son las task
    Código:
    -- Task System LIB
    -- [14020] tem que ser o primeiro e todos os outros seguirem a ordem "anterior + 1"
    tasks = {
    -- tier 0
    [14020] = {mob = {"Rat", "Cave Rat"}, count = 12, level = 0, needed = 0, -- ESSA PRECISA SER A PRIMEIRA
    reward = {item = {{2148, 15}, {8704, 1}} --, addon = {male = {145, 2}, female = {145, 2}} , outfit = {male = 152, female = 149}, storage = 14281, mount = 14
    }},
    -- tier 1
    [14021] = {mob = {"Troll"}, count = 10, level = 3, needed = 14020,
    reward = {item = {{8704, 2}, {2649, 1}}
    }},
    [14022] = {mob = {"Spider", "Poison Spider"}, count = 12, level = 2, needed = 14020,
    reward = {item = {{2148, 25}, {8704, 3}}, experience = 50
    }},
    [14023] = {mob = {"Skeleton", "Skeleton Warrior", "Undead Gladitor", "Undead Mine Worker"}, count = 18, level = 6, needed = 14020,
    reward = {item = {{2148, 100}, {7618, 2}, {7620, 2}}
    }},
    [14024] = {mob = {"Rotworm", "Carrion Worm", "Rotworm Queen"}, count = 30, level = 8, needed = 14020,
    reward = {item = {{2152, 3}, {7618, 4}, {7620, 3}}, experience = 3500
    }},
    [14025] = {mob = {"Crocodile", "The Snapper"}, count = 40, level = 8, needed = 14020,
    reward = {item = {{2152, 3}, {7618, 3}, {7620, 2}}
    }},
    -- tier 2
    [14026] = {mob = {"Minotaur", "Minotaur Archer", "Minotaur Guard", "Minotaur Mage"}, count = 16, level = 6, needed = 14021,
    reward = {item = {{2512, 1}, {7618, 2}, {7620, 2}}
    }},
    [14027] = {mob = {"Orc", "Orc Spearman", "Orc Shaman", "Orc Leader", "Orc Berserker", "Orc Marauder", "Orc Rider", "Orc Warlord", "Orc Warrior", "Kraknaknork"}, count = 30, level = 6, needed = 14021,
    reward = {item = {{2398, 1}, {7618, 2}, {7620, 2}}
    }},
    [14028] = {mob = {"Wasp"}, count = 20, level = 6, needed = 14022,
    reward = {item = {{7618, 5}, {7620, 2}}, experience = 920
    }},
    [14029] = {mob = {"Larva"}, count = 35, level = 8, needed = 14022,
    reward = {item = {{7618, 4}, {7620, 3}, {2152, 2}}, experience = 850
    }},
    [14030] = {mob = {"Tarantula"}, count = 60, level = 20, needed = 14022,
    reward = {item = {{2152, 6}}, experience = 8600
    }},
    [14031] = {mob = {"Ghoul"}, count = 50, level = 12, needed = 14023,
    reward = {item = {{2168, 1}},experience = 5270
    }},
    [14032] = {mob = {"Demon Skeleton"}, count = 80, level = 26, needed = 14023,
    reward = {experience = 18510
    }},
    [14033] = {mob = {"Ghost"}, count = 80, level = 30, needed = 14023,
    reward = {item = {{6527, 9}, {2152, 5}}, experience = 9600
    }},
    -- tier 3
    [14034] = {mob = {"Wailing Widow"}, count = 80, level = 25, needed = 14030,
    reward = {item = {{13307, 1, chance = 5}, {5879, 3}}, experience = 26500
    }},
    [14035] = {mob = {"Scarab", "Ancient Scarab"}, count = 55, level = 12, needed = 14029,
    reward = {item = {{2162, 1}, {2159, 10}}
    }},
    [14036] = {mob = {"Dragon Hatchling", "Dragon Lord Hatchling", "Frost Dragon Hatchling"}, count = 60, level = 18, needed = 14025,
    reward = {item = {{7618, 5}, {7620, 5}}, experience = 4900
    }},
    [14037] = {mob = {"Orc Leader", "Orc Warlord"}, count = 75, level = 30, needed = 14027,
    reward = {item = {{6527, 6}, {2475, 1}}
    }},
    [14038] = {mob = {"Goblin", "Goblin Assassin", "Goblin Leader", "Goblin Scavenger"}, count = 50, level = 8, needed = 14027,
    reward = {item = {{2152, 4}}, experience = 5000
    }},
    [14039] = {mob = {"Dwarf", "Dwarf Guard", "Dwarf Miner", "Dwarf Geomancer", "Dwarf Soldier"}, count = 50, level = 8, needed = 14026,
    reward = {item = {{6527, 4}, {2543, 40}}, experience = 1620
    }},
    [14040] = {mob = {"Cyclops", "Cyclops Drone", "Cyclops Smith"}, count = 200, level = 15, needed = 14026,
    reward = {experience = 13900
    }},
    [14041] = {mob = {"Amazon"}, count = 60, level = 10, needed = 14026,
    reward = {item = {{7618, 10}, {7620, 6}}, experience = 6000
    }},
    [14042] = {mob = {"Mummy"}, count = 65, level = 28, needed = 14031,
    reward = {item = {{7618, 25}, {7620, 15}, {6527, 5}},experience = 11000
    }},
    [14043] = {mob = {"undead monster"}, count = 100, level = 40, needed = 14032, -- banshee quest I
    reward = {experience = 18000, storage = 14281
    }},
    [14044] = {mob = {"Spectre"}, count = 300, level = 68, needed = 14033,
    reward = {item = {{6527, 15}}, experience = 126000
    }},
    -- tier 4
    [14045] = {mob = {"Giant Spider"}, count = 60, level = 32, needed = 14034,
    reward = {item = {{6527, 10}}, experience = 22000
    }},
    [14046] = {mob = {"Ancient Scarab"}, count = 90, level = 28, needed = 14035,
    reward = {item = {{6527, 3}, {2152, 20}}, experience = 34000
    }},
    [14047] = {mob = {"Stampor"}, count = 80, level = 30, needed = 14036,
    reward = {experience = 37000, mount = 11
    }},
    [14048] = {mob = {"Dragon", "Dragon Lord", "Demodras"}, count = 100, level = 20, needed = 14036,
    reward = {item = {{2201, 1}, {2516, 1}}, experience = 10000
    }},
    [14049] = {mob = {"Cyclops Smith", "Cyclops Drone"}, count = 90, level = 28, needed = 14040,
    reward = {item = {{7588, 10}, {2391, 1}}, experience = 22000
    }},
    [14050] = {mob = {"Dark Magician"}, count = 75, level = 18, needed = 14041,
    reward = {item = {{7620, 25}}, experience = 13875
    }},
    [14051] = {mob = {"Valkyrie"}, count = 70, level = 12, needed = 14041,
    reward = {mount = 13, experience = 7500
    }},
    [14052] = {mob = {"Vampire", "Vampire Bride", "Vampire Viscount"}, count = 150, level = 29, needed = 14042,
    reward = {item = {{2534, 1, chance = 5}, {2152, 20}}, experience = 32210
    }},
    [14053] = {mob = {"undead monster"}, count = 150, level = 50, needed = 14043, -- banshee quest II
    reward = {experience = 22000, storage = 14282
    }},
    [14054] = {mob = {"Phantasm"}, count = 80, level = 80, needed = 14044,
    reward = {item = {{6527, 7}}, experience = 148715
    }},
    -- tier 5
    [14055] = {mob = {"Hydra", "The Many"}, count = 210, level = 60, needed = 14047,
    reward = {item = {{6527, 15}}, experience = 118650
    }},
    [14056] = {mob = {"Dragon Lord", "Demodras"}, count = 250, level = 55, needed = 14048,
    reward = {item = {{2414, 1}, {2492, 1, chance = 3}, {7891, 1, chance = 6}}, experience = 112500
    }},
    [14057] = {mob = {"Wyrm", "Elder Wyrm", "Tyrn"}, count = 200, level = 52, needed = 14048,
    reward = {item = {{10221, 1}}, experience = 66430
    }},
    [14058] = {mob = {"Behemoth"}, count = 200, level = 85, needed = 14049,
    reward = {item = {{2454, 1}}, experience = 269230
    }},
    [14059] = {mob = {"Necromancer", "Necropharus"}, count = 175, level = 38, needed = 14050,
    reward = {item = {{2185, 1}}, experience = 36250
    }},
    [14060] = {mob = {"Hero"}, count = 175, level = 42, needed = 14051,
    reward = {item = {{6527, 6}}, experience = 42650
    }},
    [14061] = {mob = {"Banshee"}, count = 200, level = 50, needed = 14052,
    reward = {item = {{2160, 1}}, experience = 49090
    }},
    [14062] = {mob = {"Vampire Viscount", "Vampire Bride"}, count = 175, level = 42, needed = 14052,
    reward = {item = {{6527, 12}, {2152, 40}}, experience = 55115
    }},
    [14063] = {mob = {"undead monster"}, count = 250, level = 60, needed = 14053, -- banshee quest III
    reward = {experience = 24000, storage = 14283, mount = 12
    }},
    -- tier 6
    [14064] = {mob = {"Frost Dragon"}, count = 300, level = 80, needed = 14056,
    reward = {item = {{6527, 15}}, experience = 126000
    }},
    [14065] = {mob = {"Demon", "Orshabaal"}, count = 400, level = 120, needed = 14058,
    reward = {item = {{2472, 1, chance = 5}, {10305, 1}, {6527, 30}}, experience = 764100, outfit = {male = 289, female = 288}, mount = 39
    }},
    [14066] = {mob = {"Warlock"}, count = 280, level = 110, needed = 14059,
    reward = {item = {{6527, 18}, {2123, 1, chance = 3}, {2466, 1, chance = 1}, {2656, 1, chance = 15}}, experience = 450000
    }},
    -- tier 3 extended
    [14067] = {mob = {"Elf", "Elf Scout", "Elf Arcanist"}, count = 60, level = 10, needed = 14026,
    reward = {item = {{2175, 1}, {7620, 10}}
    }},
    }

     config = { -- #tasks nao funciona, esse foi o jeito
    first = 14020,
    last = 14067
    }

    storages = {
    firsttask = 14010, -- task1
    secondtask = 14011, -- task2
    countfirst = 14012, -- quantidade que já matou da task 1
    countsecond = 14013 -- quantidade que já matou da task 2
    }

    function getFreeSlotTask(cid)
     if Player(cid):getStorageValue(storages.firsttask) > 0 then
     return storages.secondtask, storages.countsecond
     else
     return storages.firsttask, storages.countfirst
     end
    end

    function getFinishedTasks(cid)
     local self = Player(cid)
     local t1, t2 = 0, 0
     if tasks[self:getStorageValue(storages.firsttask)] or tasks[self:getStorageValue(storages.secondtask)] then
     if tasks[self:getStorageValue(storages.firsttask)] and (self:getStorageValue(storages.countfirst) >= tasks[self:getStorageValue(storages.firsttask)].count) then
     t1 = storages.firsttask
     end
     if tasks[self:getStorageValue(storages.secondtask)] and (self:getStorageValue(storages.countsecond) >= tasks[self:getStorageValue(storages.secondtask)].count) then
     t2 = storages.secondtask
     end
     end
     return t1, t2
    end

    function getRewards(cid, task)
     local self = Player(cid)
     local msg = "You've received for this task: "
     if tasks[self:getStorageValue(task)] then
     for tipo, valor in pairs (tasks[self:getStorageValue(task)].reward) do
     if tipo == "experience" then
     experience = valor --* Game.getExperienceStage(self:getLevel())
     msg = msg..experience.." of experience, "
     self:addExperience(experience)
     elseif tipo == "addon" then
     if self:getSex() == 0 then
     self:addOutfitAddon(valor.female[1], valor.female[2])
     else
     self:addOutfitAddon(valor.male[1], valor.male[2])
     end
     msg = msg.."a new addon, "
     elseif tipo == "outfit" then
     if self:getSex() == 0 then
     self:addOutfit(valor.female)
     else
     self:addOutfit(valor.male)
     end
     msg = msg.."a new outfit, "
     elseif tipo == "storage" then
     self:setStorageValue(valor, 1)
     msg = msg.."a new mission avaiable, "
     elseif tipo == "item" then
     msg = msg.."the following itens: "
     for _, itens in ipairs (valor) do
     if itens.chance and itens.chance < math.random(1, 100) then goto continue end
     self:addItem(itens[1], itens[2])
     msg = msg..ItemType(itens[1]):getName()..", "
     ::continue::
     end
     elseif tipo == "mount" then
     self:addMount(valor)
     msg = msg.."a new mount, "
     end
     end
     msg = msg.."enjoy your prize(s) and I'll wait you for the next task."
     end
    return msg
    end
    te hago un ejemplo de como lo tengo
    Código:
    <?xml version="1.0" encoding="UTF-8"?>
    <quests>
     <quest name="Task" startstorageid="14010" startstoragevalue="1">
     <mission name="Kill Rats" storageid="14020" startvalue="1" endvalue="2">
     <missionstate id="1" description="Kill 12 Rats or Cave Rats" />
     </mission>

     </quest>
    </quests>
    si tienes alguna idea, ayuda! gracias!!

    4default Re: [NPC] [NPC] Task System 8.6 tfs 1.2 el Lun Mar 30, 2020 9:36 pm

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    si miras en el archivo task

    needed = 14020, creo qeu esa es la mision



    [NPC] [NPC] Task System 8.6 tfs 1.2 YNU5B25
    https://www.tibiaface.com

    5default Re: [NPC] [NPC] Task System 8.6 tfs 1.2 el Mar Mar 31, 2020 5:45 am

    Trayamen

    Trayamen
    Miembro
    Miembro
    ya lo prove pero el needed es el storage que necesitas hacer antes para empezar el siguente, es decir si no has hecho ese storage no puedes hacer el siguente, pero en el registro pongo [14020] y nada.. detecta algo con firsttask = 14010, -- task1, pero luego las missiones no las registra...
    Ejemplo
    [NPC] [NPC] Task System 8.6 tfs 1.2 Task10

    No me registra la misión pero si la quest

    [NPC] [NPC] Task System 8.6 tfs 1.2 Task210

    Creo que el problema esta en que puedes escoger 2 task y no hay un id de storage común para identificarlas, entonces el script se bugea y no te lo marca, pero yo no se modificar tanto la script no tengo tanto level xD

    6default Re: [NPC] [NPC] Task System 8.6 tfs 1.2 el Mar Mar 31, 2020 9:15 am

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    ahi tienes un ejemplo de como añadir en quest log

    Código:

    <mission name="Paw and Fur: Energy Elementals" storageid="14017" startvalue="0" endvalue="70">
             <missionstate id="0" description="You already hunted 0/70 energy elementals."/>
             <missionstate id="1" description="You already hunted 1/70 energy elementals."/>
             <missionstate id="2" description="You already hunted 2/70 energy elementals."/>
             <missionstate id="3" description="You already hunted 3/70 energy elementals."/>
             <missionstate id="4" description="You already hunted 4/70 energy elementals."/>
             <missionstate id="5" description="You already hunted 5/70 energy elementals."/>
             <missionstate id="6" description="You already hunted 6/70 energy elementals."/>
             <missionstate id="7" description="You already hunted 7/70 energy elementals."/>
             <missionstate id="8" description="You already hunted 8/70 energy elementals."/>
             <missionstate id="9" description="You already hunted 9/70 energy elementals."/>
             <missionstate id="10" description="You already hunted 10/70 energy elementals."/>
             <missionstate id="11" description="You already hunted 11/70 energy elementals."/>
             <missionstate id="12" description="You already hunted 12/70 energy elementals."/>
             <missionstate id="13" description="You already hunted 13/70 energy elementals."/>
             <missionstate id="14" description="You already hunted 14/70 energy elementals."/>
             <missionstate id="15" description="You already hunted 15/70 energy elementals."/>
             <missionstate id="16" description="You already hunted 16/70 energy elementals."/>
             <missionstate id="17" description="You already hunted 17/70 energy elementals."/>
             <missionstate id="18" description="You already hunted 18/70 energy elementals."/>
             <missionstate id="19" description="You already hunted 19/70 energy elementals."/>
             <missionstate id="20" description="You already hunted 20/70 energy elementals."/>
             <missionstate id="21" description="You already hunted 21/70 energy elementals."/>
             <missionstate id="22" description="You already hunted 22/70 energy elementals."/>
             <missionstate id="23" description="You already hunted 23/70 energy elementals."/>
             <missionstate id="24" description="You already hunted 24/70 energy elementals."/>
             <missionstate id="25" description="You already hunted 25/70 energy elementals."/>
             <missionstate id="26" description="You already hunted 26/70 energy elementals."/>
             <missionstate id="27" description="You already hunted 27/70 energy elementals."/>
             <missionstate id="28" description="You already hunted 28/70 energy elementals."/>
             <missionstate id="29" description="You already hunted 29/70 energy elementals."/>
             <missionstate id="30" description="You already hunted 30/70 energy elementals."/>
             <missionstate id="31" description="You already hunted 31/70 energy elementals."/>
             <missionstate id="32" description="You already hunted 32/70 energy elementals."/>
             <missionstate id="33" description="You already hunted 33/70 energy elementals."/>
             <missionstate id="34" description="You already hunted 34/70 energy elementals."/>
             <missionstate id="35" description="You already hunted 35/70 energy elementals."/>
             <missionstate id="36" description="You already hunted 36/70 energy elementals."/>
             <missionstate id="37" description="You already hunted 37/70 energy elementals."/>
             <missionstate id="38" description="You already hunted 38/70 energy elementals."/>
             <missionstate id="39" description="You already hunted 39/70 energy elementals."/>
             <missionstate id="40" description="You already hunted 40/70 energy elementals."/>
             <missionstate id="41" description="You already hunted 41/70 energy elementals."/>
             <missionstate id="42" description="You already hunted 42/70 energy elementals."/>
             <missionstate id="43" description="You already hunted 43/70 energy elementals."/>
             <missionstate id="44" description="You already hunted 44/70 energy elementals."/>
             <missionstate id="45" description="You already hunted 45/70 energy elementals."/>
             <missionstate id="46" description="You already hunted 46/70 energy elementals."/>
             <missionstate id="47" description="You already hunted 47/70 energy elementals."/>
             <missionstate id="48" description="You already hunted 48/70 energy elementals."/>
             <missionstate id="49" description="You already hunted 49/70 energy elementals."/>
             <missionstate id="50" description="You already hunted 50/70 energy elementals."/>
             <missionstate id="51" description="You already hunted 51/70 energy elementals."/>
             <missionstate id="52" description="You already hunted 52/70 energy elementals."/>
             <missionstate id="53" description="You already hunted 53/70 energy elementals."/>
             <missionstate id="54" description="You already hunted 54/70 energy elementals."/>
             <missionstate id="55" description="You already hunted 55/70 energy elementals."/>
             <missionstate id="56" description="You already hunted 56/70 energy elementals."/>
             <missionstate id="57" description="You already hunted 57/70 energy elementals."/>
             <missionstate id="58" description="You already hunted 58/70 energy elementals."/>
             <missionstate id="59" description="You already hunted 59/70 energy elementals."/>
             <missionstate id="60" description="You already hunted 60/70 energy elementals."/>
             <missionstate id="61" description="You already hunted 61/70 energy elementals."/>
             <missionstate id="62" description="You already hunted 62/70 energy elementals."/>
             <missionstate id="63" description="You already hunted 63/70 energy elementals."/>
             <missionstate id="64" description="You already hunted 64/70 energy elementals."/>
             <missionstate id="65" description="You already hunted 65/70 energy elementals."/>
             <missionstate id="66" description="You already hunted 66/70 energy elementals."/>
             <missionstate id="67" description="You already hunted 67/70 energy elementals."/>
             <missionstate id="68" description="You already hunted 68/70 energy elementals."/>
             <missionstate id="69" description="You already hunted 69/70 energy elementals."/>
             <missionstate id="70" description="You killed 70 energy elementals. Report back to Grizzly Adams."/>
             <missionstate id="71" description="You killed 70 energy elementals. You can restart that task if you are still under Level 90."/>
          </mission>

    [Tienes que estar registrado y conectado para ver este vínculo]



    [NPC] [NPC] Task System 8.6 tfs 1.2 YNU5B25
    https://www.tibiaface.com

    7default Re: [NPC] [NPC] Task System 8.6 tfs 1.2 el Mar Mar 31, 2020 10:21 am

    Trayamen

    Trayamen
    Miembro
    Miembro
    y con el npc podríamos escribir un mensaje cada vez que mate a un mob? al finalizar la quest da un mensaje pero no se como ponerle que ponga un mensaje cada vez que mates a uno te paso el code para ver si ves algo
    Código:
    dofile('data/lib/tasklib.lua')
    local raceTypes = {
       [1] = "venom",
        [2] = "blood",
        [3] = "undead",
        [4] = "fire",
        [5] = "energy",
       }


    function onKill(player, monstro)
       local creature = Player(player.uid)
       local target = Monster(monstro.uid)
       local t1 = creature:getStorageValue(storages.firsttask)
       local t2 = creature:getStorageValue(storages.secondtask)   
       if (t1 > 0 or t2 > 0) and target and type(target:getMaster()) == 'nil' then
          if t1 > 0 and tasks[t1] and (isInArray(tasks[t1].mob, target:getName()) or tasks[t1].mob[1]:match("%a+") == raceTypes[target:getType():getRace()]) then
             local store = creature:getStorageValue(storages.countfirst)
             if store < tasks[t1].count then
                creature:setStorageValue(storages.countfirst, store + 1)
                if store + 1 == tasks[t1].count then
                   creature:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You finished your task.")
                elseif store + 1 <= tasks[t1].count then
                   creature:sendCancelMessage("Killed ["..store + 1 .."/"..tasks[t1].count.."]")
                end
             end
          elseif t2 > 0 and tasks[t2] and (isInArray(tasks[t2].mob, target:getName()) or tasks[t2].mob[1]:match("%a+") == raceTypes[target:getType():getRace()]) then
             local store = creature:getStorageValue(storages.countsecond)
             if store < tasks[t2].count then
                creature:setStorageValue(storages.countsecond, store + 1)
                if store + 1 == tasks[t2].count then
                   creature:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You finished your task.")
                elseif store + 1 <= tasks[t2].count then
                   creature:sendCancelMessage("Killed ["..store + 1 .."/"..tasks[t2].count.."]")
                end
             end
          end
       end
    return true
    end

    en la parte que pone
    Código:
                   creature:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You finished your task.")

    no se le podria añadir eso que te pregunto un mensaje cada vez que mates un mob, si es mucha pesadez tranquilo no te preocupes muchas gracias por tu ayuda

    Contenido patrocinado


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