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    [Pedido] [Ayuda] NECESITO QUE LOS PLAYER NO SE PUEDAN ATRAVESAR

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    manolitoxd

    manolitoxd
    Nuevo Miembro
    Nuevo Miembro
    AYUDA NECESITO QUE LOS PLAYER NO SE PUEDAN ATRAVESAR NOSE DONDE SE PONE ESO!

    Código:

    - The OTX Server Config

       -- Owner Data
       ownerName = "manolo"
       ownerEmail = "poke_dx@hotmail.com"
       url = "blacktibia.org"
       location = "Chile"

       -- Messages
       motd = "Bienvenido A Manolos OT!"
       serverName = "Manolos OT"
       loginMessage = "Bienvenido A Manolos OT"
       displayGamemastersWithOnlineCommand = false

       -- MySql
       sqlType = "sqlite"
       sqlHost = "127.0.0.1"
       sqlPort = 3306
       sqlUser = "root"
       sqlPass = ""
       sqlDatabase = ""
       sqlFile = "schemas/otxserver.s3db"
       sqlKeepAlive = 10
       mysqlReadTimeout = 0
       mysqlWriteTimeout = 1
       mysqlReconnectionAttempts = 3
       encryptionType = "sha1" --// encryptionType can be (plain, md5, sha1, sha256 or sha512).

       -- World / Ip / Port
       worldId = 0
     ip = "manolosot.servegame.com"
       worldType = "open"
       bindOnlyGlobalAddress = false
       loginPort = 7171
       gamePort = 7172
       statusPort = 7171
       loginOnlyWithLoginServer = false

       -- Account manager
       accountManager = true
       namelockManager = true
       newPlayerChooseVoc = true
       newPlayerSpawnPosX = 1446
       newPlayerSpawnPosY = 1685
       newPlayerSpawnPosZ = 7
       newPlayerTownId = 1
       newPlayerLevel = 8   newPlayerMagicLevel = 0
       generateAccountNumber = false
          -- Account manager Extras
          minPasswordLength = 6
          minAccountNameLength = 3
          maxAccountNameLength = 25
          newCharacterMinNameLength = 3
          newCharacterMaxNameLength = 30

       -- Red Skull Config
       dailyFragsToRedSkull = 30
       weeklyFragsToRedSkull = 100
       monthlyFragsToRedSkull = 1000
          -- Length
          redSkullLength = 30 * 24 * 60 * 60 -- Length

       -- Black Skull Config
       dailyFragsToBlackSkull = 60
       weeklyFragsToBlackSkull = 200
       monthlyFragsToBlackSkull = 2000
       blackSkulledDeathHealth = 40
       blackSkulledDeathMana = 0
          -- Length
          blackSkullLength = 45 * 24 * 60 * 60 -- Length

       -- Banishment Config
       -- killsBanLength works only if useBlackSkull option is disabled.
       notationsToBan = 3
       warningsToFinalBan = 4
       warningsToDeletion = 5
       banLength = 7 * 24 * 60 * 60
       killsBanLength = 7 * 24 * 60 * 60
       finalBanLength = 30 * 24 * 60 * 60
       ipBanishmentLength = 1 * 24 * 60 * 60
       dailyFragsToBanishment = 8
       weeklyFragsToBanishment = 15
       monthlyFragsToBanishment = 50
       broadcastBanishments = false
       autoBanishUnknownBytes = true
       allowedMaxSizedPackets = 3

       -- Battle
       -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
       protectionLevel = 60
       pvpTileIgnoreLevelAndVocationProtection = true
       allowFightback = true
       pzLocked = 15 * 1000
       huntingDuration = 15 * 1000
       criticalHitMultiplier = 1
       displayCriticalHitNotify = true
       removeWeaponAmmunition = false
       removeWeaponCharges = false
       removeRuneCharges = false
       whiteSkullTime = 1 * 60 * 1000
       advancedFragList = true
       useBlackSkull = true
       useFragHandler = true
       noDamageToSameLookfeet = false
       showHealingDamage = false
       showHealingDamageForMonsters = false
       fieldOwnershipDuration = 5 * 1000
       stopAttackingAtExit = true
       loginProtectionPeriod = 10 * 1000
       deathLostPercent = 5
       stairhopDelay = 2 * 1000
       pushCreatureDelay = 0.3 * 1000
       deathContainerId = 1987
       gainExperienceColor = 215
       addManaSpentInPvPZone = true
       squareColor = 0

       -- RSA
       -- NOTE: These should not be changed unless you know what your doing!
       -- Prime1 - known as p; Prime2 - known as q; Public - known as e;
       -- Modulus - known as n; Private - known as d.
       -- How make custom client with custom RSA Key: http://vapus.net/customclient
       rsaPrime1 = "14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"
       rsaPrime2 = "7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"
       rsaPublic = "65537"
       rsaModulus = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"
       rsaPrivate = "46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073"

       -- OTX Server Extras Features
          -- Battle
          optionalWarAttackableAlly = true
          fistBaseAttack = 7
          criticalHitChance = 7
             -- <attribute key="criticalhitchance" value="7" />
          noDamageToGuildMates = false
             -- if true then no damage, if false then damage
          noDamageToPartyMembers = false
             -- if true then no damage, if false then damage

          -- Rook System
          rookLevelTo = 6
          rookTownId = 1
          rookSystem = true

          -- AntyParalyze Rune
          paralyzeDelay = 1200

          -- Protocol Server
          -- The function no work (Ale check it ... and fix for Linux/Windows Users)
          -- clientVersionMin = "8.60"
          -- clientVersionMax = "8.60"
          useCapSystem = true
          useMultiClient = false

          -- Depot and Miscellaneous
          houseSkipInitialRent = true
          houseProtection = true
          depotItemsFreeLimit = 500
          depotItemstPremiumLimit = 1000
          enableProtectionQuestForGM = true
          cleanItemsInMap = false
             -- The function cleanItemsInMap, make crash server in reload movements "no change at true" only in start server.
             -- Default CleanIDs = vials "7636;7635;7634". Need add more visit movements.xml in area <!-- Clean Tiles --> and add more.

          -- 8.7x Features
          monsterSpawnWalkback = true
          tibiaClassicSlots = false
          healPlayersOnLevelAdvance = true

          -- Spawns
          NoDisableBlockRespawn = true

          -- Summons
          NoShareExpSummonMonster = false

       -- Connection config
       loginTries = 20
       retryTimeout = 5 * 1000
       loginTimeout = 60 * 1000
       maxPlayers = 200
       displayOnOrOffAtCharlist = false
       onePlayerOnlinePerAccount = true
       allowClones = 0
       statusTimeout = 1000
       replaceKickOnLogin = true
       forceSlowConnectionsToDisconnect = false
       premiumPlayerSkipWaitList = true

       -- Deathlist
       deathListEnabled = true
       deathListRequiredTime = 1 * 60 * 1000
       deathAssistCount = 3
       maxDeathRecords = 5

       -- Guilds
       ingameGuildManagement = true
       levelToFormGuild = 50
       premiumDaysToFormGuild = 0
       guildNameMinLength = 4
       guildNameMaxLength = 20

       -- Highscores
       highscoreDisplayPlayers = 10
       updateHighscoresAfterMinutes = 20

       -- Houses
       buyableAndSellableHouses = true
       houseNeedPremium = true
       bedsRequirePremium = true
       levelToBuyHouse = 90
       housesPerAccount = 1
       houseRentAsPrice = false
       housePriceAsRent = false
       housePriceEachSquare = 1000
       houseRentPeriod = "weekly"
       houseCleanOld = 8 * 24 * 60 * 60
       guildHalls = true

       -- Item usage
       timeBetweenActions = 200
       timeBetweenExActions = 1000
       checkCorpseOwner = true
       hotkeyAimbotEnabled = true
       maximumDoorLevel = 999
       tradeLimit = 100
       canOnlyRopePlayers = false

       -- Map
       -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
       -- houseDataStorage usage may be found at how-use-internal-functions.log
       mapAuthor = "Komic"
       houseDataStorage = "binary-tilebased"
       randomizeTiles = true
       storeTrash = true
       cleanProtectedZones = true
       mapName = "kalima.otbm"
          -- For Linux use:
          -- mapName = "forgotten.otbm.gz"

       -- Mailbox
       mailMaxAttempts = 5
       mailBlockPeriod = 30 * 60 * 1000
       mailAttemptsFadeTime = 5 * 60 * 1000
       mailboxDisabledTowns = ""
          -- Example disable rook depot (temple) "4"
          -- mailboxDisabledTowns = "4"

       -- Startup
       -- For Linux use "-1" is default
       defaultPriority = "higher"
       niceLevel = 5
       coresUsed = "-1" -- ("0, 1, 2, 3") -- For QuadCore ONLY Windows
       startupDatabaseOptimization = true
       removePremiumOnInit = true
       confirmOutdatedVersion = false
       skipItemsVersionCheck = true

       -- Muted buffer
       maxMessageBuffer = 4

       -- Miscellaneous
       dataDirectory = "data/"
       logsDirectory = "data/logs/"
       disableOutfitsForPrivilegedPlayers = false
       bankSystem = true
       displaySkillLevelOnAdvance = true
       spellNameInsteadOfWords = false
       emoteSpells = true
       unifiedSpells = true
       promptExceptionTracerErrorBox = true
       storePlayerDirection = false
       savePlayerData = true
       monsterLootMessage = 3
       monsterLootMessageType = 25
       separateViplistPerCharacter = false
       vipListDefaultLimit = 20
       vipListDefaultPremiumLimit = 100

       -- Outfits
       allowChangeOutfit = true
       allowChangeColors = true
       allowChangeAddons = true
       addonsOnlyPremium = true

       -- Ghost mode
       ghostModeInvisibleEffect = false
       ghostModeSpellEffects = true

       -- Limits
       idleWarningTime = 14 * 60 * 1000
       idleKickTime = 15 * 60 * 1000
       expireReportsAfterReads = 1
       playerQueryDeepness = 1
       protectionTileLimit = 10
       houseTileLimit = 10
       tileLimit = 7

       -- Premium-related
       freePremium = true
       premiumForPromotion = true
       updatePremiumStateAtStartup = true

       -- Blessings
       blessings = true
       blessingOnlyPremium = true
       blessingReductionBase = 30
       blessingReductionDecrement = 5
       eachBlessReduction = 8

       -- Rates
       experienceStages = true
       rateExperience = 500.0
       rateExperienceFromPlayers = 0
       rateSkill = 80.0
       rateMagic = 65.0
       rateLoot = 13.0
       rateSpawn = 250.5
       formulaLevel = 5.0
       formulaMagic = 1.0

       -- Monster rates
       rateMonsterHealth = 1.0
       rateMonsterMana = 1.0
       rateMonsterAttack = 1.0
       rateMonsterDefense = 1.0

       -- Experience from players
       minLevelThresholdForKilledPlayer = 0.9
       maxLevelThresholdForKilledPlayer = 1.1

       -- Stamina System
       rateStaminaLoss = 1
       rateStaminaGain = 3
       rateStaminaThresholdGain = 12
       staminaRatingLimitTop = 40 * 60
       staminaRatingLimitBottom = 14 * 60
       staminaLootLimit = 14 * 60
       rateStaminaAboveNormal = 1.5
       rateStaminaUnderNormal = 0.5
       staminaThresholdOnlyPremium = true

       -- Party System
       experienceShareRadiusX = 30
       experienceShareRadiusY = 30
       experienceShareRadiusZ = 1
       experienceShareLevelDifference = 2 / 3
       extraPartyExperienceLimit = 20
       extraPartyExperiencePercent = 5
       experienceShareActivity = 2 * 60 * 1000

       -- Global save
       globalSaveEnabled = false
       globalSaveHour = 3   globalSaveMinute = 0
       shutdownAtGlobalSave = true
       cleanMapAtGlobalSave = false

       -- Spawns
       deSpawnRange = 2
       deSpawnRadius = 50

       -- Summons
       maxPlayerSummons = 2
       teleportAllSummons = false
       teleportPlayerSummons = true

       -- Don't edit use at your own risk
       oldConditionAccuracy = false
       bindOnlyConfiguredIpAddress = false
       saveGlobalStorage = false
       bufferMutedOnSpellFailure = false
       displayPlayersLogging = true



    Última edición por [Adm] SevuOT el Sáb Jul 20, 2019 8:46 pm, editado 1 vez (Razón : Mal formato del codigo lua.)

    Ver perfil de usuario
    Debes buscar en player.cpp la funcion:
    Código:
    bool Player::canWalkthroughEx(const Creature* creature) const
    y cambiar esto:
    Código:
    return playerTile && playerTile->hasFlag(TILESTATE_PROTECTIONZONE);
    por esto:
    Código:
    return playerTile;



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    [Pedido] [Ayuda] NECESITO QUE LOS PLAYER NO SE PUEDAN ATRAVESAR TRJEB8aSRYK5IulEU6ilJw
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