1
[Sistema] Rail System (edite Maya) Tfs 1.3 el Mar Feb 06, 2018 10:09 am
[Admin] God Maya
![[Admin] God Maya](https://2img.net/u/2712/30/40/04/avatars/1-92.jpg)
Administrador

Aqui le dejamos el rail system para tfs 1.3 sistema de viajes con vagones
nos vamos a DATA/ACTIONS/SCRIPTS
copiamos cualquier archivo y renombramos por rail.lua y pegamos esto dentro
- Código:
local directions = {
[3013] = 0, -- North
[3014] = 1, -- East
[3015] = 2, -- South
[3016] = 3, -- West
}
local railIds = {7121, 7122, 7123, 7124, 7125, 7126, 7127, 7128, 7129, 7130}
local rails = {
[7121] = {[0] = 0, [2] = 2},
[7122] = {[1] = 1, [3] = 3},
[7123] = {[0] = 1, [3] = 2},
[7124] = {[1] = 2, [0] = 3},
[7125] = {[3] = 0, [2] = 1},
[7126] = {[1] = 0, [2] = 3},
[7127] = {[0] = 0, [2] = 3, [1] = 0},
[7128] = {[1] = 2, [3] = 3, [0] = 3},
[7129] = {[1] = 0, [3] = 3, [2] = 3},
[7130] = {[0] = 0, [2] = 1, [3] = 0}
}
local speed = 125
local allowWalk = false
local function drive(cid, dir)
if(isPlayer(cid)) then
local player = Player(cid)
local pos = player:getPosition()
local nextPos = (dir == 0 and pos + {y = -1} or
dir == 1 and pos + {x = 1} or
dir == 2 and pos + {y = 1} or
dir == 3 and pos + {x = -1})
for i = 1, #railIds do
if(getTileItemById(nextPos, railIds[i]).uid > 0) then
doMoveCreature(cid, dir)
doSetItemOutfit(cid, dir == 0 and 7132 or dir == 2 and 7132 or 7131, -1)
Position(pos):sendMagicEffect(CONST_ME_POFF)
addEvent(drive, speed, cid, rails[railIds[i]][dir])
break
else
player:removeCondition(CONDITION_OUTFIT)
end
end
end
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
local player = Player(cid)
if(not player:getCondition(CONDITION_OUTFIT)) then
player:teleportTo(toPosition, true)
addEvent(drive, speed, cid.uid, directions[item.actionid])
end
return true
end
ahora nos vamos a DATA/ACTIONS/ACTIONS.XML
Y pegamos estas tags
- Código:
<action actionid="3013" script="rail.lua"/>
<action actionid="3014" script="rail.lua"/>
<action actionid="3015" script="rail.lua"/>
<action actionid="3016" script="rail.lua"/>
estos son los actions id que hay que pegar en los vagones que vayan usar dependiendo donde quieran ir
- Código:
North - 3013
East - 3014
South - 3015
West - 3016

![[Sistema] Rail System (edite Maya) Tfs 1.3 YNU5B25](https://i.imgur.com/yNU5B25.png)