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    No aparecen todos los mounts al domesticarlos

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    Invitado

    Anonymous
    Invitado
    Descripcion de mi problema:
    Al momento de domesticar una creature para ganarte el Mount, no aparece en las opciones del jugador. Lo he intentado con casi todas y el unico que aparece es el war bear. Alguien más a tenido este error? como lo arreglo?

    Otra cosa, como puedo modificar o agregar los mounts en la base de datos?

    Estoy usando la Global Tibiaface 10.90 v24 de 64 bits

    Gracias y saludos


    Imagen de mi Error:
    No aparecen todos los mounts al domesticarlos Http:

    Mi problema esta en:
    Otro Problema

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    primero la mounts tienen % de exito para domesticar

    utiliza este scripts vete a actions/scripts/other/taming

    remplzas su contenido por esto

    Código:
    local TYPE_ITEM, TYPE_MONSTER, TYPE_NPC = 0, 2, 3

    local config = {
       [5907] = {
          name = 'bear',
          id = 3,
          type = TYPE_MONSTER,
          chance = 20,
          fail = {
             {run = true, text = 'The bear ran away.'},
             {broke = true, text = 'Oh no! The slingshot broke.'},
             {sound = 'GRRRRRRRRRRRR', text = 'The bear is trying to hit you with its claws.'}
          },
          success = {sound = 'Grrrrrrr', text = 'You tamed the wild bear.'}
       },
       [13247]   = {
          name = 'boar',
          id = 10,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, text = 'The boar ran away'},
             {broke = true, text = 'Oh no! The hunting horn broke!'},
             {sound = 'Grunt! Grunt!', text = 'The boar is refusing to obey the hunting horn.'}
          },
          success = {sound = 'Oink', text = 'You tamed the wild boar.'}
       },
       [13291]   = {
          name = 'undead cavebear',
          id = 12,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, text = 'The undead cavebear ran away.'},
             {sound = 'GRRRRRRRRRR', text = 'The undead cavebear is growling at you.'}
          },
          success = {sound = 'Grrrrrrr', text = 'You tamed the undead cavebear.'}
       },
       [13292]   = {
          name = 'inoperative tin lizzard',
          mountName = 'tin lizzard',
          id = 8,
          type = TYPE_ITEM,
          chance = 40,
          fail = {
             {destroyObject = true, sound = 'Krr... kch.', text = 'The tin lizzard broke apart.'}
          },
          success = {sound = 'Krkrkrkrk', text = 'You wind up the tin lizzard.'}
       },
       [13293]   = {
          name = 'midnight panther',
          id = 5,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, text = 'The midnight panther ran away.'},
             {sound = 'Groarrrrrrrr', text = 'The midnight panther is growling at you.'}
          },
          success = {sound = 'Purrrrrrr', text = 'You tamed the wild panther.'}
       },
       [13294]   = {
          name = 'draptor',
          id = 6,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, text = 'The wild draptor ran away.'},
             {sound = 'Screeeeeeeeech', text = 'The wild draptor is struggling.'}
          },
          success = {sound = 'Screeeeeeeeech', text = 'You tamed the wild draptor.'}
       },
       [13295]   = {
          name = 'black sheep',
          id = 4,
          type = TYPE_MONSTER,
          chance = 25,
          fail = {
             {run = true, sound = 'Baaaah', text = 'The black sheep ran away.'},
             {broke = true, text = 'Oh no! The reins were torn.'},
             {sound = 'Baaaah', text = 'The black sheep is trying to run away.'}
          },
          success = {sound = 'Baaaaaah', text = 'You tamed the black sheep.'}
       },
       [13298]   = {
          name = 'terror bird',
          id = 2,
          type = TYPE_MONSTER,
          chance = 15,
          fail = {
             {run = true, text = 'The terror bird ran away.'},
             {broke = true, text = 'Oh no, the bird ate the carrot.'},
             {sound = 'CARRRRAAAH!', text = 'The terror bird is pecking you.'}
          },
          success = {sound = 'Guruuuuh', text = 'You tamed the bird.'}
       },
       [13305]   = {
          name = 'crustacea gigantica',
          id = 7,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, text = 'The gigantic creature ran away.'},
             {sound = 'CHRRRR', text = 'The gigantic creature is trying to pinch you.'}
          },
          success = {sound = 'Chrrrrr', text = 'You tamed the gigantic creature.'}
       },
       [13307]   = {
          name = 'wailing widow',
          id = 1,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, sound = 'SSSSSSSSSSSSS', text = 'The wailing widow ran away.'},
             {broke = true, text = 'Oh no! The wailing widow ate the bait.'},
             {sound = 'SSSSSSSSSSSSS', text = 'The wailing widow is hissing at you.'}
          },
          success = {sound = 'Sssssssss', text = 'You tamed the wailing widow.'}
       },
       [13498]   = {
          name = 'sandstone scorpion',
          id = 21,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, sound = '*rattle-rattle*', text = 'The sandstone scorpion flees.'},
             {broke = true, text = 'Using the sceptre on the stone surface of the scorpion, it breaks in two halves.'},
             {sound = '*tak tak tak*', text = 'The sandstone scorpion eludes the influence of the scepter.'}
          },
          success = {sound = '*rattle*', text = 'You tamed the sandstone scorpion'}
       },
       [13508]   = {
          name = 'slug',
          id = 14,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, sound = 'Slurp!', text = 'The slug flees.'},
             {broke = true, text = 'This slug drug didn\'t seem to have any effect.'},
             {sound = '*shlorp*', text = 'The slug slips through your grasp.'}
          },
          success = {sound = 'Sluuuuurp!', text = 'You drugged the slug.'}
       },
       [13535]   = {
          name = 'dromedary',
          id = 20,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, sound = 'Gruuuuunt!', text = 'The dromedary flees.'},
             {sound = 'Grunt!', text = 'The dromedary remains stubborn.'}
          },
          success = {sound = '*blaaammm*', text = 'You tamed the dromedary.'}
       },
       [13536]   = {
          name = 'crystal wolf',
          id = 16,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, sound = '*zwiiiish*', text = 'The crystal wolf vanished into thin air.'},
             {sound = '*klaaaaaang* Rrrrooooaaaarrrgh!', text = 'The crystal wolf is startled by the wrong sound of the diapason.'}
          },
          success = {sound = '*kliiiiiiiiiiing* Aooooouuuuu!!', text = 'The smooth sound of the diapason tamed the crystal wolf.'}
       },
       [13537]   = {
          mountName = 'donkey',
          lookType = 399,
          id = 13,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {removeTransformation = true, text = 'The donkey transformation suddenly wears off.'},
             {broke = true, sound = 'Heeee-haaa-haaa-haaw!', text = 'You did not manage to feed the donkey enough apple slices.'}
          },
          success = {sound = 'Heeee-haaaaw!', text = 'Munching a large pile of apple slices tamed the donkey.'}
       },
       [13538]   = {
          name = 'panda',
          id = 19,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, sound = 'Grrrrr!', text = 'The panda flees.'},
             {broke = true, text = 'While you were trying to soothe the panda, it ate all the remaining bamboo behind your back.'},
             {sound = 'Grrrroaaar!!', text = 'The panda refuses to follow any of your orders.'}
          },
          success = {sound = 'Rrrrr...', text = 'You tamed the panda.'}
       },
       [13539]   = {
          name = 'enraged white deer',
          mountName = 'white deer',
          id = 18,
          type = TYPE_MONSTER,
          chance = 40,
          fail = {
             {run = true, sound = '*sniff*', text = 'The white deer flees.'},
             {broke = true, sound = 'ROOOAAARR!!', text = 'Oh no... the enraged deer angrily ripped the fir cone from your hands!'},
             {sound = '*wheeze*', text = 'The white deer sniffs and wheezes trying to withstand the taming.'}
          },
          success = {sound = '*bell*', text = 'You tamed the white deer.'}
       },
       [13938]   = {
          name = 'inoperative uniwheel',
          mountName = 'uniwheel',
          id = 15,
          type = TYPE_ITEM,
          chance = 40,
          fail = {
             {broke = true, sound = 'Splosh!', text = 'It looks like most of the special oil this can was holding was spilt without any effect.'}
          },
          success = {sound = 'Vroooomratatatatatatat.', text = 'The strange wheel seems to vibrate and slowly starts turning continuously.'}
       },
       [13939]   = {
          name = 'wild horse',
          id = 17,
          type = TYPE_MONSTER,
          chance = 5,
          fail = {
             {run = true, text = 'With its last strength the horse the horse runs to safety.'},
             {broke = true, sound = 'Weeeheeeehee', text = 'The wild horse happily munches the sugar oat and runs on.'},
             {sound = 'Weeheheheehaaa!!', text = 'Weeeheeeehee.'}
          },
          success = {sound = '*snort*', text = 'The horse eats the sugar oat and accepts you as its new master.'}
       },
       [15545]   = {
          name = 'manta ray',
          id = 28,
          type = TYPE_MONSTER,
          chance = 30,
          fail = {
             {run = true, sound = 'Swooooosh', text = 'The manta ray fled.'},
             {sound = 'Shhhhhh', text = 'The manta ray is trying to escape.'}
          },
          success = {sound = '~~~', text = 'You tamed the manta ray.'}
       },
       [15546]   = {
          name = 'ladybug',
          id = 27,
          type = TYPE_MONSTER,
          chance = 30,
          fail = {
             {run = true, text = 'The bug got scared and ran away.'},
             {sound = 'Chrk chrk!', text = 'The ladybug is trying to nibble you.'}
          },
          success = {sound = 'Chhrk...', text = 'You tamed the lady bug.'}
       },
       [18447]   = {
          name = 'ironblight',
          id = 29,
          type = TYPE_MONSTER,
          chance = 30,
          fail = {
             {run = true, sound = 'Pling', text = 'The ironblight managed to run away.'},
             {broke = true, text = 'Oh no! The magnet lost its power!'},
             {sound = 'Plinngggg', text = 'The ironblight is fighting against the magnetic force.'}
          },
          success = {sound = 'Plinnnggggggg', text = 'You tamed the ironblight.'}
       },
       [18448]   = {
          name = 'magma crawler',
          id = 30,
          type = TYPE_MONSTER,
          chance = 30,
          fail = {
             {run = true, sound = 'Charrrrrr', text = 'The magma crawler refused to drink wine and vanishes into thin air.'},
             {broke = true, text = 'Argh! The magma crawler pushed you and you spilled the glow wine!'},
             {sound = '<sniff> <sniff>', text = 'The magma crawler is smelling the glow wine suspiciously.'}
          },
          success = {sound = 'ZzzZzzZzzzZz', text = 'The magma crawler will accompany you as a friend from now on.'}
       },
       [18449] = {
          name = 'dragonling',
          id = 31,
          type = TYPE_MONSTER,
          chance = 30,
          fail = {
             {sound = 'FCHHHHHHHHHHHHHHHH', text = 'The dragonling doesn\'t seem to impressed with your ribbon.'}
          },
          success = {sound = 'FI?', text = 'The wild dragonling has accepted you as its master.'}
       },
       [18516]   = {
          name = 'modified gnarlhound',
          id = 32,
          type = TYPE_MONSTER,
          chance = 100,
          success = {sound = 'Gnarl!', text = 'You now own a modified gnarlhound.'}
       },
       [20138]   = {
          name = 'water buffalo',
          id = 35,
          type = TYPE_MONSTER,
          chance = 30,
          fail = {
             {run = true, sound = 'Baaaah', text = 'The water buffalo flees.'},
             {broke = true, text = 'The leech slipped through your fingers and is now following the call of nature.'},
             {sound = 'Bellow!', text = 'The water buffalo ignores you.'}
          },
          success = {sound = 'Looooow!', text = 'The leech appeased the water buffalo and your taming was successful.'}
       },
       [22608]   = {
          name = 'shock head',
          id = 42,
          type = TYPE_MONSTER,
          chance = 30,
          fail = {
             {run = true, text = 'The shock head ran away.'},
             {sound = 'GRRRRRRRRRRR', text = 'The shock head is growling at you.'}
          },
          success = {sound = 'Grrrrrrr', text = 'You tamed the shock head.'}
       },
       [23810]   = {
          name = 'noble lion',
          id = 40,
          type = TYPE_MONSTER,
          chance = 30,
          fail = {
             {run = true, text = 'The noble lion ran away.'},
             {sound = 'GRRRRRRRRRRR', text = 'The noble lion is growling at you.'}
          },
          success = {sound = 'Grrrrrrr', text = 'You tamed the noble lion.'}
       }
    }

    function onUse(player, item, fromPosition, target, toPosition, isHotkey)
       local mount = config[item.itemid]
       if not mount then
          return false
       end

       local targetName = target:getName():lower()
       if mount.type ~= target.type
             or (mount.lookType and mount.lookType ~= target:getOutfit().lookType)
             or (mount.name and mount.name ~= targetName) then
          return false
       end

       if player:hasMount(mount.id) then
          player:say('You already tamed a ' .. (mount.mountName or targetName) .. '.', TALKTYPE_MONSTER_SAY)
          return true
       end

       if target.type == TYPE_MONSTER then
          if target:getMaster() then
             return false
          end
       end

       if math.random(100) > mount.chance then
          local action = mount.fail[math.random(#mount.fail)]
          if action.run then
             target:remove()
          elseif action.broke then
             item:remove(1)
          elseif action.destroyObject then
             addEvent(Game.createItem, 60 * 60 * 1000, target.itemid, 1, toPosition)
             target:remove()
          elseif action.removeTransformation then
             target:removeCondition(CONDITION_OUTFIT)
          end

          doCreatureSayWithRadius(player, action.text, TALKTYPE_MONSTER_SAY, 2, 2)
          if action.sound then
             player:say(action.sound, TALKTYPE_MONSTER_SAY, false, 0, toPosition)
          end
          return true
       end

       player:addAchievement('Natural Born Cowboy')
       player:addMount(mount.id)
       doCreatureSayWithRadius(player, mount.success.text, TALKTYPE_MONSTER_SAY, 2, 2)
       player:say(mount.success.sound, TALKTYPE_MONSTER_SAY, false, 0, toPosition)

       target:remove()
       item:remove(1)
       return true
    end



    No aparecen todos los mounts al domesticarlos YNU5B25
    http://www.tibiaface.com

    Invitado

    Anonymous
    Invitado
    Despues de utilizar el script que me pasaste todo funcionó a la perfección. Muchas gracias God Maya!

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