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    [Mods] Sistema de Rank Hit ( lo mejores daños sn registrado)

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    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    Hola usuarios de tibiaface


    Buenas tardes usuarios aqui le dejo un sistema de rank hits similar a rank scores pero en esta ves sera los mejores daños en los jugadores ( top mejores daños)

    aqui le dejo el mods:

    Código:

    <?xml version="1.0" encoding="UTF-8"?> 
    <mod name="RankHit" version="1.0" author="Vodkart e Jhon" contact="xtibia.com" enabled="yes"> 
    <config name="rank_func"><![CDATA[
    WEAPON_WAND = {2190, 2191, 2188, 8921, 2189, 2187, 8920, 8922, 2184, 7414, 2453}
    WEAPON_ROD = {2182, 2186, 2185, 8911, 2181, 2183, 8912, 8910, 7958, 12609}
    storage_mostdamage = {
    CLUB = {155201,156201},
    SWORD = {155202,156202},
    AXE = {155203,156203},
    WAND = {155204,156204},
    ROD = {155205,156205},
    DISTANCE = {155206,156206},
    MAGIC_SD = {155207,156207,157207}
    }
    function setSdHit(cid, damage)
    if damage > getPlayerStorageValue(cid, storage_mostdamage.MAGIC_SD[1]) then
    setPlayerStorageValue(cid, storage_mostdamage.MAGIC_SD[1], damage)
    setPlayerStorageValue(cid, storage_mostdamage.MAGIC_SD[2], 2268)
    end
    return true
    end
    function setPlayerMostHitMage(cid, damage, weapon)
    if isInArray(WEAPON_WAND, getPlayerSlotItem(cid, CONST_SLOT_LEFT).itemid) == TRUE or isInArray(WEAPON_WAND, getPlayerSlotItem(cid, CONST_SLOT_RIGHT).itemid) == TRUE then
    if damage > getPlayerStorageValue(cid, storage_mostdamage.WAND[1]) then setPlayerStorageValue(cid, storage_mostdamage.WAND[1], damage) setPlayerStorageValue(cid, storage_mostdamage.WAND[2], weapon) end
    elseif isInArray(WEAPON_ROD, getPlayerSlotItem(cid, CONST_SLOT_LEFT).itemid) == TRUE or isInArray(WEAPON_ROD, getPlayerSlotItem(cid, CONST_SLOT_RIGHT).itemid) == TRUE then
    if damage > getPlayerStorageValue(cid, storage_mostdamage.ROD[1]) then setPlayerStorageValue(cid, storage_mostdamage.ROD[1], damage) setPlayerStorageValue(cid, storage_mostdamage.ROD[2], weapon) end
    end
    return true
    end
    function getRankHit(cid, value, wvalue, max, RankName) -- by vodka
    local str,arm ="",""
    str = "--[".. (RankName == nil and "RANK STORAGE" or ""..RankName.."") .."]--\n\n"
    local query = db.getResult("SELECT `player_id`, `value` FROM `player_storage` WHERE `key` = "..value.." ORDER BY cast(value as INTEGER) DESC;")
    if (query:getID() ~= -1) then k = 1 repeat if k > max then break end
    local getweapon = db.getResult("SELECT `value` FROM `player_storage` WHERE `player_id` = ".. query:getDataString("player_id") .." AND `key` = "..wvalue)
    if (getweapon:getID() ~= -1) then
    arm = getItemNameById(getweapon:getDataString("value"))
    end
    str = str .. "\n " .. k .. ". "..getPlayerNameByGUID(query:getDataString("player_id")).." - [" .. query:getDataInt("value") .. "] - "..arm..""
    k = k + 1 until not query:next() end return doPlayerPopupFYI(cid, str)
    end
    function haveWeapon(cid) -- by vodka
    local armas = {1,2,3,5,6}
    if getPlayerSlotItem(cid, CONST_SLOT_RIGHT).itemid > 0 and isInArray(armas, getItemWeaponType(getPlayerSlotItem(cid, CONST_SLOT_RIGHT).uid)) or getPlayerSlotItem(cid, CONST_SLOT_LEFT).itemid > 0 and isInArray(armas, getItemWeaponType(getPlayerSlotItem(cid, CONST_SLOT_LEFT).uid)) then
    return true
    end
    return false
    end
    function getWeaponType(cid) -- by vodka
    return getPlayerSlotItem(cid, CONST_SLOT_LEFT).itemid == 0 and getItemWeaponType(getPlayerSlotItem(cid, CONST_SLOT_RIGHT).uid) or getItemWeaponType(getPlayerSlotItem(cid, CONST_SLOT_LEFT).uid)
    end
    ]]></config>
    <talkaction words="/rankhit;!rankhit" event="buffer"><![CDATA[
    domodlib('rank_func')
    local rank_hit = {
    ["axe"] = {storage_mostdamage.AXE[1],storage_mostdamage.AXE[2]},
    ["sword"] = {storage_mostdamage.SWORD[1],storage_mostdamage.SWORD[2]},
    ["club"] = {storage_mostdamage.CLUB[1],storage_mostdamage.CLUB[2]},
    ["wand"] = {storage_mostdamage.WAND[1],storage_mostdamage.WAND[2]},
    ["rod"] = {storage_mostdamage.ROD[1],storage_mostdamage.ROD[2]},
    ["distance"] = {storage_mostdamage.DISTANCE[1],storage_mostdamage.DISTANCE[2]},
    ["sd"] = {storage_mostdamage.MAGIC_SD[1],storage_mostdamage.MAGIC_SD[2]}
    }
    local param = string.lower(param)
    if (param == "") then
    local str = ""
    str = str .. ""..getCreatureName(cid).." Hit\'s\:\n\n"
    for hit, item in pairs(rank_hit) do
    str = str..string.upper(hit)..": ".. (getPlayerStorageValue(cid, item[1]) ~= -1 and "["..getPlayerStorageValue(cid, item[1]).."] - "..getItemNameById(getPlayerStorageValue(cid, item[2])).."" or "None") .."\n"
    end
    str = str .. ""
    doPlayerPopupFYI(cid,str)
    return true
    end
    if not rank_hit[param] then
    return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"digite o nome correto.")
    end
    return getRankHit(cid, rank_hit[param][1],rank_hit[param][2], 10, "Rank "..param)
    ]]></talkaction>
    <event type="login" name="Rank Hit" event="script"><![CDATA[ 
    domodlib('rank_func')
    function onLogin(cid)
    registerCreatureEvent(cid, "RankhitCombat")
    return true 
    end 
    ]]></event>
    <event type="combat" name="RankhitCombat" event="script"><![CDATA[
    domodlib('rank_func')
                 registerCreatureEvent(target, "RankhitStats")
    return true
    ]]></event>
    <event type="statschange" name="RankhitStats" event="script"><![CDATA[
    domodlib('rank_func')
    if type == STATSCHANGE_HEALTHLOSS and isPlayer(attacker) and haveWeapon(attacker) then
    t = {
    [1] = {storage_mostdamage.SWORD[1],storage_mostdamage.SWORD[2]},
    [2] = {storage_mostdamage.CLUB[1],storage_mostdamage.CLUB[2]},
    [3] = {storage_mostdamage.AXE[1],storage_mostdamage.AXE[2]},
    [5] = {storage_mostdamage.DISTANCE[1],storage_mostdamage.DISTANCE[2]}
    }
    MyWeapon = getPlayerSlotItem(attacker, CONST_SLOT_LEFT).itemid == 0 and getPlayerSlotItem(attacker, CONST_SLOT_RIGHT).itemid or getPlayerSlotItem(attacker, CONST_SLOT_LEFT).itemid
    if (getPlayerStorageValue(attacker, storage_mostdamage.MAGIC_SD[3]) >= os.time()) then
    setSdHit(attacker,value)
    elseif t[getWeaponType(attacker)] then
    if value > getPlayerStorageValue(attacker, t[getWeaponType(attacker)][1]) then
    setPlayerStorageValue(attacker, t[getWeaponType(attacker)][1], value)
    setPlayerStorageValue(attacker, t[getWeaponType(attacker)][2], MyWeapon)
    end
    else
    setPlayerMostHitMage(attacker, value, MyWeapon)
    end 
    end
    return true
    ]]></event>
    </mod>

    espero le sirva...

    TEST OTX 2



    [Mods] Sistema de Rank Hit ( lo mejores daños sn registrado) YNU5B25
    2 participantes
    http://www.tibiaface.com

    vodkart

    vodkart
    Nuevo Miembro
    Nuevo Miembro
    Esse sistema foi feito em 2012, já está velho kkkk

    abraços

    2 participantes

    [Admin] God Maya

    [Admin] God Maya
    Administrador
    Administrador
    vodkart escribió:Esse sistema foi feito em 2012, já está velho kkkk

    abraços

    gran aporte [Tienes que estar registrado y conectado para ver este vínculo]



    [Mods] Sistema de Rank Hit ( lo mejores daños sn registrado) YNU5B25
    2 participantes
    http://www.tibiaface.com

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