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    [CREATURESCRIPT] Walking Effect On Outfit

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    1default [CREATURESCRIPT] Walking Effect On Outfit el Sáb Mar 24, 2012 4:19 pm

    [Admin] God Maya

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    una scrips muy interesante.-

    se van a creaturescripts/script y crean una archivo llamado:outfiteffect.lua


    y ponen esto dentro:
    Código:

    function onLogin(cid)
    registerCreatureEvent(cid, "EffectOutLogin")
    registerCreatureEvent(cid, "OutfitEffects")
    return doCreatureChangeOutfit(cid,{lookType = getCreatureOutfit(cid).lookType, lookHead =  getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons})
    end
    local events = {}
    function onOutfit(cid, old, current)
    local effect = {
    [136] = 3, [128] = 3, -- citizen
    [270] = 27,[273] = 27, -- jester
    [156] = 61,[152] = 61, -- assassin
    [147] = 44,[143] = 44, -- barbarian
    [148] = 45,[144] = 45, -- druid
    [157] = 68,[153] = 68, -- beggar
    [149] = 36,[145] = 36, -- wizard
    [279] = 17,[278] = 17, -- brotherwood
    [137] = 39,[129] = 39, -- hunter
    [141] = 66,[133] = 66, -- summoner
    [142] = 34,[134] = 34, -- warrior
    [155] = 31,[151] = 31, -- pirate
    [158] = 46,[154] = 46, -- shaman
    [288] = 6,[289] = 6 -- demonhunter
    }
                    local o,c= effect[old.lookType],effect[current.lookType]
                    if getPlayerAccess(cid) > 2 then return true
                    elseif (not o or not c or old.lookAddons == 3 and o) then stopEvent(events[getPlayerGUID(cid)]) end
              if current.lookAddons == 3 and c then
                                    function WalkEffect(cid, c, pos)
                                    if not isCreature(cid) then return LUA_ERROR end
                                    if c then frompos = getThingPos(cid)
                                    if frompos.x ~= pos.x or frompos.y ~= pos.y or frompos.z ~= pos.z then doSendMagicEffect(frompos, c) end
                                    events[getPlayerGUID(cid)] = addEvent(WalkEffect, 100, cid, c, frompos)
                                    end return true end
    WalkEffect(cid, c, {x=0, y=0, z=0}) end
    return true
    end

    luego se van a creaturescript.xml

    Código:
    <event type="login" name="EffectOutLogin" event="script" value="outfiteffect.lua"/>
    <event type="outfit" name="OutfitEffects" event="script" value="outfiteffect.lua"/>

    y listo esta es la parte donde pueden configurar el efecto:


    local effect = {
    [136] = 3, [128] = 3, -- citizen
    [270] = 27,[273] = 27, -- jester
    [156] = 61,[152] = 61, -- assassin
    [147] = 44,[143] = 44, -- barbarian
    [148] = 45,[144] = 45, -- druid
    [157] = 68,[153] = 68, -- beggar
    [149] = 36,[145] = 36, -- wizard
    [279] = 17,[278] = 17, -- brotherwood
    [137] = 39,[129] = 39, -- hunter
    [141] = 66,[133] = 66, -- summoner
    [142] = 34,[134] = 34, -- warrior
    [155] = 31,[151] = 31, -- pirate
    [158] = 46,[154] = 46, -- shaman
    [288] = 6,[289] = 6 -- demonhunter
    }

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