• TibiaFace

    Tibiaface | Una comunidad Open Tibia donde encontras : mapas, scripts, Otserver, npc y amigos etc ...

    .
    demo menumenu

    Afiliados



    Votar:

    [Sistema] Auto Loot System - TFS 0.4 / TFS 0.3.7

    Compartir:

    Ver el tema anterior Ver el tema siguiente Ir abajo  Mensaje (Página 1 de 1.)

    Psycho

    Psycho
    Moderador
    Moderador
    Aquí les dejo este autoloot muy bueno creado por Danyel Varejão.

    1° - Acesse a la carpeta data/lib y cree un archivo llamado Auto_Loot.lua, coloque esto dentro:
    Código:
    --[[
     Auto Loot System by Danyel Varejão
    ]]

    AutoLoot = {
     Min_Level = 100, -- Level minimo pra utilizar o auto loot.
     Max_Slots = 5, -- Máximo de slots permitidos.
     Boost_Actived = true,
     
     -- Nao mexa daqui pra baixo caso nao entenda --
     Storage_Boost = 45000,
     Storage_On_Items = 45001,
     Storage_On_Gold = 45002,
     Storages = {
     Count_Gold = 45003,
     Count_Items = 45004,
     Count_Table = 45005,
     Slots = {45006, 45007, 45008, 45009, 45010} -- Storage pra cada slot.
     }
    }

    AutoLoot_Boost = {
     -- [ID do item] = Valor,
     [2406] = 36,
     [2537] = 4800,
     [2377] = 480,
     [2663] = 600,
     [2472] = 240000,
     [2398] = 36,
     [2475] = 7200,
     [2519] = 6000,
     [2497] = 10800,
     [2523] = 180000,
     [2494] = 108000,
     [2400] = 144000,
     [2491] = 6000,
     [2421] = 108000,
     [2646] = 240000,
     [2477] = 7200,
     [2413] = 84,
     [2656] = 18000,
     [2498] = 48000,
     [2647] = 600,
     [2534] = 30000,
     [7402] = 24000,
     [2466] = 36000,
     [2465] = 240,
     [2408] = 120000,
     [2518] = 1800,
     [2500] = 3000,
     [2376] = 30,
     [2470] = 96000,
     [2388] = 24,
     [2645] = 48000,
     [2434] = 2400,
     [2463] = 480,
     [2536] = 9600,
     [2387] = 240,
     [2396] = 4800,
     [2381] = 240,
     [2528] = 4800,
     [2409] = 1800,
     [2414] = 12000,
     [2427] = 9000,
     [2407] = 7200,
     [2458] = 42,
     [2383] = 960,
     [2392] = 3600,
     [2488] = 18000,
     [2525] = 120,
     [2423] = 240,
     [2462] = 4800,
     [2520] = 48000,
     [2390] = 180000,
     [2417] = 72,
     [2436] = 1200,
     [5741] = 42000,
     [2378] = 120,
     [2487] = 24000,
     [2476] = 6000,
     [8891] = 36000,
     [2459] = 36,
     [2195] = 48000,
     [2391] = 7200,
     [2464] = 120,
     [8889] = 72000,
     [2432] = 12000,
     [2431] = 108000,
     [2492] = 72000,
     [2515] = 240,
     [2430] = 2400,
     [2393] = 12000,
     [7419] = 36000,
     [2522] = 120000,
     [2514] = 180000
    }

    function AutoLoot.CountTable(table)
        local Count = 0
        if type(table) == "table" then
            for index in pairs(table) do
                Count = Count + 1
            end
            return Count
        end
        return false
    end

    function AutoLoot.getContainerItemsInfo(ContainerUID)
        local Table = {}
        if ContainerUID and ContainerUID > 0 then
            local Index = 0  
            for i = 0, getContainerSize(ContainerUID) - 1 do
                local item = getContainerItem(ContainerUID, i)
                Index = Index + 1
                Table[Index] = {UID = item.uid, ItemID = item.itemid, Count = item.type}
            end
            return Table
        end
        return false
    end

    function AutoLoot.String(String)
     local Table = {}
     local x, old, last = 0, 0, 0
     local first, second, final = 0, 0, 0
     if type(String) ~= "string" then
     return Table
     end
     for i = 2, #String - 1 do
     if string.byte(String:sub(i,i)) == string.byte(':') then
     x, second, last = x + 1, i - 1, i + 2
     for t = last, #String - 1 do
     if string.byte(String:sub(t,t)) == string.byte(',') then
     first = x == 1 and 2 or old
     old, final = t + 2, t - 1
     local Index = String:sub(first, second)
     local Var = String:sub(last, final)
     Table[tonumber(Index) or tostring(Index)] = tonumber(Var) or tostring(Var)
     break
     end
     end
     end
     end
     return Table
    end

    function AutoLoot.TranslateString(Table)
     local String = ""
     if type(Table) ~= "table" then
     return String
     end
     for i, last in pairs(Table) do
     String = String..i..": ".. last ..", "
     end
     String = "a"..String.."a"
     return tostring(String)
    end

    function AutoLoot.getPlayerStorageZero(cid, key)
        return getPlayerStorageValue(cid, key) > 0 and getPlayerStorageValue(cid, key) or 0
    end

    function AutoLoot.getStorageZero(key)
        return getGlobalStorageValue(key) > 0 and getGlobalStorageValue(key) or 0
    end

    function AutoLoot.setPlayerTableStorage(cid, key, value)
     return doPlayerSetStorageValue(cid, key, AutoLoot.TranslateString(value))
    end

    function AutoLoot.setGlobalTableStorage(key, value)
     return setGlobalStorageValue(key, AutoLoot.TranslateString(value))
    end

    function AutoLoot.getPlayerTableStorage(cid, key)
     return AutoLoot.String(getPlayerStorageValue(cid, key))
    end

    function AutoLoot.getGlobalTableStorage(key)
     return AutoLoot.String(getGlobalStorageValue(key))
    end

    function AutoLoot.getPlayerList(cid)
     local Table = {}
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) ~= -1 then
     table.insert(Table, getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]))
     end
     end
     return Table
    end

    function AutoLoot.ExistItemByName(name)
     local Items = io.open("data/items/items.xml", "r"):read("*all")
     local GetITEM = Items:match('name="' .. name ..'"')
     if GetITEM == nil or GetITEM == "" then
     return false
     end
     return true
    end

    function AutoLoot.addToList(cid, name)
     local ItemID = getItemIdByName(name)
     if AutoLoot.getPlayerList(cid) and isInArray(AutoLoot.getPlayerList(cid), ItemID) then
     return false
     end
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) == -1 then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], ItemID)
     return true
     end
     end
    end

    function AutoLoot.removeFromList(cid, name)
     local ItemID = getItemIdByName(name)
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) == ItemID then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], -1)
     return true
     end
     end
     return false
    end

    function AutoLoot.Boost(cid)
     return tonumber(getPlayerStorageValue(cid, AutoLoot.Storage_Boost)) >= os.time()
    end

    function AutoLoot.Items(cid, position)
     if not isPlayer(cid) then
     return true
     end
     local Check, String, Position = false, "", {}
     for i = 1, 255 do
     position.stackpos = i
     if getThingFromPos(position).uid and getThingFromPos(position).uid > 0 and isContainer(getThingFromPos(position).uid) then
     Position = position
     Check = true
     break
     end
     end
     if Check then
     local CorpseUID = AutoLoot.getContainerItemsInfo(getThingFromPos(Position).uid)
     if CorpseUID then
     for Index, Item in pairs(CorpseUID) do
     if Index < AutoLoot.CountTable(CorpseUID) then
     if Item.UID and Item.ItemID then
     if isContainer(Item.UID) then
     local Bag = AutoLoot.getContainerItemsInfo(Item.UID)
     for i = 1, AutoLoot.CountTable(Bag) do
     if isInArray(AutoLoot.getPlayerList(cid), Bag[i].ItemID) then
     if Bag[i].Count > 1 then
     doRemoveItem(Bag[i].uid, Bag[i].Count)
     doPlayerAddItem(cid, Bag[i].ItemID, Bag[i].Count)
     String = String.." ".. Bag[i].Count .." ".. getItemNameById(Bag[i].ItemID) .." +"
     else
     doRemoveItem(Bag[i].uid)
     if AutoLoot.Boost_Actived and AutoLoot.Boost(cid) then
     if AutoLoot_Boost[Bag[i].ItemID] then
     doPlayerSetBalance(cid, getPlayerBalance(cid) + AutoLoot_Boost[Bag[i].ItemID])
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." (".. AutoLoot_Boost[Bag[i].ItemID] .."gp no banco) +"
     else
     doPlayerAddItem(cid, Bag[i].ItemID, 1)
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." +"
     end
     else
     doPlayerAddItem(cid, Bag[i].ItemID, 1)
     String = String.." 1 ".. getItemNameById(Bag[i].ItemID) .." +"
     end
     end
     end
     end
     end
     end
     end
     if isInArray(AutoLoot.getPlayerList(cid), Item.ItemID) then
     if Item.Count > 1 then
     doRemoveItem(Item.UID, Item.Count)
     doPlayerAddItem(cid, Item.ItemID, Item.Count)
     String = String.." ".. Item.Count .." ".. getItemNameById(Item.ItemID) .." +"
     else
     doRemoveItem(Item.UID)
     if AutoLoot.Boost_Actived and AutoLoot.Boost(cid) then
     if AutoLoot_Boost[Item.ItemID] then
     doPlayerSetBalance(cid,getPlayerBalance(cid) + AutoLoot_Boost[Item.ItemID])
     String = String.." 1 "..getItemNameById(Item.ItemID).." ("..AutoLoot_Boost[Item.ItemID].."gps no banco) +"
     else
     doPlayerAddItem(cid, Item.ItemID, 1)
     String = String.." 1 "..getItemNameById(Item.ItemID).." +"
     end
     else
     doPlayerAddItem(cid, Item.ItemID, 1)
     String = String.." 1 "..getItemNameById(Item.ItemID).." +"
     end
     end
     end
     end
     end
     end
     AutoLoot.setPlayerTableStorage(cid, AutoLoot.Storages.Count_Table, {[1] = String, [2] = 0})
    end

    function AutoLoot.Gold(cid, position)
     if not isPlayer(cid) then
     return true
     end
     local Check = false
     local Total_Gold = 0
     local Position = {}
     for i = 1, 255 do
     position.stackpos = i
     if getThingFromPos(position).uid and getThingFromPos(position).uid > 0 and isContainer(getThingFromPos(position).uid) then
     Position = position
     Check = true
     break
     end
     end
     if Check then
     local CorpseUID = AutoLoot.getContainerItemsInfo(getThingFromPos(Position).uid)
     if CorpseUID then
     for Index, Item in pairs(CorpseUID) do
     if Item.UID and Item.ItemID then
     if Index < AutoLoot.CountTable(CorpseUID) then
     if isContainer(Item.UID) then
     local Bag = AutoLoot.getContainerItemsInfo(Item.UID)
     for i = 1, AutoLoot.CountTable(Bag) do
     if isInArray({2148, 2152, 2160}, Bag[i].ItemID) then
     local Multiplier = 1
     if Bag[i].ItemID == 2148 then
     Multiplier = 1
     elseif Bag[i].ItemID == 2152 then
     Multiplier = 100
     elseif Bag[i].ItemID == 2160 then
     Multiplier = 10000
     end
     doRemoveItem(Bag[i].uid, Bag[i].Count)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + tonumber(Bag[i].Count) * Multiplier)
     Total_Gold = Total_Gold + Bag[i].Count * Multiplier
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Gold, tonumber(AutoLoot.getPlayerStorageZero(cid, AutoLoot.Storages.Count_Gold)) + tonumber(Item.Count) * tonumber(Multiplier))
     end
     end
     end
     end
     if isInArray({2148, 2152, 2160}, Item.ItemID) then
     local Multiplier = 1
     if Item.ItemID == 2148 then
     Multiplier = 1
     elseif Item.ItemID == 2152 then
     Multiplier = 100
     elseif Item.ItemID == 2160 then
     Multiplier = 10000
     end
     doRemoveItem(Item.UID, Item.Count)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + Item.Count * Multiplier)
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Gold, tonumber(AutoLoot.getPlayerStorageZero(cid, AutoLoot.Storages.Count_Gold)) + tonumber(Item.Count) * tonumber(Multiplier))
     Total_Gold = Total_Gold + Item.Count * Multiplier
     end
     end
     end
     end
     end
     if Total_Gold > 0 then
     Total_Gold = Total_Gold - (Total_Gold * 0.2)
     Total_Gold = math.ceil(Total_Gold)
     doPlayerSetBalance(cid, getPlayerBalance(cid) + Total_Gold)
     local Table = AutoLoot.getPlayerTableStorage(cid, AutoLoot.Storages.Count_Table)
     Table[2] = Total_Gold
     AutoLoot.setPlayerTableStorage(cid, AutoLoot.Storages.Count_Table, Table)
     end
    end

    function AutoLoot.Message(cid)
     if not isPlayer(cid) then
     return true
     end
     local Table = AutoLoot.getPlayerTableStorage(cid, AutoLoot.Storages.Count_Table)
     if AutoLoot.CountTable(Table) >= 1 then
     if Table[1] then
     if Table[2] and Table[2] > 0 then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: ".. Table[1] .." ".. Table[2] .." gold coins.")
     else
     if type(Table[1]) == "string" and string.len(Table[1]) > 1 then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: "..Table[1])
     end
     end
     elseif not Table[1] then
     if Table[2] then
     doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "[Auto Loot System] Coletados: "..Table[2].." gold coins.")
     end
     end
     end
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Table, -1)
    end

    2° - Abra la carpeta data/actions/scripts y cree un archivo llamado Auto_Loot_Boost.lua, dentro coloque:

    Código:
    --[[
     Auto Loot System by Danyel Varejão
    ]]

    function onUse(cid, item, fromPosition, itemEx, toPosition)
     if AutoLoot.Boost(cid) then
     doPlayerSendCancel(cid, "Você já está com o BOOST ativado!")
     return true
     end
        if doRemoveItem(item.uid) then
         doPlayerSetStorageValue(cid, AutoLoot.Storage_Boost, os.time() + 3600 * 24)
         doSendMagicEffect(getThingPos(cid), 49)
         doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você ativou o Auto Loot BOOST por mais 24 horas. Durante esse tempo os itens coletados serão vendidos automaticamente e o dinheiro será depositado no seu banco.")
        end
        return true
    end

    3° - Abra la carpeta data/creaturescripts/scripts y cree un archivo llamado Auto_Loot.lua, dentro coloque:

    Código:
    --[[
     Auto Loot System by Danyel Varejão
     Created in 02/07/2017
    ]]

    function onLogin(cid)
     registerCreatureEvent(cid, "Auto_Loot_Login")
     registerCreatureEvent(cid, "Auto_Loot_Kill")
     return true
    end

    function onKill(cid, target, lastHit)
     if isPlayer(cid) and isMonster(target) then
     if getPlayerStorageValue(cid, AutoLoot.Storage_On_Items) == 1 and #AutoLoot.getPlayerList(cid) > 0 then
     addEvent(AutoLoot.Items, 500, cid, getCreaturePosition(target))
     end
     if getPlayerStorageValue(cid, AutoLoot.Storage_On_Gold) == 1 then
     addEvent(AutoLoot.Gold, 500, cid, getCreaturePosition(target))
     end
     if getPlayerStorageValue(cid, AutoLoot.Storage_On_Items) == 1 or getPlayerStorageValue(cid, AutoLoot.Storage_On_Gold) == 1 then
     addEvent(AutoLoot.Message, 500, cid)
     end
     end
     return true
    end

    4° - Abra la carpeta data/talkactions/scripts y cree un archivo llamado Auto_Loot.lua, dentro coloque:
    Código:
    function onSay(cid, words, param)
     if param == "" then
     local String = ""
     local Slot_Count = 1
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) ~= -1 then
     String = String.."{Auto-Loot} --- Slot "..Slot_Count..": "..getItemNameById(getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i])).."\n"
     else
     String = String.."{Auto-Loot} --- Slot "..Slot_Count..": Empty\n"
     end
     Slot_Count = Slot_Count + 1
     end
     local Gold_Status = getPlayerStorageValue(cid, AutoLoot.Storage_On_Gold) == 1 and "on" or "off"
     local Items_Status = getPlayerStorageValue(cid, AutoLoot.Storage_On_Items) == 1 and "on" or "off"
     doPlayerPopupFYI(cid, [[
    {Auto-Loot} --- Coletar dinheiro: ]].. Gold_Status ..[[. Para ligar/desligar: !autoloot gold
    {Auto-Loot} --- Coletar itens únicos: ]].. Items_Status ..[[. Para ligar/desligar: !autoloot power
    {Auto-Loot} --- Configuração dos slots:
    ]].. String ..[[
    {Auto-Loot} --- Para adicionar um novo item aos slots: !autoloot add, <nome do item>
    {Auto-Loot} --- Para retirar um item dos slots: !autoloot remove, <nome do item>
    {Auto-Loot} --- Para limpar todos os slots utilize: !autoloot clear
    {Auto-Loot} --- Para informações de quanto você já fez utilizando a coleta de dinheiro, use: !autoloot goldinfo
    {Auto-Loot} --- Se seu autoloot bugar use !autoloot desbug
    ]])
     return true
     end
     
     local CommandParam = string.explode(param, ",")
     if getPlayerLevel(cid) >= AutoLoot.Min_Level then
     if CommandParam[1] == "power" then
     local get_Items = getPlayerStorageValue(cid, AutoLoot.Storage_On_Items) == -1 and "ligou" or "desligou"
     doPlayerSetStorageValue(cid, AutoLoot.Storage_On_Items, getPlayerStorageValue(cid, AutoLoot.Storage_On_Items) == -1 and 1 or -1)
     doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Você "..get_Items.." o auto loot.")
     elseif CommandParam[1] == "gold" then
     local get_Gold = getPlayerStorageValue(cid, AutoLoot.Storage_On_Gold) == -1 and "ligou" or "desligou"
     doPlayerSetStorageValue(cid, AutoLoot.Storage_On_Gold, getPlayerStorageValue(cid, AutoLoot.Storage_On_Gold) == -1 and 1 or -1)
     doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Você "..get_Gold.." a coleta de dinheiro.")
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Gold, 0)
     elseif CommandParam[1] == "goldinfo" then
     local Check_Gold_Info = getPlayerStorageValue(cid, AutoLoot.Storage_On_Gold) == -1 and "O sistema de coleta de dinheiro está desligado" or "O sistema já coletou "..AutoLoot.getPlayerStorageZero(cid, AutoLoot.Storages.Count_Gold).." gold coins"
     doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Check_Gold_Info)
     elseif CommandParam[1] == "add" then
     if CommandParam[2] ~= nil and CommandParam[2] ~= "" and AutoLoot.ExistItemByName(CommandParam[2]) then
     local Item = getItemIdByName(CommandParam[2])
     if isInArray({2160, 2148, 2152}, Item) then
     return doPlayerSendCancel(cid, "Você não pode adicionar moedas no autoloot. Para coletar dinheiro use !autoloot gold")
     end
     if getPlayerStorageValue(cid, AutoLoot.Storages.Count_Items) < (AutoLoot.Max_Slots - 1) then
     if AutoLoot.addToList(cid, CommandParam[2]) then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Items, getPlayerStorageValue(cid, AutoLoot.Storages.Count_Items) + 1)
     doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, CommandParam[2].." adicionado à sua lista do auto loot! Para ver sua lista diga !autoloot list")
     else
     doPlayerSendCancel(cid, CommandParam[2].." já está em sua lista!")
     end
     else
     doPlayerSendCancel(cid, "Sua lista já tem ".. AutoLoot.Max_Slots .." itens! Você deve remover algum antes de adicionar outro.")
     end
     else
     doPlayerSendCancel(cid, "Este item não existe!")
     end
     elseif CommandParam[1] == "remove" then
     if CommandParam[2] ~= nil and CommandParam[2] ~= "" and AutoLoot.ExistItemByName(CommandParam[2]) then
     if AutoLoot.removeFromList(cid, CommandParam[2]) then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Items, getPlayerStorageValue(cid, AutoLoot.Storages.Count_Items) - 1)
     doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, CommandParam[2].." removido da sua lista do auto loot!")
     else
     doPlayerSendCancel(cid, "Este item não está na sua lista!")
     end
     else
     doPlayerSendCancel(cid, "Este item não existe!")
     end
     elseif CommandParam[1] == "clear" then
     if getPlayerStorageValue(cid, AutoLoot.Storages.Count_Items) > -1 then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Items, -1)
     doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Lista limpa!")
     for i = 1, #AutoLoot.Storages.Slots do
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], -1)
     end
     else
     doPlayerSendCancel(cid, "Sua lista ja esta limpa!")
     end
     elseif CommandParam[1] == "desbug" or CommandParam[1] == "desbugar" then
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Count_Items, -1)
     doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Desbugado!")
     for i = 1, #AutoLoot.Storages.Slots do
     doPlayerSetStorageValue(cid, AutoLoot.Storages.Slots[i], -1)
     end
     elseif CommandParam[1] == "list" then
     local String = ""
     local Slot_Count = 1
     for i = 1, #AutoLoot.Storages.Slots do
     if getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i]) ~= -1 then
     String = String.."Slot "..Slot_Count..": "..getItemNameById(getPlayerStorageValue(cid, AutoLoot.Storages.Slots[i])).."\n"
     else
     String = String.."Slot "..Slot_Count..": Empty\n"
     end
     Slot_Count = Slot_Count + 1
     end
     doPlayerPopupFYI(cid, [[
    ---------{Auto-Loot}---------
    O sistema auto loot está coletando:

    ]].. String ..[[
    ]])
     end
     else
     doPlayerSendCancel(cid, "Você não é level maior que "..AutoLoot.Min_Level.." para utilizar este comando.")
     end
     return true
    end

    5° - En data/actions/actions.xml coloque el seguinte tag:
    Código:
    <!-- Auto Loot -->
    <action itemid="7443" event="script" value="Auto_Loot_Boost.lua"/>
    Cambie el numero 7443 caso queira cambiar la id del item de su auto loot boost.

    6° - En data/creaturescripts/creaturescripts.xml coloque el seguinte tag:
    Código:
    <!-- Auto Loot -->
    <event type="login" name="Auto_Loot_Login" event="script" value="Auto_Loot.lua"/>
    <event type="kill" name="Auto_Loot_Kill" event="script" value="Auto_Loot.lua"/>

    7° - En data/talkactions/talkactions.xml agregue el seguinte tag:
    Código:
    <!-- Auto Loot -->
    <talkaction access="0-4" words="/autoloot;!autoloot" event="script" value="Auto_Loot.lua"/>

    Créditos

    50% Killua(Vitor Bertolucci)
    50% Danyel Varejão



    AFC By Psycho & DMOT Server
    [Tienes que estar registrado y conectado para ver este vínculo]
    2 participantes
    http://digidarkss.com

    ioke

    ioke
    Miembro
    Miembro
    el systema funciona bien pero da error en consola,

    Código:
    [20:37:29.555] [Error - CreatureScript Interface]
    [20:37:29.561] In a timer event called from:
    [20:37:29.568] data/creaturescripts/scripts/Auto_Loot.lua:onKill
    [20:37:29.646] Description:
    [20:37:29.649] (LuaInterface::luaDoRemoveItem) Item not found

    2 participantes
    http://baiakciteron.sytes.net

    Ver el tema anterior Ver el tema siguiente Volver arriba  Mensaje (Página 1 de 1.)

    Permisos de este foro:
    No puedes responder a temas en este foro.

     

    BienvenidosTibiaFace es una comunidad de Open Tibia. Para participar debes estar registrado (click para Regístrate).